MMO Week in Review: When all you really want is some good MMORPGs

    
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It wasn’t the best week for MMORPG fans. PWE downgraded Torchlight Frontiers into the not-an-MMORPG Torchlight III, Astellia Online’s Steam launch was hampered by a DLC refund bungle, and Camelot Unchained devs announced a second game using the same engine, the co-op PvE Colossus, to howls from some of its long-suffering backers. Plus, we speculated on the fate of the Dune MMO now that we know it’s not a real MMO either.

On the bright side, Guild Wars 2 launched Shadow in the Ice to positive reviews, Star Trek Online dropped star-studded new content for its 10th anniversary, Phantasy Star Online 2 hits NA beta next week, and at least MMO players don’t have to feel bad about the absolute trainwreck that is Warcraft 3 Reforged.

Read on to catch up with the very best of this week’s MMO news and opinions today as every Sunday in Massively Overpowered’s Week in Review!

THIS WEEK’S TOP STORIES

The Game Archaeologist: The rise of Guild Wars - In early 2005, World of Warcraft mania was rising exponentially, month over month. But even as Blizzard's MMO juggernaut barreled toward its full strength and knocked opponents out left and…

THIS WEEK’S CASTS & STREAMS

Every week, get caught up on the MMO genre’s latest news and Massively OP’s best content in our MMO Week in Review! Want more roundups of content? Try Friday’s Betawatch for MMO testing highlights, Saturday’s Make My MMO for MMO crowdfunding updates, and Sunday’s The MOP Up, which mops up all the bits of news we didn’t cover anywhere else.
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Alyn
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Alyn

Good things, we enjoy take time. Patience is a precious commodity. Just, wait a bit folks we’ll see-Hope.

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Bruno Brito

Sorry man, i’ve been waiting for a while now.

Forgive me if i’m a bit skeptical that this particular industry can throw something decent at my way.

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Loyal Patron
Patreon Donor
Armsbend

Ain’t happening.

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Jon Wax

Not even plural. Just one would be nice

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Oleg Chebeneev

We need CD Project Red and Rockstar Games in MMO genre

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Jon Wax

A rockstar mmo could be godlike or dumpster fire. Hard to call

Random MMO fan
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Random MMO fan

It is easy for them to do, actually – build a huge GTA world spanning over several cities, let people to play as any in-game organization or join any existing ones. Be a gang member or police officer or EMT or a repair shop owner or a business corporation member or a bank owner or a prostitute ;-)

Just give players the tools to do that and let them play roles and create their own stories and famous characters like some Twitch streamers did when they played on GTA RP servers.

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traja

This would have the potential to be an incredibly popular whitelist server for serious RP. Problem is that it would mostly be limited to being that. Balancing all those roles to support the non-RP min/max playstyle of the typical MMO player sounds almost impossible. Let alone making them fun from that perspective.

Random MMO fan
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Random MMO fan

Not necessarily impossible, it would just have different gameplay type ;-) You could still do things just like in other MMOs where you kill NPCs and loot them so you can buy upgrades for your gear (mostly cosmetics) or weapons or your car, or larger housing, or buy your business where you could hire NPCs or live players if you don’t want to RP as worker there. You can even have “dungeons” where you have to do things similar in games like Division where you have to, for example, kill some NPC bandit instead of a boss. Go into instanced hideout with a group of other players, where weapon stats would matter and armor stats would matter.

And PvP would work just like it works in EVE, only you will have both NPC police and limited amount of players who can work as police officers.

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Jon Wax

I’ve considered it but then if we jump to the end of the equation, it’s basically Identity. Not only do you have to figure out how to make rping as a mailman fun but how do you code all of the depth into each random element in the game.

I think what’s needed is an ai on the top layer, procedurally generating the world and it’s contents and somehow also generating new mechanics for the roles. If the world can’t be memorized or mastered by those who Dev it, that should be a game that the players can count on for more than 6 months

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Arktouros

The MMO market is notoriously against any kind of predatory monetization schemes and that’s pretty much what most Rockstar games are. I mean people complain that lock boxes are gambling, and you literally enter casinos in their games. As MMO games they would just be one massive dumpster fire.

Random MMO fan
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Random MMO fan

Yes, absolutely this. A Cyberpunk MMORPG with a scale of EVE Online and similar ruleset. It could easily beat number of subscribers of any MMORPG in history and could sustain it for a very long time if it would have a freedom of forming your own corporations and fighting over large territories, be a bounty hunter or a mercenary or whatever you want.

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Jon Wax

Du is on track to be that

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Bruno Brito

It’s ok, now that CU announced Colossus, we’ll have two inexistent MMOs instead of one.

Bonus c:

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KodaiRyu

In fact Torchlight Frontiers UPGRADED to non-MMORPG as it always should have been :P Torchlight 2 shined most with mods and good linear progression.

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McGuffn

I don’t necessarily agree with this, but some of these games shouldn’t be massively in the first place because there’s no good reason for it. They should be “play with your friends” or small pug groups and then if you want to tack on a few open world components or different modes like pvp or survival, fine.

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Arktouros

For me Torchlight Frontiers went from a 100% ignore it because it’s a F2P Perfect World Entertainment online game to Torchlight 3 I’ll watch from curiosity for a few months to a year and see how badly PWE monetization screws things up and if it’s more in vein with Torchlight 2 then give it a buy.

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Kickstarter Donor
Louie

To be fair to Perfect World (I actively paused typing those words in that order), they published Remnant: From the Ashes, which is a single/multiplayer RPG with gear progression etc, and not only is it at a good price point, it’s also 100% free of microtransactions. So we’ll have to see. Hopefully it was profitable enough for them to do something similar with Torchlight 3.

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KodaiRyu

PWE’s Hob and other Torchlights have only price tag just like Torchlight 3 will have ¯\_(ツ)_/¯

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Arktouros

The thing is I don’t trust them to only have a price tag. A lot of game companies are going to start rolling games out as initially B2P, then somewhere down the line they introduce cash shop mechanics once the hype over their release is over around the 2-3 month mark. So for me a lot of games from companies I particularly don’t trust are always going to be a wait and see.

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Arktouros

My strategy of staying out of games before they announce a soft launch or launch date just seems to be continuously reinforced as time goes on.

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Jon Wax

Saved over 600$ in last 2 years

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Utakata

“When all you really want is some good MMORPGs”

…and occasionally a good hug. :(

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Jon Wax

How can we turn the last few minutes of Mrs. Doubtfire into an mmo