So we all understand that Last Oasis is an FFA PvP sandbox, a fact that its devs are loudly and happily crowing about. That said, they also appear to appreciate that FFA PvP shouldn’t mean “kill every new person you meet on sight,” either. Managing that balance through game mechanics is the topic of the game’s latest dev video.
While the video doesn’t exactly explain how gameplay systems will mitigate the murder blender mentality, game producer Lucas Stannis and game director Florian Hofreither promise that engaging in PvP will require players to consider risk factors in terms of resource cost, the area players are in, and the time it takes to attack a target. Additionally, the devs pointed back to the ability for large clans to claim ownership of an oasis and earn rewards for keeping it safe such as a cut of gathered resources and taxes on item sales, all of which was detailed in the game’s last video about safety, which can make for a juicy target for pirates but also carries an inherent risk of clan-based retaliation.
With that said, what’s intended and what actually happens in testing are often two wildly variable things, and so Last Oasis is formally extending an invitation to PvP-minded clans who can be “brutally honest in their feedback, both positive and negative,” to reach out to its community managers on the game’s Discord for consideration. This clan-centric beta testing is expected at some point in early February.