Stake your claim with New World’s settlements as Amazon drops new dev blog

    
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Even though New World is allegedly right around the corner this spring, Amazon Game Studios has been fairly quiet on the sandbox title since its initial announcement. Hopefully that is changing with the sign of a juicy new dev blog.

In this week’s post, New World explains its settlement system — basically, a way for players to build their own towns and populate the game map: “Settlements are where players live, congregate, craft, trade, work on town projects, and support their faction through faction missions. Death is not the end in Aeternum, so settlements also serve as a respawn point for players unfortunate enough to have fatal mishaps on their adventures.”

Players will choose one of three factions, which gradually leads into territory conquest with fort and settlement building. Settlements are meant to be more of a home to players (and, in fact, contain player housing) with a gamer government, upgradable crafting stations, and large-scale projects that involve all of that faction’s community.

All we know is that settlements will offer us the ability to become tinpot despots: “Governors are the leaders of companies and the rulers of territories. They are in the unique position of being able to shape their dominion and the lives of the players who call it home. They can be a representative of the people or they can rule with an iron fist. What will you do with that power?”

Source: New World

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kjempff
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kjempff

Hard to tell what is the actual meaning of this, and only time will tell how it will be hands on.
It all sound a little like EqNext idea with npc factions in conflict, with players making choices to drive factions through both pve and pvp actions (dynamic sandbox or “living breathing world”)… And if this is the case gawddang freaking YES please, this is the type of mmorpg I have wanted for 15 years… If it turns out that it means a boring story driven themepark with pvp, then beenthereseenthat byebye.

What will it be? Interesting to see.

Random MMO fan
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Random MMO fan

dynamic sandbox or “living breathing world”

I hope you are joking when using these words for this game. If not – I feel sorry for you.

What will it be

Boring “collect 20 wolf pelts” grind as you can see from screenshots, which you do in perfect safety (if you consider any enemy NPC as “dangerous” – then I feel even more sorry for you). And boring, meaningless 50v50 instanced PvP battlegrounds. Winner of battlegrounds gets to set taxes in a region, nothing else. Which will become absolutely irrelevant as soon as bots and gold sellers will appear, and I bet you $10000 they will appear and will devalue any ingame currency. And bots will be able to do this in perfect safety.

I have described the whole game for you ;-)

kjempff
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kjempff

Can I take a trip in your time machine? I need to check if I should sell or keep my Tesla stock.

oldandgrumpy
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oldandgrumpy

Yawn

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NeoWolf

Okay not going to lie I find this a little odd, the game takes a big shift PRO-PVE but settlements are still moreorless PVP based.. hmm that’s kind of contradictory. Invasions sound cool though reminiscent of Purges from Conan Exiles

Still very conflicted on this game, right now it seems all over the place still.

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Solaris

Man even with the nerf I can’t wait for this game.

camren_rooke
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camren_rooke

I hope it is the best thing ever for you.

:)

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Leiloni

I think any game Amazon tries to make is going to have problems as long as they’re merely tools being used to advertise their Lumberyard engine, Twitch streaming, and AWS cloud servers. That’s a rather strict and limiting box to put yourself in for a genre whose biggest games start out as creative works of love, with realistic restrictions and changes put in later to make them profitable. They’re trying to do it all backwards. And perhaps one of the worst parts is – Amazon doesn’t really need this to be profitable, which is at least an important motivating factor in most MMO’s.

Random MMO fan
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Random MMO fan

Funny thing about AWS cloud servers, they could use to advertise those through huge battles with 10000 or more players in single area. Hadean already doing this using their engine but they do not own any cloud servers and rent them. Amazon as an owner could do it better. Unfortunately they chose to go with small 50v50 battlegrounds which do not really need much power.

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Carebear

So.. correct me if I am wrong. If I want to own a home, I must be part of a company (guild) that owns a territory/settlement. And that can be taken by others through pvp? So the so called “you can chose to opt out of pvp” means that I must chose to be homeless?

Edit: Well ignore my question. I read the actual blog post and in the last paragraph it explains that you can be a simple citizen :P

laelgon
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laelgon

Nope. They explicitly say that residents of the settlement will not lose anything when territory changes hands. All that happens is there’s a new governor who may charge different taxes and prioritize different projects.

Random MMO fan
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Random MMO fan

You can be a part of any company and any faction and live in any settlement. You will not be homeless, HOWEVER you will be affected by PvP since new governor might set higher taxes for your home.

Random MMO fan
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Random MMO fan

Boring static gameplay which has been done in previous games. Instead of more dynamic and player-driven stuff where you can do things like build your own huge castle which does not belong to NPC faction with settlement and various facilities which would be fully destructible or captuarble (giving an option is always a good thing) and which could have more unique designs (not to the point of breaking the game but to the point of looking different compared to any other castle in game)- you have this boring “claim the static settlement or castle” thing. Also, can’t wait to see one of the only 3 factions permanently dominate the zones and people wanting to all join that specific faction regardless of silly “bonuses” the developers will try to come up with for “losing factions”, this type of gameplay is so much fun! /sarcasm

Pretty sad that Amazon wasted huge opportunity to create something unique and instead used same boring mechanics as other games did (especially games which have WvWvW zones with static capturable zones and static capturable castles). I understand that someone at Amazon decided to “play it safe” with boring system like this and boring 50v50 PvP battlegrounds but “safe” is not necessarily good for long term profit. I believe this game in this current form will be abandoned by most players within a first year or maybe a couple of years. We will see who will be right but I do not see anything unique that will keep players want to spend time in this game for longer than that.

