Dauntless studio Phoenix Labs acquired by Singapore-based games company Garena

    
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With 20 million players and multiple platforms under its belt, Dauntless is a hot property in the gaming world. So it should come as no surprise that Phoenix Labs announced that another company had successfully wooed it (with large sums of money, no doubt). The suitor in this case is Garena, a digital services company from Southeast Asia. The studio said that this acquisition will enable Dauntless to grow even more.

“To be clear: Garena has acquired Phoenix Labs,” the studio said in a tweet. “The support that we’re receiving from Garena will help Dauntless and Phoenix Labs reach new heights. The future has never been brighter! Once again, thank you all for your support over the last four years, and here’s to many more.”

Dauntless is preparing to launch its Aetherpunk campaign on January 30th: “More than a style, less than a movement, Aetherpunk rebels against an uncertain future by borrowing from the Shattered Isles’ distant past.”

Source: Dauntless, press release

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Sorenthaz

Well guess there’s one less reason to bother going back to Dauntless.

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losludvig

I found the following snippet from https://www.gamesindustry.biz/articles/2020-01-29-dauntless-developer-acquired-by-garena rather informing:

As for why now was the right time to sell Phoenix Labs, Houston says it wasn’t due to investor pressure. As a venture-backed company, Phoenix Labs would eventually have to create a payday for its investors, Houston says. And while “the clock was ticking to some degree,” he believes it’s preferable to sell before that pressure ramps up.

“There are great times to sell a team,” Houston says. “And if we were going to, you definitely want to be doing it when your game is doing well. You never want to sell when you need to sell, and Dauntless is going great this year. We’re also still at the scale where we can be relatively picky on who the potential acquirers are.”

If Phoenix Labs had continued to grow, it might have meant a bigger payday for everyone involved, but it also would have limited the array of possible purchasers to mammoth companies like the Activision Blizzards and Tencents of the world.

Ernost
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Ernost

I find it highly amusing how all the Western developers are being bought up by Eastern companies, one by one.

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Shadex De'Marr

In tomorrow’s news: Dauntless adds RNG loot boxes, character boosts, and stat focused gear to its cash shop.

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Armsbend

Let them over pay for these games as the industry continues to bleed out – all of them will be left holding the bag.

AMD earnings yesterday was a continuance of my once scientific theory now Natural Law of Armsbend – gaming is showing real weakness – it is speeding up not slowing down. People are bored of the entire industry. The landscape in five years will be very different than it is today. Sentiment is now firmly in the negative – and will continue down that path.

The new consoles coming out EoY will be an interesting time. If the release fails – it all falls apart. I cannot wait.

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losludvig

Why are you always so negative?
If gaming is speeding up then that would be a good thing, no?
I feel like there was a real question about if people wanted new consoles this generation (X1, PS4) to the point where even publishers weren’t sure if there was a market anymore (just look at all the cheap-to-produce HD remakes and remasters the first 2 years of the cycle). This time around I see a lot more faith in the industry

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Armsbend

I came out of the womb this way.

It gave birth the The Third Sight of Eyes that See Beyond the Curtain.

I don’t see how people are not overwhelmingly negative at all times – that is if they have been playing games before 2012.

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Randomessa

Negativity, cynicism, even bitterness, those things I can understand, although I choose not to indulge because I like to think I have better and more satisfying things to attend to.

It’s the delight and glee at witnessing failures that I don’t get. Especially since in my experience these failures rarely fertilize their betters or make room for something superior to take their place.

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Armsbend

Because things need to fail in order to be remade. Every failure is one step closer to that necessary capitulation.

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Randomessa

OK, you do you, and I’m sure you’re enjoying yourself, but it can be a bit of a drag.every.article. Or perhaps the audience here now has a mood I don’t share.

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losludvig

it tends to spoil the milk so I try not to

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Munchmeat2

I think the problem is just with AAA gaming really. Companies like Act-Blizz and EA just keep putting pressure on developers to pump out boring and buggy games that look good graphically, but are just soulless, that cost a ton of money to buy with the added DLC.

There is no creativity either in AAA gaming, kind of mimics the movie scene today. Just boring rehashed crap.

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Armsbend

See I think it is the middle that is having the biggest impact. EA/Acti are fantastic at squeezing out profit with sub-standard product offerings. They have full offices and reams of social and financial data to maximize profit while doing the least amount of work. Nintendo is always the outlier they are the only company who still truly cares about out-of-box quality and player experience.

Now the little guy is still capable of coming out with quality work out of the blue. They have little to lose. I imagine there will always be a Minecraft, Stardew, Bastion etc.

But the Square Enixes, Namcos, etc…those are the guys who will tossed aside I imagine. There is at any given time a handful of games and everything else is squeezed out. I expect this to snowball.

There is AAA and Indie and nothing else. It was not always this way.

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Armsbend

Was this a typo? You sure it wasn’t Tencent?