Make My MMO: Star Citizen’s roadmap, Camelot Unchained’s baby Colossus

    
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This week in MMO crowdfunding, the Star Citizen community got busy stewing over the newly released roadmaps for SC and Squadron 42, which show large numbers of features being delayed. This would be a good example of why a studio might not want its roadmap public, let’s just put it that way.

Oh yeah, and Camelot Unchained studio City State Entertainment announced a new game, Colossus, aka Final Stand: Ragnarok, free for all original backers of CU. Didn’t see that comin’, did ya. Yeah, neither did most folks, hence the flamewar currently waging amongst backers.

Meanwhile, Shroud of the Avatar dropped its 74th patch, Albion Online launched its eighth PvP season as of today and patched up Queen’s minor issues, Temtem continued shoring up its early access, and Dual Universe rolled into alpha 3.

Read on for more on what’s been up with MMO crowdfunding over the last week, plus our roundup of all the crowdfunded MMOs we’re following!

Dual Universe

Recent MMO crowdfunding news

Albion Online

Campaigns and crowdfunded MMOs we’re watching

3001SQ (Société des Mondes Virtuels) – Kickstarter unsuccessful, dev halted in 2018.
AdventureQuest 3D (Artix Entertainment) – Raised 368k; beta began Oct 2016.
Albion Online (Sandbox) – Launched July 2017, hit Steam May 2018.
Antraxx (Team Antraxx) – Kickstarter canceled.
Ascent: The Space Game (Fluffy Kitten Studios) – Successful KS. Fully launched 2016.
Ashes of Creation (Intrepid Studios) – Successful KS. Alpha zero.
Book of Travels (Might and Delight) – Kickstarted successfully.
Broke Protocol (Cylinder) – Unsuccessful KS. In free early access.
Camelot Unchained
(City State) – Kickstarter successful; open donations/packages.
Caribbean Conquest (Invenio) – First KS canceled, second ended unsuccessfully.
Codename Reality (Orode) – Kickstarter unsuccessful.
Contested Space (Zon)
Crowfall (ArtCraft) – Kickstarter win, open packages, Indiegogo crowdfunding ongoing.
Chronicles of Elyria (Soulbound) – Kickstarter successful, open packages.
City of Heroes Homecoming (Homecoming) – Monthly donation rounds.
City of Titans (Missing Worlds Media) – Successful KS; Issue 0 delayed into 2019.
Day of Dragons (Beawesome) – Kickstarter successful.
Descent Underground (Descendent Studios) – Successful KS.
Destiny’s Sword (2Dogs) – Kickstarter successful June 2019; demo avail now.
Divergence Online (Stained Glass Llama) – Abandoned in early access.
Dogma: Eternal Night
(Prelude Games Factory): Kickstarter. Probably dead.
Dragon of Legends (Thrive Games) – Successful Kickstarter.
Dual Universe (Novaquark) – Kickstarter funded, donor platform. Backer alpha.
Eco (Strange Loop Games) – Funded, now in alpha.
Edengrad (Huckleberry Games) – Kickstarter funded. Abandoned, then not, then again.
Elite: Dangerous (Frontier Developments) – Funded and fully launched.
Empyrion Online (Eleon) – Kickstarter canceled; launched on Steam early access.
Endless Trials (Fire Hurts) – Kickstarter canceled.
Epic Space (EpicSpace.net)
EverFeud (PSB) – Kickstarter canceled.
Ever, Jane (3 Turn Productions) – Now in open beta.
Fractured (Dynamight) – Kickstarter successful. Alpha 2.
Global Adventures (SubaGames) – Kickstarter funded.
Gloria Victis (Black Eye Games) – Open donations, no end date; in early access.
Greed Monger (Greed Monger) – Abandoned, now allegedly in refund process.
Grim Dawn (Crate Entertainment) – Funded and launched.
Guardians of Ember (Runewaker) – Funded and launched.
Guns of Icarus (Muse) – Funded and launched.
Hero’s Song (Pixelmage) – KS canceled; Indiegogo. Canceled w/ refunds.
Infinity: Battlescape (I-Novae Studios)
HEX (HEX Entertainment) – Funded and launched.
Legends of Aria (Citadel Studios) – Kickstarted as Shards Online. Early access.
Life is Feudal (Bitbox): Indiegogo ended. Currently in beta.
LUX (Chimera) – Kickstarter canceled.
Maestros of the Anthymn (String Theory) – Kickstarter canceled.
Maguss (Maguss) – Indiegogo successful; open beta.
Mekria (Infinity Online Studios) – Kickstarter canceled.
Midair (Archetype Studios) – Kickstarter successful.
Nebula Online (Mizar Games) Kickstarter canceled; launched in November.
Neo’s Land (NeoJac Entertainment) – Open donations, no end date.
Novus AEterno (Taitale Studios)
Oath (Ready-Up) – Kickstarter funded.
OrbusVR (Ad Alternum) – KS funded March 2017. In early access.
Overpower (Hydrant Games) – Kickstarter unfunded; heading to early access.
Pantheon: Rise of the Fallen (Visionary Realms) – Open donations. Pre-alpha.
Pantropy (Brain Stone GmbH): First Kickstarter canceled, second funded.
Past Fate (Icy North): Kickstarter unsuccessful.
Pathfinder Online (GoblinWorks) – Doom, mostly.
Path of Titans (Alderon) – Indiegogo.
Planet Nomads (Craneballs) – Kickstarted, early access launched sans multiplayer.
Playcraft (Bebop Games) – Kickstarter funded May 2019.
Pixel Starships (SavySoda)
Project Gorgon (Elder Game) – Kickstarted in three tries + Indiegogo. Early access.
Project Oasis World (POW) – Kickstarter unsuccessful.
Pumpkin Online (Monique) – Downgrading from MMORPG.
RAW (Killerwhale) – Kickstarter canceled by Kickstarter.
Starfighter Infinity (Ben Olding) – Kickstarter funded. Early access.
Temtem (Crema) – Kickstarter fully funded; now in early access.
The Exiled (Fairytale Distillery) – fka Das Tal; KS unsuccessful. Early access.
The Flower of KnighthoodKickstarter canceled.
The Realm: Reawakened (Stephen Nichols) – Ongoing GoFundMe.
The Repopulation (Idea Fabrik) – Kickstarted twice by A&B. Back in alpha.
ROKH (Darewise) – Kickstarter canceled; in  early access but not active dev.
RUiN (Tarhead Studio) – Kickstarter successful.
The Stomping Land (Alex Fundora) – Abandoned.
Sacrament (Ferocity Unbound) – Kickstarter failed; Patreon ongoing.
Saga of Lucimia (Stormhaven) – Indiegogo. Intermittent pre-alphas.
Seed (Klang Games) – Kickstarter launching in 2020.
Shadow’s Kiss (Clockwork Throne) – Ongoing Patreon, Kickstarter funded.
Ship of Heroes (Heroic) – Kickstarter canceled, beta expected before 2020.
Shroud of the Avatar (Portalarium) – Soft launch July 2016. Launch March 2018.
Spycursion (Defun) – Kickstarter unsuccessful.
Squadron 42 (Cloud Imperium) – Beta delayed until at least 2020.
Star Citizen (Cloud Imperium) – Ongoing donations/packages. Backer alpha.
TUG (Nerd Kingdom) – Totally abandoned without a word. Now considered a scam.
Vigor Roads (NeuronHaze) – Kickstarter unsuccessful; early access planned for 2017.
War of Rights (Campfire Games) – Successful Kickstarter; in early access.
Zenith (Ramen) – Kickstarter successfully funded.

