Fantasy Toonz is a in-development open world MMO featuring battle royale arenas

    
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Fantasy Toonz is a in-development open world MMO featuring battle royale arenas

If you’re one of those people who hates the word “toons,” you’re not gonna like what this one’s called. In fact, if you’re also one of those people who hates battle royale, this whole post is about to pee in your Wheaties!

That’s because it’s all about Fantasy Toonz, a in-dev game we just learned about a few days ago. Developer Brat Gaming is calling it “the battle royale MMO,” and rather than offering a BR mode inside an MMO or promising a massive thousand-person fight, this game is adding arenas in the open world, with different map styles for solo players and groups according to the region. There are a few quirks too, like a gear-based skill system, no leveling, a contracts and bounties system, losing a single piece of gear to your killer when you’re bested in an arena, inventory shared across characters, and a reputation system linked to matches. Apparently, while the game isn’t focused on more traditional quests and leveling, the open world will feature other PvE content like crafting, gathering, dungeon-delving, and player cities. And the “toonz” in the game’s name? Well, those would be the premade NPC characters you can play – if you can figure out how.

On paper, at least, it sounds almost impossibly ambitious – doubly so for a small indie team.

Brat Gaming’s Robert Schug told us he’s planning a relatively short $75,000 Kickstarter at the end of January (there’s a countdown on the site putting it for the 28th), though you can navigate through the official site and preview it right now, and he’s also apparently applied for an Epic Megagrant. (The Kickstarter has more info on the game than the official site, but it’s still a gloss of what should be intricate systems.) Schug writes that the game’s biggest challenges for “polishing Fantasy Toonz into a true AAA game” are combining the two genres, which… yeah sandboxes with any type of PvP are hard as heck to get right, even if you’re sitting on a giant pile of money.

“We have accomplished a lot of things in the last year and at this point most of the technical challenges have been ironed out and we are ready to go into full development,” he writes. “[I]n April 2020 we will be releasing a Demo that everyone can check out!” He also promises that the game will be finished, eventually, regardless of the Kickstarter’s success.

There isn’t much video footage up yet, so it’s hard to get a feel for how much of the game is really ready to go, though there’s a short video of a spellcaster engaging in battle.

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Robert Mann

So… it is a BR game with grinding to get the stuff to be more powerful than your foes, or to replace what you lost to them, in order to go BR some more. I might be crazy, but somehow this strikes me as exactly what NOBODY was looking for in any form.

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Robert Schug

While Battle Royale can be used to “get more stuff to be more powerful” it is not the whole purpose.. Just like arenas in an mmo it is used for multiple reasons such as ranking, reputation, equipment, seasonal prizes and more. Ranking and reputation gained through the battle royale system will determine your position in the city you represent and additional benefits you receive in the game.. such as your character and your play style being used in dungeons during the next season. You can also gain the same equipment through open world play and dungeons without the loss of an item when you perish in an arena.. you just won’t receive some benefits such as your character becoming a dungeon boss during the next season. You can also gain reputation with various factions, guilds and cities be doing activities outside of arenas such as player contracts and bounties. The systems are interchangeable, at least to a point. We do not want open world to just be a grind to get mats and equipment for participating in the arenas nor do we want the arena to be an end all to advancing in the game. The idea is to use arenas, dungeons and open world to work together to not only allow you to play the way you want but to form a community of players that enjoy working together to accomplish goals like building a city.
One of the great things about fantasy toons is once you create a guild and have a large enough following you can start to build your own city with your friends and invite others to join the city just as the pre-established cities allow. Even creating your own arenas for competition. Battle Royale is a great concept that has never been expanded. Right now all it consists of is fighting in a zone. It’s time that battle royales gain more depth than that.. as far as I am concerned PVP in most mmos are the same as battle royales just smaller and I think it is time to change that and bring more MMO concepts into the whole arena stage. I want the things that players do in arenas to affect things in the rest of the game but in a more consistant basis. If you look at WOW the things you do affect the rest of the game world.. when the lich king attacked players had to defeat him.. the changes just were not seen until the next expansion.. and you had to pay more money in order to play that next expansion.
While I actually hate PVP (see the article here about griefing), I have had some great times with friends participating in PVP in many games. I loved the times in WOW when we would get tons of players together and raid the opposing sides cities in order to get the achievements. I want to bring that fun into Fantasy Toonz. Besides.. there will be reasons to participate in other activities in battle royales beside just killing everyone! You just have to wait for the review :)

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Robert Schug

Sorry for the long post :(

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When I hear Battle Royale, my allergies to stupid start acting up again.

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Bruno Brito

> featuring battle royale arenas

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Robert Schug

Thank you for the great review Bree! I know there are a lot of people out there that may question our game and that is why we are striving to have a pre-alpha demo out by the end of April 2020 so everyone can get a little taste of the game to come. We understand that there have been a lot of indie developers that have fallen way short of their goals and have been a great disappointment to their backers and that is the last thing we are going to allow happen. Feel free to join us on our Facebook page and start discussing the future with us. We have a lot going on this year including adding plenty of more video to our youtube channel and regular conversations with on our discord channel! Plus plenty of giveaways and contest to come! We want plenty of input from our backers to help shape this game into what our fans want.

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Vitor Braz

It’s an indie game and all that stuff, but the footage is severely unconvincing. I can’t really see this turning into an “AAA MMO,” and Spellbreak really puts this to shame.

The least of its problems is the name, really.

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Robert Schug

Sorry.. I am not very good at making videos.. I’m learning how to do a better job at that. LOL!

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Vitor Braz

No worries, we all have to start somewhere :) Good luck with the game.

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Tee Parsley

Two strikes from the get go….

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PanagiotisLial1

I guess someone had trouble finding a name for their game