Star Citizen introduces a ‘vehicle experience strike team’ and piloting improvements

    
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On the surface, a “vehicle experience strike team” sounds a bit like a slapped-together cartoon superteam or something as pointless as an ice show about car insurance. However, that strike team is actually important to the development of Star Citizen, as its sole purpose is to ensure that the act of piloting a ship feels and operates as good as it can. This group of developers was the focal point of this week’s Inside Star Citizen.

To be clear, this isn’t a group of newly hired people but the collective name for several devs who are already focused on ship piloting work. They’re responsible for features such as a “look-ahead mode,” which simulates a real pilot’s head movements when turning a plane, as well as a rework of weapons aiming that lets headtracking players gimbal their weapons and lets mouse users adjust how much range their steering aim reticle has on the screen. Most of their work, of course, will be fixated on refining existing ship piloting features and improving space combat, and the team is promising big things for 2020.

The video then launches into another sprint report, which shows off a nasty little boxing ring that players can utilize in the upcoming underground prison and a look at the prison jumpsuit and mining backpack, both of which are arriving in alpha 3.9. There’s also a look at a new organic shader for surface textures, a new harvestable mushroom found on microTech, a peek at decorative holograms that will first be seen at New Babbage, potential visual cues for items that buff or debuff ship mining, a first look at some new visual effects for planet entry which are due some point after Q1, a new look at the Cutlass Blue, prison pods, and final art stage previews of the Anvil Carrack.

Come for the vehicle experience strike team, stay for the sprint report. It’s all embedded below.

source: YouTube

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angrakhan

I will say if they let us bind gimballed weapons to head tracking then I might consider getting one of those Tobii eye tracking setups. I’ve seen some other games with cool implementations for it.

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Paragon Lost

Off topic or semi related, anyone know what happened to Deekay? I’ve not seen a post by him in sometime I just realized.

Godnaz
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Godnaz

I see him post in the SC subreddit from time to time. Based on some of his last comments on here on MOP though, he got tired of the negativity from posters who really don’t care about facts or constructive criticism and just want a reason to shit post. He’s got family and seems to be prioritizing that as well.

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Bruno Brito

Loved the guy, used to talk with him all the time. Hope he’s doing well for himself.

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Tee Parsley

Too bad, he seemed like the best level-headed commentator on SC.

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Paragon Lost

Thanks for the replies, Godnaz, BB and Chris. Makes me feel better to know he’s ok.

Godnaz
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Godnaz

If you listen carefully to whats being said, the video gently echos that they have no intent on having any formal release anytime soon. No doubt that 2023 (10 years) will be in the cards for continued development. The video has got some cool improvements to their tech for sure. The built-in head tracking feature while in a vehicle will now free up the need to look around with a key input. I really like that.