Last week, we reported that Population Zero is gunning for a May launch as a buy-to-play title. While I’m always intrigued by the debut of a new sci-fi MMO, this one puzzles me because we’ve heard relatively little about it over the past year or so. These kinds of games can’t just quietly sidle onto the scene and release to any measure of success, after all. Communities need priming and building, not to mention a real reason to get excited about a product.
This situation got me thinking: What do MMOs have to do to get our attention? Do they have to present a truly novel twist or simply show competency and enthusiasm? Is it enough for a few big info dumps to pique your interest, or do you need a steady drip-drip of dev blogs over weeks and months?