Massively Overthinking: What one piece of knowledge would you like to impart to new MMO gamers?

    
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A while back, I was reading on a non-MMO subreddit some comments from some younger people that made my head spin: They were informing everyone, with absolutely certainty, that nobody really remembers popular art techniques from the ’90s. Now, I’m not even that old and I remember, and I’m pretty sure actual professionals in the field remember too! Just because you weren’t born yet and don’t remember doesn’t mean everyone else is similarly ignorant. It seemed exceptionally strange to make those declarations in a world where Wikipedia exists, as do archives of books and periodicals filled with the techniques of the day – but you do have to go and look.

Of course, we see this in MMORPGs all the time too, don’t we? I mean, “WoW was the first MMO” became a meme because so many people honestly believed it and never questioned it. It constantly startles me, even though it shouldn’t, that newcomers to MMOs, be they devs or players, are prepared to reinvent the wheel or declare that something has never been done or insist that something will work, never mind years of evidence to the contrary.

Part of this is on us, to pass down our collective knowledge. So that’s what we’re doing in today’s Massively Overthinking. If you could impart one piece of important MMO lore or knowledge or advice to brand-new players or younger folks just picking up their first MMO, what would it be?

Andrew Ross (@dengarsw): Monthly updates that aren’t cash shop items or bug fixes used to be more common. I remember at one point, Asheron’s Call 1 and 2 plus Horizons (Istaria) all did consistent monthly content updates. New dungeons, creatures, races, functions, skills… our monthly payments really went to something you could consistently feel, without having to pay twice for.

Ben Griggs (@braxwolf): Don’t be afraid to drink your potions. Hoarding them does you no good.

Brianna Royce (@nbrianna, blog): If I could have only one, it would be to read Raph Koster’s books and blog and just drink it all in. But I also made a list that’s more practical for people who aren’t really going to research their gaming. Can’t stop me.

  • Everything has been done before, even if you don’t know about it. The absolute first thing we should do when coming up with a new MMO idea is research to find out who did it before, whether it worked, and why.
  • Play multiple games, even if only for a little while. The first one you pick probably won’t be perfect, but you won’t know either way without trying more.
  • It’s OK to have a comfort MMO and to play MMOs to bake bread rather than crush (or vice versa).
  • It’s OK to leave when you’re done. It’s OK to go back when you’re ready again. Take breaks. It’s entertainment, not a job. When it feels like a job, it’s probably time to move on.
  • Not all living games are good, and not all dead games were bad. There are a lot of old, smart virtual world ideas that were waylaid by publisher desire for faster, easier cash. Supporting indie MMOs keeps those ideas alive.
  • Individual devs are often lovely, but Studios With A Capital S are not your friend; they are here to get your money. Value your time; don’t fall for cheap psych tricks be they new or old. Value your money; don’t buy games that aren’t done and ready.
  • Yes, MMOs always had toxic people, but you don’t have to be one of them. Find a guild, but skip the forums and Reddit and so forth. Be a fan, not a fanatic. Join a community, not a cult.
  • The only thing you’ll really take with you is stories and memories. Don’t hoard digital stuff. Pay it forward to future newbies. You’ll regret it if you don’t.

Carlo Lacsina (@UltraMudkipEX): I’ve been watching this anime called “Bofuri: I don’t want to get hurt so I’ll max out my defense.” It’s about a girl named Maple’s first adventure in an MMO. I’ve been trying to get the staff to at least watch the first episode because it’s so relevant to this discussion: As the title implies, she built her character to have max defense, and all her gear focused on counters and damage reduction. The friend that got her into this game, who is a seasoned gamer, actually built her character to support Maple to help her succeed in the game.

The best way we can help newbies is just to be nice, direct them to some good guides to use, and get your friends to play with them. It’s that simple!

Chris Neal (@wolfyseyes, blog): WASD to move.

But seriously, I think the first piece of knowledge I would impart to a new MMO player is to focus on and find what’s fun, the join up with like-minded folks. The beautiful part of MMOs is that there are a lot of people playing at the same time, and chances are generally good that you’ll find groups of people who share your interests and can enrich the things you want to do. These things are best played together, after all.

Justin Olivetti (@Sypster, blog): Obviously, I would say that the only thing they need to know about the past is every single one of my Game Archaeologist columns. Read them all, kids! Study them! Memorize their luscious prose! There will be a test on them and if you fail? You will never loot again.

