The first gameplay footage of Magic: Legends is available now for your viewing pleasure

Diablo III: Magic of Legends

    
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Familiar?

So after the surprise reveal of Magic: Legends, we’ve all been awaiting the first glance at what the game’s actual gameplay will be like… and we’ve finally gotten it in a video from Game Informer, giving us our first look at the game in action. If you were expecting what amounts to Magiclight Frontlegends, you got it! Or Magic of Exile, if you’d prefer. Magic Heroes. You get the idea, we hope.

Obviously, we still haven’t seen the full scope of the game; this is obviously early gameplay footage, the video is about a minute long, and it’s hard to seriously argue that it’s off-spec to see a mage blowing up fields of enemies given the source material. But it is our first gander at how you’ll be playing the game, and the first impression from the footage inspires some comparisons. Hopefully they’re comparisons people will like!

Source: YouTube

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Grave Knight

Welp, I probably lost interest in this game. If it at least had character creation/customization than I might be interested, but right now it just looks like another Diablo-like.

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MolleaFauss

Magic Heroes? Ah, no. That was Gazillion.

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Jeremy Barnes

I wasn’t expecting much, but I am still underwhelmed. Graphics look like it’s being developed with a mobile focus.

Cyclone Jack
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Cyclone Jack

So its a generic ARPG that has literally no gameplay that even hints to MTG outside of having the name in the title. I mean sure, technically there is a Fireball card, but there was nothing unique to MTG shown. Even the enemies are generic looking Undead, not even the Bolas Undead. The terrain doesn’t even look like it was pulled from any lore, just “generic fantasy terrain”. Granted, this is Cryptic, and their bar is always set to the lowest setting, but this is just lazy, even for them.

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cursedseishi

So… additional information from Game Informer’s February Issue here, MtG: Legends is the cover story… So I’m putting it down as I browse it.

First off? Classes affect two things. Passive buffs to some stats or effects, and your basic bread and butter. Two examples given are Geomancer (Red mana) and Mind Mage(Blue mana, and Cryptic’s name, not mine). Think Diablo and the left click right click attacks. You get a basic auto-combo that’s melee or ranged, then the other click is class-specific so think like aoe-burst or the like.

Decks are separate from classes, and they contain up to 12 cards, and that is the main skills you’ll be using and seen in the trailer. Mana is generated based on this, and is based on your composition. You aren’t locked to colors either. A 12-white deck would have 12 white mana. 6red/6blue would have 6 red mana and 6 blue to spend. So it affects how quickly mana is earned, and that is used to cast your big 12 cards. Decks cycle through cards as you use them.

Cards come in levels (blech), and can be leveled up through shards gained when you kill enemies (blach). Also, existing as an almost anathema to Isometric ARPGs like this, no loot drops. Just health/mana orbs or aformentioned shards needed to level up and strengthen your cards.
Also? You have to find Cards for your deck. They are treated like loot drops as well, which means you’ll likely see destruction chances on upgrades at higher levels (because of course), as well as rarer drops or the like. Rare monsters confirmed as well for Open areas.

Artifact (Grey mana) cards exist, but nothing has even been shown. Just confirmed to be there.

Areas are hand-made. But enemy placement and everything is being controlled by a knock-off variation of the Left 4 Dead ‘director’. You kill stuff easily? It spawns in harder crap. You’re getting knocked about? It tosses in soft balls instead. Works both under solo and 3-man content, though gets locked to a degree based on ‘difficulty’.

edit: Quick additions, because lord this is reading bland to me…
PvP confirmed, what was given was a ‘best of three’ duel. ‘Rewards and incentives’ mentioned, nothing specified. End-game is… unspecified. Multiple avenues promised, but whatever. Monetization is, as they put it:

“We kind of want to learn from the successes that we’ve had from our previous games,… But we also want to look at the modern landscape of free to play and see how things have shifted, because the last couple of years things have shifted rather dramatically. And so, we want to utilize the formula that we feel has worked really well for the studio, but also be aware of the changing tide within the industry as well.”

