The Daily Grind: Which MMO is just far too frenetic to be playable?

    
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SWEET GUITAR RIFF

If you were not aware, I really liked WildStar. I did not, however, like the fact that the game started out and continued being… well, way too noisy for its own good. The game started off right away with what felt like a nonstop barrage of totally radical electric guitar riffs, cupcake. From there it’s explosions, noises, here’s a timed challenge get a move on, totally radical and awesome, remember to always recycle to the extreme!

There was slower stuff in the game, of course, like housing. But right from the start, some people were going to bounce off because it was just an immediate and frantic assault of noise. And it’s not alone; there are a fair number of games that start with an explosion of light, sound, and activity that can easily overwhelm new players. So which MMO do you think is just far too frenetic to be playable? Which game throws so much information and noise at you that you just can’t handle it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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jaif13

The Daily Grind: Who here is over 30? :-)

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Leiloni

Completely agree with you about Wildstar and the combat was the same way – way too frenetic both visually and physically. I’d say BDO falls into that category for me as well but just with combat. It does have plenty of slower paced stuff but combat is such a huge part of that game that it ruined it for me. It’s too spammy, flashy, and repetitive that it actually gave me hand pain. Those are two games that get high praise from a not insignificant subsection of players and I will never understand why.

The fastest I can take is WoW/ESO and with ESO I’ve had to get creative with keybinds to prevent pain in a few places. But lately ESO has been more my style due to WoW’s changes (I did preorder Shadowlands and want to try it but I don’t expect to stay unless they make big changes). Decided to make a fresh alt in ESO and have been loving quietly making my way through Summerset. Almost done there and going to Auridon next. It’s funny how games you left in the past suddenly become exactly what you need one day. This is why I try to never delete characters.

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Bruno Brito

Anything with weaponswap and animation cancel. So, ESO and DCUO, and GW2 kinda.

I like interactible games, but the last thing i want is to get carpal tunnel from overworld playing.

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Bryan Cole

Funny enough, Wildstar had the same type of combat feel as these games. All of them on the surface seem great, but when you play them it’s just too much.

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Leiloni

I actually don’t mind ESO and GW2 combat, but I don’t get into the more hardcore content so it’s not an issue for me that I don’t animation cancel. And I also tend to play healer/support roles so I can get away with it. But I totally agree – not only is it obnoxious, but I don’t need my bilateral hand/wrist/forearm tendonitis pain that I got from BDO’s BS combat to flare up in more of these overly fast games.

HalLundy
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HalLundy

Loads, really. I’m an armchair tab targetting grandpa so even Guild Wars 2 can get a bit too much for me. (Active dodging in an MMO???? Now hang on just a minute, son!)

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Kickstarter Donor
NeoWolf

Pretty much ANY action mmo, it takes an exceptionally good action game to hold my interest and those are very few and very far between.

For me, action games just move at a pace that frustrates me because I am hardwired to like to take my time and smell the roses as they say while I play.
I simply cannot abide feeling rushed or pressured those are not fun feelings and games are meant to be fun.

for this reason, Traditional MMOs, Strategy games, turn-based games of any sort and RPGs are my jam for the most part as they give me the time to appreciate all I am seeing and doing and immersing myself in :)

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Arnold Hendrick

Frankly, nine out of ten MMORPG quests have “You must do X right now!” as part of the storyline.

The sad truth is that 99% of those quests have no timer and no urgency. You could put them aside, then return and complete them ages later. I’ve grown so used to storyline lies that I cease to pay any attention to pleas from the quest-giver. If a timer really does appear, I just abandon the quest and restart it later. If I lose out, there should be hundreds of other quests still out there.

In short, I insist on playing any game at MY rate. The louder the graphics and sounds,. the faster I find “Settings” and turn things down to an acceptable level.

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Sorenthaz

Warframe is kind of an easy one to pick but it’s not really a traditional MMO and is more a third person action shooter with an MMO setup akin to games like Phantasy Star Online, Dauntless, and Vindictus. That said it’s very fast/frantic in its pacing.

PSO2 I remember being quite active as well. Lots of dashing about with a combo-oriented combat and to maximize damage there was a bit of a charge/timing-based gimmick to do additional damage with each attack IIRC. Graphics were super flashy and stylized, lots of noise/chaos could happen rather quickly when fighting bosses and such, plus plenty of noise with your operator yelling at you or so on.

DCUO was also kind of like that with a decently diverse combo system that you built up as you leveled, but most of the oomph seemed to be around the basic “press this hotkey to fire off your big damage ability” setup most MMOs use, and iirc the abilities didn’t really have any sort of combo components like melee did. Running around Gotham/Metropolis with super speed and leaping between buildings was super fun though.

Only other MMO-ish games I can think of that were pretty crazy are the roguelike bullet hell games like Realm of the Mad God and Steambirds Alliance. BDO had a lot of noise and flash but at least the PvE combat was pretty basic and repetitive.

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Castagere Shaikura

I’m with you on Wildstar. I got tired of all the voice over level up cupcake stuff. And the missions just filling your mission tracker on its own.

oldandgrumpy
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Kickstarter Donor
oldandgrumpy

“Are you up for a challenge”, got heartily sick of that one. Whole game was designed to be a cacophony of sight and sound which assaulted you right from the start.

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Daniel Reasor

My incredibly brief experience with Guild Wars 2’s Nord starting zone was like this. I was playing at launch when the starting zone was crowded, it was my first experience with world boss event type quests, and I was screaming at the quest interface to stop screaming at me and let me just track the quest I wanted before I logged out and uninstalled. Maybe GW2 was a good game, maybe it wasn’t. I’ll never know because the UI was unbearable.

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Oleg Chebeneev

Black Desert. Over the top particle effects in combat, wtf black goo thing in the beginning. Too frentic