Mia DeSanzo (@neschria): Dear newbie,

Find yourself a guild that matches your playstyle and availability. Trust me, it makes it a completely different experience. Make yourself some friends.

Your MMO granny,
Mia

MJ Guthrie (@MJ_Guthrie, blog): I think my advice mirrors what I’d give for life: First, immediately turn off general chat! If you don’t want to bombarded by idiocy, negativity, and vitriol, shut down that tab! It will suck the fun right out.

Next, don’t feel pressured into accepting other people’s advice on how to play. Go ahead and play how you want. If that includes asking for builds and tips and gear recommendations, then great! If it involves randomly running amok and learning as you go on your own, great!

Finally, be kind. You don’t need to be social, but do be kind. You reap what you sow/karma/you catch more flies with honey than vinegar, and all that — but mostly because it is the right thing to do.

Samon Kashani (@thesamkash): I’d suggest that newbies simply play the game however they feel like playing. Don’t worry about which class is strongest and if you need certain skills, just play. And play a lot of games! So many MMOs are free to play now that there’s no reason to feel locked into any one game. Just try a bunch out and see which is the most fun.

Every week, join the Massively OP staff for Massively Overthinking column, a multi-writer roundtable in which we discuss the MMO industry topics du jour – and then invite you to join the fray in the comments. Overthinking it is literally the whole point. Your turn!

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Rolan Storm

1. Do not deal with toxic people. They are like a plague.
2. Be kind.
3. Do not play for result, play for fun. Unless powerplaying is fun. In that case go full throttle.

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da3dalus.bat

One of the most important things I can’t state enough to any player in any game – Always invest in your max number of revive items when doing any major dungeon, raid or anything.

Even if you don’t make friends through it, popping a revive item for strangers running the same quest as you is always helpful. Saving a life in an MMO may even lead to friendship and the game may reward you. (Phantasy Star Online 2 gives you 20 FUN Points… these FUN Points are usually currency earned when interacting with other players – such as reviving and sending Good Jobs.)

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Arnold Hendrick

Unlike a solo game, MMOs – especially MMORPGS – are not about getting to “the end” as fast as possible, or even being the most powerful. Ignore those taunts about “git gud.” Everyone learns at their own rate, in their own way, finds their own fun.

The first MMO you enjoy will be the one you remember most fondly the rest of your life. Savor the journey, enjoy the trip, and make friends along the way.

The massively multiplayer part gives you the maximum chance of making new friends. If all you’re doing in making enemies, consider spending your time and money on a good psychiatrist instead of on the game. Even the military has zero interest in people who do nothing but piss off fellow soldiers as well as the enemy.

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Kickstarter Donor
Brazen Bondar

Take your time, learn the game and play to have fun. Don’t let anyone pressure you into thinking there is only one right way to play. Remember: It’s a game not a job and not real life.

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Oleg Chebeneev

Git gud

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John Kiser

I’d really impart some things. These games are meant to be fun, but that there is some etiquette to fights in general and people have seemed to of lost all etiquette in the genre instead focusing solely on attacking willy nilly instead of logically.

New players also need to remember that it is okay to learn, but that goes for older players too. Don’t expect everyone to know a fight, dungeon, or raid right off the bat. Yes, youtube videos etc exist these days, but there are also people that don’t want to sit there and ruin their first experience in any of those scenarios by seeing it before hand.

Alyn
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Alyn

Find a vibrant and active guild. Make friends and do things in game with those friends. Take time to know the lore if there is any. Have fun with any of the events that mmo might have.

Get out there and explore, have fun, and play it your way,(if possible)!

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styopa

Whatever ‘cash’ you’re accumulating in a game, remember that’s just pretend. SPEND IT LIKE IT DON’T MEAN NOTHIN’!

Don’t fall for “What’s the command line for quitting your guild?”
The first time I saw someone ask that in vanilla, like 20+ people accidentally gquit.

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Anstalt

For practical advice, it would be “The more you put in, the more you will get out of it”. Basically, if you actually engage with the whole game, put yourself out there and try to be social and supportive of the community, your experience will be 10x better than the average player.

For more academic advice, I would explain to them what “massively multiplayer” actually means and how the majority of games that are labeled as an mmo, actually aren’t. Once they’ve understood that, then it’s time to get their imagination working about the possibilties of the genre (which are endless) in comparison to the stagnant garbage we currently have.

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Sleepy

Alt F4 is not going to do whatever someone in world chat claims it’s going to do.