No Man’s Sky’s Living Ship update adds organic, growable, psychedelic starships

    
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No Man’s Sky’s Living Ship update adds organic, growable, psychedelic starships

It’s patch day for No Man’s Sky, the game that launched as a not-MMO mess and has pumped out so much epic content in the ensuing years that it’s winning awards and its playerbase put up a billboard out of adoration. Gotta love a comeback story!

The latest update is called Living Ship. Only it’s not just a ship… it’s a living ship, full of strange alien life forms. Wait, no, that was a different IP.

“The Living Ship update introduces the first new starship since ATLAS RISES. But this is more than just a ship – these are strange and beautiful creatures with lives of their own. A new series of missions will take players through the ancient Korvax experiments that led to the birth of these interstellar beings. Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg. These beautiful, organic, slightly psychedelic ships are uniquely grown (and as with everything in the No Man’s Sky universe, procedurally-generated). They can’t be upgraded in the same way as a traditional ship: each one is individually hatched, with a unique set of internal organs that determines its abilities. If you want a fast hyperdrive, you’ll need to nurture the right sort of life within your ship.”

Hello Games also notes that it’ll continue with its current content cadence of regular monthly feature updates and more “radical” content in the background. “We are enjoying these more regular updates, and the community seems to appreciate them too,” the studio says. “This January had more players on all platforms than any previous year, and the average player enjoys longer and more varied sessions across the board.”

No Man’s Sky just so happens to be 50% off on Steam right now.

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Mewmew
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Mewmew

I wish Elder Scrolls Online would let people grow some huge organic house, the way Bethesda did in Morrowind with the Telvanni Stronghold.

I know you can buy a small version of that kind of thing, but I mean to go through quests and stuff to grow it and have it be absolutely huge.

They should come out with a Stronghold DLC that you can build this big stronghold with NPCs and stuff, with one of them being those type you grow. I guess that would diminish the current exorbitantly priced housing though.

If they made it a place you could go, populated with NPCs and with choices you make deciding how it’s built, but *not* let you put your home decorations in it, it could work and they’d still have a reason to sell their overpriced houses.

Celestia
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Celestia

What a rare fascinating gem of a game. I’d love to see a documentary of the NMS dev team’s journey.

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Oleg Chebeneev

me too

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agemyth 😩

The scale would have to be way off, but yea lets get a frelling Moya-inspired ship mod.

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NeoWolf

I guess they could implement a living freighter system :)

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agemyth 😩

Oh yeah, that would be the way to do it :)

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Barnoc N'Draak

We are all Kosh.

ecchiboy590
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ecchiboy590

This game is absolutely amazing in VR. The flight controls are incredible and make for some intense dog fighting.

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Life_Isnt_Just_Dank_Memes

what a fantastic game. this tiny little team continues to add content at prolific rate. star citizen has been talking about how they’re adding systems to make their design flow better blah blah blah for like 4 years now and still only release new ships at a decent clip. content though? not so much.

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Oleg Chebeneev

SC naysers always only mention ships, and never tell that CIG also releases massive planets, stations and new mechanics. I wonder why…