Magic: Legends starts showing off with two classes and two worlds

I didn't say zorp.

All right, you’ve seen some more footage, you’ve got some idea of how the game is going to be… now, if you’re done with any and all concurrent disappointmentMagic: Legends would like you to start being excited for it. It intends to accomplish this goal by tugging at your reptilian “I understood that reference” brain by showing off some of the worlds players will be exploring, by which it actually means “places within a single world” because both Shiv and Benalia are on the plane of Dominaria.

The names are, at least, familiar to any long-time players of the card game; the two classes shown off are not, but the Mind Mage and Geomancer both have familiar feels to them, with the former seeming to be a very Blue sort of class and the latter being much more Red. Conversely, they could be seen as more akin to deck styles, with the former being a control-style deck and the latter being much more aggro beatdown. It’s hard to be sure without more context, of course, but it’s what we have to work with at the moment.


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Mind Mage has a spell set practically identical to Neverwinter’s mage. Hopefully the rest of the content will be more different – starting from the character models which were simply disappointing in NW.

Although it’s already clear that animations aren’t the best. Probably that’s why the devs decided to start showcasing a character without run animations.


Feels like a Diablo game so I’m not interested anymore. I won’t even install it when it releases. The top-down games kill the immersion for me. I like games with 360-degree camera freedom, being able to look at the sky, the horizon, etc. Top-down feels like playing a strategy game, which is the best perspective for that type of game, but for an RPG, or an MMORPG, it’s an outdated design that needs to go. That’s because if the technology wasn’t so limited in 1997-1999, Diablo 1 and Diablo 2 might’ve been 1st or 3rd person RPGs like Gothic or Morrowind.

Rodrigo Dias Costa

Just because the perspective doesn’t click with you it doesn’t mean it should cease to be used. For example, I actively avoid any First Person Perspective game unless the game premisse makes playing it absolutely worth.

About this particular game per se, I just don’t want to play another reskinned ARPG whatsoever.


Signed up to see if the skill system is anything like Classic Guild Wars.


Why not, signed up. Hope it’s brain-burning complex, I want to be able to make theme decks.


I will be sure to try it out and had signed up for Beta.

Visuals looked cool and we could see some elements of gameplay but we need to actually try it to see what is good or bad about it. Beta, if they listen to feedback, can also many times bring a game in the right path too

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So I guess the Mind Mage was the character that looked like it was just the Control Wizard from Neverwinter largely copy/pasted over.

Now, how do I build a counterspell deck around this?

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Its too soon to tell obviously but at least we now have something. An ARPG sort of something by the looks – I’ve signed up for beta so I didnt think it was terrible :D