Have you found yourself with some extra time this holiday season and not enough things to click, loot, and wear? Sounds like you need a strong dose of vitamin ARPG, stat!
Fortunately, Altar of Gaming has a rundown of the five best action role-playing games of all time, including Path of Exile, Torchlight II, and one of our favorite underdogs, Grim Dawn: “Combat is slow, hard and strategic — without losing any of the fun — and you will encounter quite a lot of elites & bosses to offer you a real challenge, both to your wits and reactions. The main campaign contains a perfectly written (and most of the times voice-overed) scenario, where many of your choices will shape the world around you.”
Read on for more MMO blog essays from the past week that touch on Dark Age of Camelot, Lord of the Rings Online, World of Warcraft, and more!
“After so many years of not playing it, the legendary server made me want to come back and experience LOTRO again, even without the classic experience. I still really dislike the way they changed the talent trees. Actually, they turned them into talent trees, but I still prefer the original setting.”
“Endless Conquest for Dark Age of Camelot, a new system that lets you play the game for free (with some restrictions), went live a little over a month ago. A lot of other big changes came down the pipe with it. My impression so far is that it’s a bit of a mixed bag, both in terms of execution and in terms of the impact on player populations.”
“Fortunately, AV is too big for the fun police to enforce anything efficiently. While there may be general moaning that ‘people’ should be doing this or that, nobody really cares about any particular individual going off to do their own thing, unless you go AFK in a blatantly obvious spot, so I’ve spent a lot of time simply trying to get various quests done.”
“I’ve died once so far in DDO, around 10 hours into the game. In hindsight this was an avoidable death, and was in part due to my not entirely thinking through the way certain mechanics in this game differ from other MMOs I have played.”
“I was always pre-disposed to love this expansion. I’ve been waiting for a return to the shattered moon for fifteen years, pretty much since EQII launched in 2004. Looking up at the scar of Luclin’s ruin night after night, I always believed we’d make it back there one day.”
“So… are we happy now? Yeah, much to my surprise I think we actually are. Everyone in our little family is having fun doing the things we’d be doing anyway, while the additional rewards are very nice and enable us to do and buy stuff we couldn’t before.”