The Daily Grind: What one thing in an MMO do you wish devs would delete instead of fix?

    
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And STILL champEEEEN

The house I live in borders a park on the back, which means I can look out my kitchen window and see a zillion screaming children every afternoon when the weather is nice. But the one piece of equipment they seldom use is the spring-based teeter-totters that are supposed to be a cow and a horse. That’s because they’re always, always broken. Something about this toy’s design does not hold up to actual use. And so every other week, I see a township contractor out there fixing them, again. It must cost a small fortune, and still they break again. And they’re not even really fun, since the kids small enough to sit on them are also really bad at rocking without smashing their own faces.

The parallels to MMOs leap out at you, don’t they? We’ve all seen MMO devs keep tinkering on things that either suck or haven’t been properly balanced in 10 years, and you just wonder why they keep trying when they could instead just give up on that and move on to something more fun both to build and to play.

What one thing in an MMO do you wish devs would delete instead of continue to fail to fix?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Dobablo

Can they take the multiplayer out of my single-player game please?

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Munchmeat2

Speed running in dungeons, loath M+ in WoW. E-sports! I hate that e-sports is being shoehorned into WoW these days.

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John Mynard

I’d like to seem them stop trying to balance PVP like its a separate thing.

If a guy in leather armor jumps a guy in plate armor, he needs to work to win. The fight needs to go for longer than a couple of seconds. Same thing if you try to melee a shapeshifting character, you need to be sure you can win. One does not try to engage a 700-pound bear in melee combat without a plan. Armor needs to mean something. Spells and abilities need to have obvious secondary effects. If you get hit with an incendiary weapon, you need to have a chance to get lit on fire or your armor starts to melt or so forth.

I would love to see a game come along that lets us customize our abilities to suit our desired playstyle. Like you start with a fireball that has a certain range, power and cast time, but you could customize it to alter the balance of these, less range for more power or shorter cast time or castable on the move or attach it to your weapon as an on-swing effect. So forth and so on.

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Carebear

dailies… in every form

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Lily Cheng

So much this

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John Mynard

I dunno, repeatable quests have their place, even from a story perspective.

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Sean Walsh

The Pixie dailies in FFXIV right now fit this bill for me. They are a great way to inject quick, extra EXP into whatever job I’m leveling right now. Plus I’m also getting reputation gains while I do it. I feel like running dailies just for rep definitely sucks, but getting rep + EXP out of it really takes the sting away.

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Ashfyn Ninegold

Potions that don’t level with you. Tiny bottles for level 1-10. Slightly bigger bottles for 11-25. Yet bigger bottle for 26-50. Gigantic bottle for level 50+. Just get rid of them all. Give me one bottle for each type that gives you a heal or whatnot based on your level.

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Random MMO fan

Is this the thread where we say “developers should delete certain game mechanics because personally I do not like it”? If it is – I would propose dungeons and raids, I personally do not enjoy those and developers should delete them and spend their time on something else, like making more beautiful cosmetic outfits.

/sarcasm

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Schmidt.Capela

I suspect this will be an unpopular opinion, but a player-driven economy.

The logical excuse is that due to different players having wildly different skill levels when it comes to earning gold, and also due to many players not caring about — or even loathing — engaging with the economy, it will never be possible to balance how rich the player base is; the richest players will be absurdly richer than the poorer ones, often by a thousand times or more. This means that if the game is tuned to be enjoyable by players on the low end of the wealth scale, then the richest ones will basically have game-breaking wealth.

The real reason I want that, though, is because while I utterly love crafting per see, I utterly hate the commerce part that is often shoehorned into it. And devs tend to only make good crafting systems that don’t tie into buying and selling to other players when the game doesn’t even have a player-driven economy. So, since I want deep, meaningful crafting without ever needing to sell or buy from another player, I would really prefer if players weren’t even able to trade with each other.

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Ashfyn Ninegold

The economic sim for some is their entire interest in MMOs.

I am totally with you, though. There are actual economic sim games for those desirous of obscene fake wealth.

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atlasraven

1 v1 Faction pvp. Either it becomes unbalanced over time (WoW, Rift) or players agree to take turns winning (Eve Online). If it must be done, a 3 faction free for all is more engaging.

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Sorenthaz

For FFXIV I’d like to see PvP deleted and the cosmetics/vanity added to the Gold Saucer or other venues.

PvP in that game is such a sunk cost fallacy that is never going to feel good and all they do is throw more vanity items behind it to try and keep people playing it. It’s a huge waste of developer resources for a very small chunk of the playerbase.

PvP content in that game could instead come in the form of Gold Saucer side activities like possibly a version of Blitz Ball or a “Deathmatch” minigame with toy weapons that’s less serious. Basically, there would be a lot more potential for fun side activities if they axed PvP and put those resources into other side activities that would be more widely pleasing.

At the end of the day serious PvP just has no place in FFXIV and I don’t see why they’re trying to cater to such a small niche. At best maybe a few thousand actually seem to ever participate in PvP based on how long it takes to get into a queue, and only during time sensitive events or right after new stuff is released does anyone really seem to care about it. I heavily doubt that there are many, if any FFXIV players who sub to XIV solely for the PvP content. And yet so many resources with art and design efforts are wasted on the stupid thing.

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Steven Williams

Man, if PvP was replaced with Blitzball I’d be so for it.

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Sean Walsh

I found FFXIX PvP a nice distraction for a little while when there was some gear I wanted, but admit that I didn’t stick with it after getting that gear. Given our incredibly consistent and robust content releases, it seems like they aren’t giving TOO much attention to PvP to the detriment of other things.

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Steven Williams

Here, here.

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Veldara

Mandatory solo quests. I like that story quests can be done solo but I don’t like it when it shatters my party of friends and we have to break off and do an instanced story section by ourselves. Looking at you FF14.

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Lily Cheng

But only YOU are the warrior of light who can save the world….along with 16 million other warriors of light….

I think the main problem really is it just forces you to be out of a party when entering a solo duty, it’d be nice if it just let you go in solo but still be in your party in the background. Similar to how you can be in a WoW Battleground Raid and another Party/Raid at the same time.

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Steven Williams

A good compromise is the existence of harder-than-normal difficulty modes (NG+ already added an easier mode) and the ability to bring your friends with you.

Without solo duties, we wouldn’t have the Nadaam, the Grand Melee (that fight with Raubahn was SICK!) and the fight between Thancred and Ran’jit. They seem to be improving so far, but they only started getting good around the end of Heavensward. The earlier duties should be redone.

…They should really make the Nadaam a repeatable minigame. Like, not the actual event but something with the same mechanics.