We’ve been covering indie Minecraft MMORPG Hegemony all week, and if you were as intrigued by it as we were, you know it was set to launch tomorrow. Unfortunately, the developer announced a two-week delay today thanks to two “hitches.” The first hitch is just the nature of indies: When you have a three-person dev team and two people are sick, you can’t really launch a new MMORPG with all that it entails. But the second hitch is down to performance issues.
“We did not start stress testing early enough and this is our responsibility, we messed up,” the studio writes. “We were able to fix a lot of underlying performance issues in the last few days but to ensure a smooth gaming experience we decided to delay the release to make sure things are fine. […] As gamers ourselves, we personally know the frustration of disconnecting, server related issues, and game-breaking bugs and would rather take the flak for delaying rather than deliver a product that is broken and provides a fundamentally bad gaming experience due to performance related issues.”
The new launch date is March 7th. As we’ve previously noted, it’s an MMORPG based on Minecraft, with an elaborate crafting system, storylines, questing, combat, minigames, hireable NPCs, land and homes – the works.