Fallout 76 studio is grumpy more people didn’t PvP

    
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Do you ever get the impression that Bethesda doesn’t quite understand its own game audience? That’s probably not going to be helped by a new interview in which Pete Hines expresses frustration over Fallout 76’s community not being more brutal toward each other.

“I think we were a little surprised how few people wanted to take part in PvP and how many more they were interested in PvE together,” Hines said. “As opposed to, ‘I want to test my mettle against you and let’s get into a duel.’ There’s some folks who do, don’t get me wrong, but I think it’s a smaller percentage of our player base than we thought.”

This critical misunderstanding of Fallout 76’s audience is one of reasons why Bethesda is changing its development to focus on more PvE and social aspects. Hines indicated that next month’s Wastelanders update is just the start of an effort to gear the online RPG to its actual audience: “[The developers have] done a lot of work on a systems level to make things possible in Wastelanders that they want to build on and use for more content that we’re going to be doing the rest of this year and into next year and beyond.”

Source: US Gamer
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Eamil

They did everything they could to make PvP opt-in and consequence free, to the point that bases themselves aren’t permanent and vanish when you log out because they didn’t want to use the genre-standard dedicated server model with separate PvE and PvP rulesets, and they’re surprised no one wants to PvP?

Well before the game came out and the extent of the issues with it were known, the lack of permanence of structures and bases is what killed any interest I might’ve had in this game.

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Rodrigo Dias Costa

While I do prefer PvE games and consider myself a mostly PvE MMO player, the problem is not that people don’t want PvP (after all, some of the most profitable games ever are PvP or have some form of PvP element on it). The actual problem is that the Fallout audience was never one that cared for PvP at all (as Justin mentioned on the article).

But this is just another mistake they made with this game, one that they’ll try to fix now. I just hope that all the players that still play it have a better game after the changes.

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Aiun Tanks

All I wanted – all I STILL want – is to be able to fire up one of the single-player Bethesda RPGs that I enjoy (Fallout or Elder Scrolls), and be able to have my partner join me in co-op in that game.

No PVP, no daily quests and login incentives, no cash shop, no social hubs, no random strangers, no always-online, just the great Skyrim/Fallout 4 experience I loved… with the person I love. Two player.

Just that. That’s it. That’s all I wanted. That’s all I still want. Do THAT, Bethesda. Forget all this trend-chasing bullshit, you’re terrible at it. Like really, really awful at it. So bad it’s embarrassing.
Just do the thing you’re good at, and enhance it in that one way.

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Jeremiah Ratican

This…. a million times, this!

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Bel ? Floors 51-60

I feel like a broken record… but people CLAIM that they want a PVP Free for all game experience but they don’t actually want that. Games that have that either go belly up or serve to diminish it significantly in order to cater the player base that does actually exist. In the case of Bethesda… they wanted players to PVP because that means the players are generating content effectively for free that they did not have to take time or money to create. It is much cheaper to create a kill box to dump players in than to actually create structured content. However the players are never there for this sort of thing to sustain it so it fails.

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Toy Clown

It weirds me out that some teams can’t tell the difference between a handful of vocal hardcore PvPers that are all over forums, twitch and youtube and hundreds of silent players who are vocal with their money.

PvPers need their niche, but a game tends to shakily move along when devs try to appeal to both the players who love housing, PvE, fluff and crafting with those that love their open-world PvP isn’t going to do well until they focus on one or the other, or segregate the gameplay styles within their game.

Remianen
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Remianen

This is the perfect explanation. A game cannot serve two masters, especially when they’re diametrically opposed.

Random MMO fan
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Random MMO fan

Forgot to add something to previous comment. A lot of narrow-minded people think that “Fallout universe is not good for PvP”. This is not true. Any person who actually played other games which do not fall under “bash stupid NPC over and over and satisfy your OCD by collecting meaningless virtual items” genre knows that games like Planetside 2 exist.

What do we have in Planetside 2? Flying vehicles. What do we have in Fallout universe? Vertibirds. Could Bethesda add even more flying vehicle types? Sure, why not – they control the lore and lore must be always flexible in multiplayer games. What else there is in Fallout universe? APC carriers and tanks and even huge Communist-hating robots. What does Planetside 2 have? Various tanks and other military vehicles. Remember power armor that Fallout has? Guess what Planetside 2 has?
https://planetside.fandom.com/wiki/MAX

Remember Prydwen in Fallout 4? The huge flying base for Brotherhood of Steel? Now guess what Planetside 2 developers are adding?
https://www.planetside2.com/news/escalation-livestream-recap-feb-2020

And all of that worked well in Planetside 2, which is still being actively played. It does have plenty of other issues but so far this is the only large scale FPS available for people who like large scale PvP fights with vehicles. Bethesda could have easily made a better alternative to Planetside 2 based on Fallout universe, but instead they went into completely wrong way, which is not satisfactory to either PvP players or to PvE players.

So yea, there is absolutely nothing that prevents Fallout game from being a good PvP game in terms of lore or available equipment. It could have easily become a popular alternative to Planetside 2 if it was developed by competent developers. The problem is that Bethesda is not what can be considered as “competent developers”, not in terms of gaming engine or in terms of game design.

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ichi sakari

I can’t add anything insightful to the great comments below, so here’s a koala doing his Bethesda impression

stunkoala.jpg
Random MMO fan
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Random MMO fan

Here is the thing about FO76. Its engine, pardon me for my language, blows dick. The performance is awful, the netcode sucks, there are still many exploits being discovered for it. Considering all these FACTS, why would people who like PvP waste time in this game when there are dozens more which offer superior gameplay in all respect, including lack of exploits and better cheat detection? I mean, you have games like Planetside 2 where you can actually drive and fly vehicles, not just look ar static remains of destroyed vehicles or shoot at NPC vehicles. Or games like CS:GO which is still extremely popular even with it’s very simple gameplay style – go see how many people actively play that:

https://steamcharts.com

Considering the FACT that PvE players are more tolerant to flaws of games (many would still play a game even if it would look like Minecraft and run at 20fps and have always-present ways of duplicating items) Bethesda should abandon any type of gameplay other than just occasionally adding new vaults with random NPC enemies to kill and collect for few people who still enjoy this kind of stuff.

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Bruno Brito

Small caveat: blowing dick tends to end up on a happy ending.

There’s no happy ending for FO76

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Kickstarter Donor
mysecretid

I didn’t buy Fallout 76 because what they offered was precisely what I didn’t want from a new Fallout game.

Voting with my money is the only power I have that has even a chance of being heard and recognized.

K38FishTacos
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K38FishTacos

They wanted the sweet twitch audience and pvp is what people watch there. And they wanted people to pvp and show off the swag bought in the atom shop. That was their wet dream.