Ashes of Creation

Yes, some crowdfunded MMOs most definitely do succeed. But others crash and burn, and you need to hear about the whole spectrum of games that sought your money early in exchange for the promise of input and transparency. And that’s exactly what Make My MMO does every Saturday. Help us keep ’em accountable, would ya?
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Bruno Brito

SC, CU and SoTA.

That seems about right.

Godnaz
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Godnaz

Once occupations, game play loops and an economy are introduced, I’ll be in SC. See you in 2022-3?

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Fisty

Time to download and try SC again and compare the state it’s in vs. other crowd funded games. Seems to be fairly playable at this point.

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Life_Isnt_Just_Dank_Memes

It’s not just the delays in the SC roadmap that I find hilarious, but they’ll replace stuff in the roadmap that wasn’t even on the table. It’s the most ambitious game of all time and yet most backers of that game seem to think it will end up as this bug free masterpiece at some point. That game will be riddled with bugs for all time. Doesn’t mean I don’t respect the ambition. I do. I respect what they’re going for. I’m laughing at the people who think it somehow won’t be at any point in its lifespan.

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Oleg Chebeneev

“most backers of that game seem to think it will end up as this bug free masterpiece at some point”

Where did you get that? Backers are actually making fun of bugs in SC all the time on /r/starcitizen. Noone expects 100% bug-free game of such scale. But there is clear progress in bug fixing and performance with every patch.