P.S: Since this blog has many people who hate anything that can be permanently lost in game, I know someone will ask “but what if I don’t want to build anything like that which can be fully destroyed” – well, you do not build it, then. You can still have housing which is not destructible in something like “capital cities” (every game should have them) which belong to NPC factions and which cannot be captured or destroyed and will have all crafting facilities pre-built. That safe enough for you? ;-)

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Leiloni

It’s hard to have capital cities when the premise of the game is that you’re showing up on the beach of a deserted magical zombie island with no existing living human beings, scattered run down ruins being the only buildings, and you having nothing but the clothes on your back to start with.

There’s a lot of interesting things they could have done but they’ve created a rather narrow design window for themselves for this game and it didn’t work out in Alpha, so now they’re just trying to please everyone and it sounds like it won’t please anyone. Even more so because it was built to be a PvP Sandbox, thus very little real content because content is player made, and now it’s not a PvP Sandbox anymore but the content is still lacking.

Random MMO fan
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Random MMO fan

It’s hard to have capital cities when the premise of the game is that you’re showing up on the beach of a deserted magical zombie island with no existing living human beings, scattered run down ruins being the only buildings, and you having nothing but the clothes on your back to start with.

No, it is not. There are already 3 factions within a game, so all logic and reason already flies out of window. Even without this fact (that game already has 3 factions which are mandatory to join and which control all territories) it is logical to assume there can be a capital city already built before you arrived. Doesn’t matter who built it, only fact that matters is it is there.

The game design requires its existence – you NEED a piece of uncapturable territory for players of specific faction for that faction to keep existing. Otherwise we have a situation where, for example, I choose Old England faction but when I log into game – I see all territory captured by other 2 factions. Sure I can still live in any settlement but what is the point for me to be a part of faction which lost all territory? If there is uncapturable area with NPC faction and large NPC city which is also uncapturable – at least some people might still choose that faction since it still exists on map ;-) This is basic gaming design and pretty much a common sense. Even EVE does not allow anyone to capture all NPC areas like for example Jita system in Caldari NPC area.

As for them having little time – well, they should delay it, then. Amazon can afford it. Even smaller studios constantly delay games and they are much more sensitive to budget ;-)

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Arktouros

With them separating Settlements and Forts now (Forts are the battle, Settlements control the towns) it would have been pretty easy for people to join a Settlement which functions as the main town for all the people there. Making them protected areas for those that live at those settlements creates a sort of defacto capital town system. Control over systems like Taxes provides incentives for clans to attract people to their towns. Taking over a rival territory and just cranking the taxes to max will drive people out.

But yea they’re going super middle of the road. Likely due to the tight time frame Amazon gave them to put out a product. Amazon gets you lots of funding and resources, sure, but you gotta deliver results. Absolutely, ruthlessly efficient.

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Robert Mann

Except every game with the “build your own destructible castle that can be…” ends up more or less “ROFL, build something so we can kick it down! Please come build so we have content!” XD

If they could find a better balance between PvP players and PvE players without ruining the day of either… but so long as the vocal PvP players are all about zero protections, FFA, total gank? Yeah, that’s not happening. No PvE focused person will ever find a reason to coexist in such a scenario. No matter what the PvE is composed of, it just doesn’t make sense.

Random MMO fan
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Random MMO fan

Have you played EVE Online or know about its mechanics? If not – you should at least learn how it works in that game. With that system it is perfectly possible for PvE and PvP players to co-exist with few changes, such as disabling forced PvP in high sec zones unless your corporation is at war and only allowing forced PvP in lawless areas. If Amazon adapted same system with this adjustment (disabling forced PvP in high security NPC regions and allowing forced PvP in lawless zones outside of NPC regions) it would satisfy all kind of players, but they did not, and now they are making it worse for everyone.

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NeoWolf

EVE is FAR from an ideal place for a PVE’er to play and exist. I played EVE for four and a half years and let me tell you there is no such thing as safe in that game ANYWHERE lol.
I love EVE but there are workarounds for EVERYTHING and High Sec is not an assured safe place at all for PVE’ers it is simply a place that there are retaliations if you prey on people while within and even those are no threat to some and all also have workarounds to avoid.
A PVE’er in EVE is never safe and content for them is limited and the game design eventually forces you to travel out of safe space because it is impossible to progress or do the majority of the content unless you do as many things you need or want to access are not found in High Sec space.

As far as ideal spaces for PVE’ers and PVPers to cohabit and play it is as I said FAR from the ideal.

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Robert Mann

Taxation remains the point of contention for the less PvP minded here. Seen that have decent limits, and I’ve seen it be a “95% of all your work is ours.” I don’t mind supporting the PvP players so long as they value the PvE side of things… but that’s something that might need more work here. After all, most players will be looking at it as a “What have/will YOU done/do for ME” scenario.

If they can make that work out, and make the PvP side fun for the PvP focused players who like sieges… then it might do quite well.

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Grim? Darhk

Wooo, Colonialism!

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Armsbend

They got rid of it unfortunately.

camren_rooke
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camren_rooke

And added in the sweet sweet whitewashing!

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Arktouros

Where?

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Arktouros

Was never there.

Just a bunch of people saw the 1700’s aesthetic and smashed “OUTRAGE!” button before they learned any actual facts about the game or it’s setting.

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styopa

For a game whose devs were surprised by the concept of ganking, I now expect that whatever they implement in terms of property, etc will be a colossal screwup, maybe a carbon-copy of Archeage’s disaster?

They seem so completely oblivious to the lessons-learned from the PREVIOUS TWENTY YEARS of MMOs, I rather believe this will be a shitshow.

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Armsbend

Everyone they hired to run the division is a creator from the previous 20 years.

camren_rooke
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camren_rooke

Yeah….thats….wow…

Yeah…

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Robert Mann

That is… as expected, sadly. Same old devs never seem to learn anything beyond more programming tricks.