Star Wars: The Old Republic designers discuss the creation of the Alderaan stronghold

    
6
We listen.

If you like to build something to last in Star Wars: The Old Republic, don’t build on Alderaan. Sure, it looks pretty right now, but in about 3000 years the whole place is going to blow up. Then again, your character in SWTOR probably won’t live that long, so instead of focusing on that fact you can probably focus on things like the design of the Alderaan stronghold as related via game designer Mark Taylor and environment artist Emily Henderson. The new stronghold went live in patch 6.1, if you missed it.

Taylor and Henderson discuss the process of coming up with the concept and producing a version of the stronghold that simultaneously conveyed the flavor of having a place on Alderaan (one of the most-requested spots for player housing) while still leaving open space for players to place items. Henderson herself is very proud of the hidden waterfall cave in the stronghold, while Taylor likes the mountain vistas available; you can read about the whole process on the official site.

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Castagere Shaikura

It’s so funny because I have one and never go in it. I spent time tricking it out and everything. I still never think about it. Question though, can all players on the account go into it no matter the side they are on? For some reason, I just thought about that.

Reader
Kickstarter Donor
mysecretid

All your account characters on the same server should be able to go inside.

The game used to charge a small amount of credits to “smuggle” any character from the opposite faction from the stronghold’s owner into the base — but I’m not sure if the game does that any more.

Reader
Daniel Reasor

If I’m remembering correctly, the smuggling transaction per visit was for toons visiting a stronghold exclusive to the other faction. A Republic Trooper visiting the account’s Dromund Kaas stronghold to use the account bank, for example. There’s no such charge for sharing a stronghold on any neutral planet – Nar Shadaa, Tattooine, Yavin 4, etc.

Reader
Kickstarter Donor
mysecretid

I was surprised by how big the Alderaanean estate turned out to be. A lot of area there to see and to customize.

If having your characters (or your guild) live in relative Star Wars luxury is a thing for you, you might want to take a preview tour of this one the next time you’re in the game.

The one downside? I hear rumors that the price of real-estate on Alderaan will drop very low in a couple of hundred years, when some guys named Vader and Tarkin show up in something called a “Death Star” …

Mewmew
Reader
Mewmew

Their strongholds can be pretty interesting. Some of them are absolutely huge, have all sorts of weird giant things you can place in and around them, and you can buy each and every one with in game currency instead of IAP currency.

I guess the housing seems affordable in SWTOR because you can unlock them for such a cheap amount to start, but then to unlock all the areas inside that stronghole it costs more money.

Still for the size of them the cost doesn’t seem that horrible really, and if you decide to use in game currency instead you can get by with getting them extremely cheap. Unlike ESO, each and every stronghold in SWTOR can be bought for normal in game earned currency. The game also lets you buy IAP items and sell each and every one of them on the global market.

SWTOR has been out a long time in MMORPG years, things are really overpriced in a way that it’s very easy to make large amounts of money selling stuff on the global market there. If you buy an IAP item for $20 you get crazy amounts of normal in game money for it you can use to buy and unlock the entirety of a big major stronghold and still have 90% of your money left.

Housing in most games has been affordable up until ESO decided to do it. I was used to paying $15 or $20 for these big sprawling mansions but ESO decided that stuff not remotely near the size I was used to paying $15 for needed to cost over $100. Cut and paste homes from other areas of the game that were fairly small were over $60.

ESO does have some nice beautiful homes but darn, their pricing for them stinks. The only nice thing is that their subscription comes with the same amount of IAP as it costs, so if you sub for almost a year and don’t spend any of the IAP, you’ll be able to buy a nice house :P

It’s sad that the stuff in SWTOR is cheaper when the game is free to play on top of it. It should be the opposite way around. ESO does a lot of other stuff right, but they really dropped the ball on housing prices. They have put themselves into this corner where they can’t really do a moderately priced stronghold DLC or expansion because the value of such would be so much better than buying their houses.

Reader
Daniel Reasor

I agree with this comparison of housing prices between the two games, as far as it goes. I think it’s worth pointing out that furniture and decorations in SWTOR come primarily from lucrative gambleboxes, while the prizes in ESO’s gambleboxes are mostly clothes and mounts. It’s decorating a stronghold that makes strongholds a moneymaker for Bioware, I believe.