Star Wars: The Old Republic designers discuss the creation of the Alderaan stronghold

    
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We listen.

If you like to build something to last in Star Wars: The Old Republic, don’t build on Alderaan. Sure, it looks pretty right now, but in about 3000 years the whole place is going to blow up. Then again, your character in SWTOR probably won’t live that long, so instead of focusing on that fact you can probably focus on things like the design of the Alderaan stronghold as related via game designer Mark Taylor and environment artist Emily Henderson. The new stronghold went live in patch 6.1, if you missed it.

Taylor and Henderson discuss the process of coming up with the concept and producing a version of the stronghold that simultaneously conveyed the flavor of having a place on Alderaan (one of the most-requested spots for player housing) while still leaving open space for players to place items. Henderson herself is very proud of the hidden waterfall cave in the stronghold, while Taylor likes the mountain vistas available; you can read about the whole process on the official site.

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