Saga of Lucimia announces tentative launch date of Q4 2021

    
9

Over the course of 2019, Saga of Lucimia went relatively quiet on the publicity front. It closed its pre-order store for stage two of its closed alpha phase, and apart from the occasional chat, Stormhaven Studios mostly kept its head down and worked. Now, we’re closing in on stage three, and the team has popped up to give future players a status update, and it’s a doozy, since it includes a “tentative” launch window for the fourth quarter of next year.

“First and foremost, Stage Three marks the launch of our first official vertical slice, which contains within it our first rudimentary game loop,” Stormhaven says. “It’s still alpha, which means things are still in a state of iterations, we still haven’t added much in the way of polish, there is a lot of optimization left ahead of us, we have done little in the way of balance, and we still have additional features and abilities that we will be adding to the game throughout the rest of alpha. But as far as a playable game loop goes, it’s all there in basic form. Our questing system is in place. Our combat system is in place. Our mastery system is in place. The first iteration of harvesting and crafting are in place.”

And yes, that does mean the pre-order store will come back online on April 1st, with more testers being welcomed into the fold. As for that launch window? It comes with some asterisks.

“And fourthly, Stage Three marks a turning point for our team in that we are finally ready to announce a target launch window for our game: Q4 2021. There are a few caveats to that last point, of course: barring any unexpected complications such as war, famine, sicknesses, so on and so forth. And while we always reserve the right to push back launch by a few months, we’re confident enough in where we are at presently to be able to eyeball a launch window and have something to aim for.”

newest oldest most liked
Subscribe to:
Reader
PanagiotisLial1

Its one of the games I am watching for the future, good luck and hopefully they pull off a great game

Reader
Tim Anderson

Thanks! We’re working hard to do the best we can, and hopefully folks like what we have to offer!

Reader
Oleg Chebeneev

Why even announce release date that is so far away and can change easily? They just want a free media coverage

Reader
Tim Anderson

For the same reason that EVERY company announces a release date, even when it might change (Cyberpunk2077, Final Fantasy VII remake, etc.): to let players know that there is a roadmap towards completion and an expected launch window.

Covynant001
Reader
Covynant001

I think it’s awesome, so much better than most indies with their never ending development with nary a release date in sight. (SC, CU, COE, Pantheon being some of the more in notorious offenders.)

Better to publish a target and miss than never to announce one.

Reader
Tim Anderson

Indeed. We would much rather miss a deadline than lead people on a neverending circle of development trying to reach perfection. Which will never happen. No MMORPG launches feature complete, so we simply picked a deadline where we would have most of the core features we feel make us unique, and then we’ll build from there.

Reader
Sleepy

Glad to see this is still on the radar!

Reader
Tim Anderson

Yep, just not a lot of public info from us for the past year as we were hunkered down working with our early access community in 2019.

Reader
Tim Anderson

Lots of fun stuff ahead. Thanks for sharing :)