Final Fantasy XIV updates its patch site with umbrellas, armor, and lore

My pay goes up every time I use this picture, because my editor loves it.

There’s no new information needed for Final Fantasy XIV players to be excited by patch 5.2, especially not when it arrives on February 18th and is thus less than a week away. But then you get an update to the special patch site showing a dapper lion-man with a parasol, and… well, you might not have needed it, but aren’t you happy to have it just the same? That’s what we thought. Everyone gets an umbrella now.

Everyone also gets access to new tomestone armor and new steampunk crafted armor, with both sets now being shown off in their full glory, and players also get access to the lore about the upcoming Qitari beast tribe and the tribe’s quest through forgotten tunnels and catacombs beneath the Rak’tika Greatwood. There are also sightings of the new pets (including a baby shark, sing the song if you want), new hairstyles, and new emotes. And parasols for all, even those of you who do not play dapper lion-men.


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I was hoping that their update to New Game+ would be a more substantial overhaul, but it looks like they’re determined to keep it absolutely redundant.

I started new characters from scratch more than 10 times and played through the entirety of ARR at least four times. Sometimes because I wanted to play together with friends, other times because I simply wanted to have some actual RPG progression with story, gear and level ups, instead of going through the usual endgame slog. When they first announced New Game+, I thought there would finally be a fun way to level new jobs or get some progression on my main character while still playing together with new players. But nope, just another DoA feature because they want to force people to grind it out with roulettes.


They’ve literally said from the very start that NewGame+ was just a way to revisit scenes and battles that you otherwise couldn’t, such as the brawl between the alliances, or rescuing Rauhban, or the RP moments where we play as other characters. And from the start, they’ve stated it was specifically and only for that.

Not even once has it been hinted at that it would be used for progression or leveling, and I have zero clue as to whatever ignorant clod started such a thought. If you want to play with new players? It isn’t hard! You want to level jobs? Not. Hard!

And if you want ‘progression’ for your main character? Yeah, Not. Hard! You want a cheap 5-minute exercise to earn tomestones? Cute, but no that wasn’t what this was ever made for, and if they did you’d likely be whinging about how every run only gets you 3 tomes and it’s ‘suuuch a griiiiind’ to progress. Because the system is balanced as is. You hit the cap without grinding even if you’re going about casually.


“I started new characters from scratch more than 10 times and played through the entirety of ARR at least four times. ”
You’re of stronger stuff than me. I couldn’t do it. Not when I could just level my main through a job starting at 1 again effortlessly.
I’m not sure why you’d need/want to start from scratch, honestly; if you want to play with a new player, then just play on your main BUT WITH A NEW JOB: voila! You’re a “new player” too, functionally. Just ignore that your bank is full and you have gobs of gil.
AFAIK New Game+ was basically just about going through stuff you hadn’t seen before. Never any of the stuff you’re complaining it doesn’t do?


How would I play with new players if I can’t do any of the quests they do or progress with them through the story? I wouldn’t even get the same EXP, so I can’t level up with them at the same pace either. It simply doesn’t work without creating a new character right now.