… So… yeah. Not expecting great things with that either honestly…

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cursedseishi

clarification that got locked out. Again, no loot drops from enemies exactly. But completing ‘missions’ or operations… like say killing the brother of a well-known Black Mana Planeswalker? Yeah, you get cards from that, as well as currencies for whatever junk they are used for.

Nothing was mentioned about character customization, or specifically gear though so… who knows.

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MolleaFauss

It’s Cryptic: expect lockboxes to get cards and evolution mechanics like in many mobile titles.

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Richard de Leon III

Welp, i did need a reason to not play. Isometric ARPGs do not excite me, especially those limited to 4 buttons. I get enough of an arpg fix with diablo 2 and 3 and i dont have to worry about microtransactions with those titles.

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Raimo Kangasniemi

APRG after all. I was wrong, and now mildly disappointed. Looks a bit generic for APRG, but it’s just 49 seconds so…

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Greaterdivinity

EXCITING UPDATE!

I actually noticed something super interesting in the trailer, and I have no freakin idea why Cryptic/PWE didn’t do more to highlight the existence of this mechanic.

It’s 4 skills at once, yes. But it appears that those skills come from a “deck” of sorts, which I imagine players will build/equip before venturing out. It’s stupidly hard to see, but if you run the video at .25x speed around :13 seconds in, you can see the character use the top ability, which is replaced by the smaller icon that was in the bottom right of the screen.

I’m taking a lot of (IMO) logical leaps here in how this mechanic may work, and it may be way less interesting and only have like 2 additional abilities to rotate through, but it’s easily the most exciting/interesting thing about the trailer.

If it’s a locked feature, I don’t know why they wouldn’t do more to highlight that to spur more conversation/buzz. I get they may not want to reveal the full mechanic yet so they can drip-feed news over time, but like…dudes, you missed out on highlighting what may very well be the best part of your game in its first gameplay showing.

I legitimately only found this because I was rewatching the trailer a few times desperately looking for something to get me excited/interested. Well…mission accomplished I guess.

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cursedseishi

Yeah, I noticed that below myself. At first I thought the corner skill might have been a ‘Planeswalker’ ability that gains charges until it is used… And with the spastic 2x speed editing you can’t see crap, but there are glimpses a few times where a skill is used and that 5th slot ability moves up to take its place.

And my curmudgeony attitude towards the handling and working of this game aside, it feels like the sort of basic ‘deck’ system several games have used before. Initially I was thinking they might be using specific spells from the game itself, but it looks like you either get some generic sharing of something (like Elemental/Psionic Shatter) or things similar but not matching… So we don’t have those to go by at the moment.

There also appears to be summonable creatures in play, with an icon denoting spells (fireball) and monsters (emberlings, Elemental, Griffon, etc. etc. all as claw marks).

As for why it wasn’t shown off more? I guessed below, but I get the feeling this project is getting forced through. 2 years minimum of development time so far, with a beta already announced as ‘soon’ gives no real room for an active and healthy Alpha run. Yet the footage is all Pre-Alpha material (or so they claim). So either the pre-alpha claim is bupkes but they are anxious to try and temper and push down negativity or criticism… Or something was developed along, there was a shift in design direction and now Cryptic has to put it together and make it work as this new thing in a shortened time frame…

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PanagiotisLial1

I think it will be marvel heroes – like with lots “classes-chars” but change on the fly, not sure but I am optimistic

I also got a theory that the 4 skills deck at a time was made to be easier to port later to consoles and tablets/mobile

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Dug From The Earth

I love ARPGs

Never been a MTG fan, dont care for card games either…

Im not seeing enough about this one that stands out that makes me want to play it however.

In fact, 4 skills is at that “Dont play this game” point.

But eh… if its cheap, ill get it on sale so its even cheaper. Especially if it has online co-op.

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PanagiotisLial1

I maybe wrong but I think they will sort of go Marvel Heroes-like and be able to change classes along with skills that go with it.

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Greaterdivinity

Unless anything has changed, it should be F2P. That was what they said in 2017 when they first announced they were working on a “MMO” (quotes because it’s sure not looking like one) based off the MTG IP.

Cryptic announces brand-new Magic: The Gathering MMORPG

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Dab

Actually, the more I think about it, the more it looks like any other of the dozens of mobile games that very similar.