Guild Wars 2 goes in-depth on the creation of the Drakkar encounter

    
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Now that the Drakkar encounter in Guild Wars 2 has been fluttering about for a while, perhaps you’re curious about just how the team at ArenaNet put the fight together? You’re in luck, as a recent dev blog has taken a pretty deep dive into how it all came together. And when I say “deep dive,” I really do mean it, as the post outlines a number of factors that were taken in to account, from a lore standpoint reaching back all the way to Eye of the North, to the way his animation was done, to even his visual effects and mechanics design, which also made the team design some new things for the fight.

“Our first step when tackling Drakkar was to determine our technical restrictions and any design restrictions that were established by what was shown of him in the original Guild Wars,” ArenaNet writes. “The most you saw of him in game was a hazy view of his head through the ice, so we decided to change up most of his body in order to best fit our rig, gameplay, and story purposes.”

For armchair developers, it’s a pretty engaging read and certainly worth a look, and then you can dip into the latest Guild Chat episode, which also focuses on the dragon.

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Bereman
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Bereman

“The most you saw of him in game was a hazy view of his head through the ice, so we decided to change up most of his body in order to best fit our rig, gameplay, and story purposes.”

And a fair portion of his spine.

And fin-like appendages that were certainly not claws or hands and tapered off into what looked like points (almost insect-like in some ways).

And parts of his tail (until you reached the part where the rest was stuck thicker ice/ground.

And the view of the head wasn’t particularly hazy.

Don’t get me wrong, I think the GW2 version is an improvement – much more sinister and benefiting of its purpose in the story. I just find it a tad odd that they talk about it like you couldn’t see most of the bloody thing, lol.

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Jeromai _

I knew I wasn’t the only one to remember the old Drakkar as something plesiosaur-like stuck under the ice.

Should just fess up to deciding that the old GW1 model wouldn’t fit any of their rigs and planned combat encounter and redesigning as appropriate. After all, we can always handwave it away in the storyline as having absorbed extra Elder Dragon magic and becoming more badass. *cough*