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Life_Isnt_Just_Dank_Memes

In game all the time. I’m not just talking about bugs either but bad design choices. “It’s alpha” is like a propaganda war cry in game for why it shouldnt be criticized.

I’d also argue that 3.8 and 3.8.1 have been a big step back in terms of bugs. They gave us a ship as a workaround with no fix in sight and even the ramp of the ship they gave us as a workaround isn’t touching the ground properly in 3.8.1 and it was in 3.8. Heck, you can’t even use the side door of the Frelancer properly lol. The Cutlass Black has side doors that you can’t even use to get on the ship lol.

So many vets have totally normalized all the workarounds and glitches. The game is a mess. You are correct that a lot of people on /r make fun of it, but most of the posts on there are screencaps that are like travel brochures that don’t highlight the fact that the first thing a new player will see is an awful space station with a bunch of white guy npcs clipping into or standing on furniture and a computer terminal that may or may not actually tell you where you ship is docked if you can get it to summon your ship at all. Vets will tell you to, “Take one of your other ships to a different station and summon your ship there or get a ride”. For new players that can be infuriating.

Also why are we having this convo? You know how bad the game is. Stop selling that there has been progress. 3.8 was a HUGE step back, but enjoy the Carrack which doesn’t even have game play that it was designed for. We have ONE solar system so far, but somehow a ship that was designed for multiple solar systems is in the game BEFORE the multiple solar systems are? Come on, Oleg. Stop it.

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Oleg Chebeneev

What bad design decisions? Be specific.
SC has already ships for all other roles. So I dont see anything wrong in them adding the first multipurpose exploration ship

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Life_Isnt_Just_Dank_Memes

Gosh, Oleg. Do you really think the solar map is good? It’s awful. Most stations have no numbers on landing pads. Not only does that mean you have to look at a terminal at the outpost to try and find your way back onto your ship but many times the terminal will not display which one you are on so the bugs compound the poor design choices.

Let’s talk about more bad design though. The Carrack. Awesome ship. Too bad they are releasing a ship BEFORE what it’s designed to do is even in the game. That’s a TERRIBLE design choice. IF, and it’s a big if, they had put in a few more solar systems for us to jump to, and released the Carrack alongside that I’d be all about it, but this really gives you a great glimpse into their actual priorities. They’d rather sell us a ship that doesn’t can’t fulfill its purpose and push back the Blue which does fulfill a purpose than wait for the content which the ship was designed for to release first. That’s putting the cart before the horse.

I could go on and on, but come on, man. I’m not trying to hate the game. To me though, the map is the biggest offender. It’s a mess to navigate. It’s not intuitive. The scrolling zooming is poorly designed and optimized.

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Oleg Chebeneev

I agree with you on clunkiness of the map, but it is placeholder. They are working to improve it and current version is better than what we had a year ago. Im pretty sure final version will be very different.

Releasing carrack now is smart from business perspective since it is one of the most desired ships in game. So they will get tons of money from sales. And it doesnt matter that some gameplay features arent in game for it yet. People still want it. And there are ships for every existing gameplay mechanic in game already. So why release combat ship #15 which is barely any different, when you can release exploration ship #1 to give players a taste of whats coming.

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Life_Isnt_Just_Dank_Memes

You asked me for bad design decisions and I listed them. This is why development is so slow on this game. The game is fully funded and yet they keep prioritizing money to line their pockets over finishing the game we already funded, Oleg. I have zero remorse over criticizing them for this.

They’d rather release a ship INSTEAD of the game play(interstellar exploration)that we funded. As a backer, that’s a bad design choice in my opinion. Fine, if it isn’t to you, but you gotta understand why some people might not like that.

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Oleg Chebeneev

Design decision is usually something devs see as a final version, not something they just threw for temporary measure with intention to change later on.

After CIG grew scale of the game 1000-x fold, it became clear its gonna be a long wait. And majority of backers support new direction. They want those massive planets where you can land anywhere and explore. They want those huge space stations filled with life.

Seriously, isnt it better to wait some more years and get something revolutionary, instead of getting the same old crap we have already seen, but now? Its not like we arent aware of what they are doing. Progress is right in front of backers eyes and updated regularly.

As for ships. CIG has development team of over 500 people. Its what makes creating such a huge game possible. Ship sales is the way to support development without taking drastic measures (like firing half people, cutting features, etc).

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styopa

Star Citizen features delayed?
I…I can’t believe it.

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Bruno Brito

Shocked.