Path of Exile lays out development plans for its next four expansions, 4.0.0, and mobile

    
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This year looks to be a loaded one for Grinding Gear Games and Path of Exile fans. The devs have offered up a preliminary look at its 2020 plans, with word on expansions, the 4.0.0 update, and more.

As usual, expect four expansions for each quarter of 2020, with 3.10.0 to be announced sometime in late February. Don’t take that as gospel, though: Release timing for these expansions could vary by a week or two to accommodate holidays and testing schedules.

There’s also, of course, the big 4.0.0 update still in development, which should have some more content reveals ready by the middle of the year — possibly by the time E3 rolls around. On the subject of 4.0, there’s still no confirmation on whether a public beta will be available by late 2020; again, timing is nebulous here.

Grinding Gear Games is also pushing forward with development of the mobile version of the game, taking feedback from ExileCon players and working on things like the Android version. The studio is also hoping to expand its console team in order to develop features for console versions of Path of Exile more quickly. Overall, it’s going to be a busy 2020.

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Arktouros

The trade/economy on this game just bums me out every time I play now.

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Greaterdivinity

I’d love to see them put a bigger emphasis on QoL features this year leading into PoE 2. That’s something that’s pretty much been ignored for years, and the game desperately needs love in a large swath of areas to make it more enjoyable, especially with the latest changes to the atlas.

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Dug From The Earth

^ pretty much this.

I love the game, have spent a good deal of money supporting it because I enjoy it. However there are quite a few things that could seriously use some quality of life changes.

3 things that I can list as an example:

1. The chat system. Allow us to create our own channels, allow us to customize the font colors and size (more than just HUGE and not so huge).

2. The Looking For Group system. right now is a very basic, and very abused system that simply lists people who formed any group. There is no way to sort groups by gameplay, by level, by story quest, or anything. And worst of all, people trading use the LFG tool to sell their items instead of being used by people who are LFG. (how about creating a tool for people to announce their sales specifically for traders in game)

3. End game tutorials. Basically right now when you finish the story and hit end game, you are just dropped into the town hub with nothing really telling you what to do next. Especially with the new Atlas changes, so many people are left going “what now?” or “how do I do this?”. The answer SHOULD NOT be “go read the wiki” or “Go watch a tutorial on youtube”. Those answers SHOULD be what people do to perfect their play, not to learn the basics.

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BalsBigBrother

The lack of explanation for the new end game mapping process was my biggest issue with 3.9 and sadly it’s not the first time either.

Explaining things seems to be a weak point for GGG and they quite blatantly rely on their streaming community to pick up the slack for them.

I watched two YouTube vids explaining the new mapping process both over 20 minutes long after being utterly confused by what little is in game. This is not a great way to introduce your end game to folks to say the least.

I have got the hang of it now and more or less understand the process for collecting watchstones and progressing the atlas, which is going quite smoothly for me now.

That said I still think that transition from story to end game needs more work and I hope this is something they will continue to iterate on in future updates during the year.

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Greaterdivinity

Don’t tell that to the community.

“The game is supposed to be hard, it’s not here to lead you by the nose. Git gud scrub!”

“What? Are you lazy? Watching dozens of hours of tutorial videos, sifting through dozens of pages of guides, and hundreds of pages of wiki entries to understand basic mechanics is EXPECTED and TOTALLY FINE!”

It seems that any criticism about the games obtuse and arcane mechanics and systems is met by the community with open hostility, because this is a game for “HARDCORES”. Which I guess excuses terrible in game explanations of how things work.

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Ashfyn Ninegold

That kind of BS springs from elitist entitlement. And is absolute rot in a game, driving new players away and allowing snobs to be ever more insular.

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Bryan Correll

allow us to customize the font colors and size

And not just in chat. Reading the detailed skill information on the character tab is asking an awful lot of these old eyes.

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Bryan Correll

I’d like a revamp to character names. Unique names that aren’t crap are getting harder and harder to come up with (and most don’t even try). Having a single unique call sign per account with individual character names being non-unique is really needed in a game with this many characters floating around.

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Greaterdivinity

Don’t know why they use that rather than account names a la how Cryptic handles it. I know I’ve struggled to come up with non-bad names these past few leagues : /

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Tee Parsley

Sorry folks, I started playing early, and have 20+ good names all sewed up on my account. I do tend to recycle at least…..

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Ashfyn Ninegold

I have a naming convention I use that works for every single league. But if I tell you what it is then, oh, all right, I’ll tell you what it is. I name my characters (whatevername)Leaguenumber. So, I’d be AshfynThreeNine this league and AshfynThreeEight last league. This also helps me keep track of how old the characters are and whether to delete them.