Now that Update 25 of The Elder Scrolls Online is out the door, the seemingly perpetual work on making the game more optimized from a server standpoint can press on. The February performance report outlines just how the devs at Zenimax Online Studios are going to do just that in the next couple of updates.
With Update 26, due in May 18th for PC alongside Greymoor, the devs will work to make non-combat pets perform better on the game’s servers as well as multi-threading the character loading process to improve performance. Multi-threading will also be used to refine art asset loading, and other improvements like a better effects manager and work to make AoE effects easier to handle on the servers are on track for Update 26.
Come the third quarter and Update 27, it’s all about improving the database, with better database caching and database worker optimizations to refine the game’s access to the database. There’s also work on an account database “cold storage” feature, which should make it to Update 27 or 28, and promise of critical memory improvements to better prioritize important scene elements.