Valiance Online, still gunning for launch this year, drops a brand-new flythrough video

    
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Valiance Online, still gunning for launch this year, drops a brand-new flythrough video

Let’s not sugarcoat this: Valiance Online has almost been crowded out of players’ vision when it comes to the City of Heroes spiritual successors. At one point it rivaled City of Titans for everyone’s attention, but then Ship of Heroes blasted onto the scene full of pluck, and 2019 saw fit to give us all the actual City of Heroes back, or at least a close approximation of it. So it’s been frustrating watching Valiance Online seemingly slip behind.

But as you might recall, we chatted with a rep from the Valiance team last fall, learning that Silverhelm Studios considers the game in late alpha, with the goal of completing and launching the core game in 2020 so that devs can move on to expanding the world. And now we’re getting a peek into what that’s going to look like, as last night the studio tweeted for the first time since before Thanksgiving to reveal a new video for the MMO. The focus is on movement – everything from running and jumping to flying and crouching – plus the palm-tree-studded cityscape. It appears to be a lot further along than I expected, at least. Check it out below.

Source: Twitter

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Suikoden

I hope people enjoy it, but I’ll stick with my DC IP.

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Richard de Leon III

I’m gonna have to make some hard choices when more of these superhero games get released. I dont want to stop playing champions online, but i really want to play CoT and Valiance. I need to budget both my time and money to include them in my gaming rotation.

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Castagere Shaikura

Mad respect for Champions Online.

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NeoWolf

Couple of hopefully constructive critiques

It looks way too clean, no urban environment is THAT clean, no signs of wear and tear, no dirt/rubbish, no graffiti.. no signs of having been lived in environmentally. It makes it feel sort of like a concept piece at a re-development opening not like something people are actually living/working in :)

Other environmental observations… sand is granular it is very difficult to walk on it and not leave a trail of footprints or some signs of disturbance. We had sound of feet on sand but the character seemed to be moving on it in a very disconnected inorganic way.

Also no sign of movement from the grass/brush when the character moved through it.

Some of those rocks were placed IN the pavement around the bridge, which was odd.

There also did not appear to be any wind in the environment?, no signs of the palms moving or the bushes moving etc??

Oh and there was a weird foot shake when the character was flying???

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Valiance Online

Some responses from the team… and thanks for the feedback!

It looks way too clean, no urban environment is THAT clean, no signs of wear and tear, no dirt/rubbish, no graffiti.. no signs of having been lived in environmentally. It makes it feel sort of like a concept piece at a re-development opening not like something people are actually living/working in

That’s because it is, and people will see automated robots going around and cleaning the environment because…. The Skye Family.

Other environmental observations… sand is granular it is very difficult to walk on it and not leave a trail of footprints or some signs of disturbance. We had sound of feet on sand but the character seemed to be moving on it in a very disconnected inorganic way.

There will eventually be trails in the sand from the player moving through it, but we’re not going to impose realistic movement while on sand because movement speed needs to be consistent throughout the game.

Also no sign of movement from the grass/brush when the character moved through it.

We do have tech for that, it just wasn’t enabled in that video because it’s still a bit costly and options haven’t been setup to disable that yet, but once I get the option to disable foliage interaction, we’ll show it.

Some of those rocks were placed IN the pavement around the bridge, which was odd.

This is known, we’ll be fixing that in the next update.

There also did not appear to be any wind in the environment?, no signs of the palms moving or the bushes moving etc??

There is wind, but it’s barely blowing at the moment, but we also now have various wind, precipitation, and lighting conditions such as “Strong Winds” We’ll show that off in another video..

Oh and there was a weird foot shake when the character was flying???

Was having a weird mouse issue and had to flick my mouse a few times to get it to stop locking up for some reason.

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NeoWolf

I figured a lot of things probably weren’t switched on or implemented yet but wanted to mention them just in case.

A few other things I noticed

One which was little odd and nitpicky but I noticed it all the same :) was the water direction. Typically fresh water sources start at their source inland and run out to sea but in this video we see the ocean running into the river and going inland, which is odd (not unheard of, elevation can make it happen, but it’s pretty rare even IRL). Is there an in game reason for this or just an oversight?

At around 3:09 in the video while moving around off to the left of the character there seem to be large sections of missing floor textures? And then again ahead and to the left of the character a couple of seconds later. I assume this map is still a WiP?

Also seemed to be some clipping occurring with the character’s hair, which is longer than is seen initially, you actually only see the real length when the character looked around at which point the hair would clip out of the uniform.
Also related to hair and more of a query rather than a critique will there be any hair physics? I noticed in the video the characters hair was utterly motionless even when moving, flying, landing etc..?

And finally, the large memorial like superhero statues the character moved around didn’t seem to have any detail or texture to them, just very large blocky yellow featureless shapes. Again I assume they are part of the map being still a WiP?

Now I’ll put the tester side of me back in its box and go play some games lol

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Valiance Online

Sorry for the slow response but we are in fact working on the game lol

Thanks again for all the great feedback!

One which was little odd and nitpicky but I noticed it all the same was the water direction. Typically fresh water sources start at their source inland and run out to sea but in this video we see the ocean running into the river and going inland, which is odd (not unheard of, elevation can make it happen, but it’s pretty rare even IRL). Is there an in game reason for this or just an oversight?

This is happening because we recently incorporated a vertex shading technique for directing water flow, but the vertices haven’t been painted yet.

At around 3:09 in the video while moving around off to the left of the character there seem to be large sections of missing floor textures? And then again ahead and to the left of the character a couple of seconds later. I assume this map is still a WiP?

Yes this is correct, terrain is still being added and seated around many lots.

Also related to hair and more of a query rather than a critique will there be any hair physics? I noticed in the video the characters hair was utterly motionless even when moving, flying, landing etc..?

Yes. We’re currently implementing a GPU based cloth and hair shader that will be shown in an upcoming video.

And finally, the large memorial like superhero statues the character moved around didn’t seem to have any detail or texture to them, just very large blocky yellow featureless shapes. Again I assume they are part of the map being still a WiP?

No those are brass statues based on the stylized representation of various heroes from our world’s lore. The stylization facilitates less brass detailing.

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Castagere Shaikura

Nice to see some news on this one.

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IronSalamander8 .

This one has indeed kind of been left behind by the others and the CoX servers we got last year. I’m curious to see how these 3 games (Valiance, Ship of Heroes, and City of Titans) all pan out as 2020 advances.

The power trays remind me very much of the CoX ones, the shape, the number in the right side, and the up/down arrows on the right especially so. They’re not as colorful but otherwise not all that different.

The flight idle pose definitely has CoX in mind, as well as most of the flight animation itself. The run forward and back animations are decent and stand out at how they do vary from CoX there.

The only part I can look a bit askance at is the landing after a jump. It looks like it’s missing frames or something.

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camren_rooke

It slides. Landing doesn’t look definitive.

Otherwise I am looking forward to this one like all the others.

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Valiance Online

Thank you both for the feedback. It has been passed on to the team.