Fallout 76 recaps the Wastelanders panel and answers player questions

    
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Bethesda seems awfully keen to point out its recent Wastelanders panel for Fallout 76. So keen, in fact, that it’s recapped the entire panel itself as well as took a moment to answer a number of player questions.

Just in case you missed out on the video footage from before, the recap is pretty comprehensive to the point that you might not need to even watch the video again. It also points out a few features that are coming to Wastelanders’ story, such as the new Settlers and Raiders factions that players can either side up with or play missions for both to experience the entire story. Eventually, players will have to pick a side, though they won’t be utterly locked out of being friendly with the other side, just receive a large reputation boost with their chosen faction.

The recap also points out how dialogue options are opened up thanks to the S.P.E.C.I.A.L. system and how players can recruit NPC allies and get to know them better to the point of making them a romantic partner. There are also “lighter” allies that can protect player C.A.M.P.s and can even give daily missions, though they will need to be tracked down in the world.

The recap then moves on to a short Q&A, confirming a few details such as the fact that nukes can still be launched in Wastelanders (NPCs will don hazmat suits), that the game’s missions can be played with a team, and that balance changes are likely to come post-launch as the devs are making sure balance is focused on making “all regions of Appalachia engaging for characters of all levels in the future.” The Q&A also affirms that combating hacks and exploits remains a top priority, with current tech that allows the devs to address issues without forcing the game into maintenance and upcoming multi-factor authorization coming soon.

The post also provides a calendar of events due to Fallout 76 in the next couple of months, and it also provided the gameplay footage used in the Wastelanders panel without the developers talking all over what’s being seen, which we’ve embedded below.

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McGuffn

Putting on the hazmat suit just spotlights the fact that the hazmat suit will do nothing to protect you when the bomb falls on you.

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losludvig

They could have mastered the technique of “Duck and cover”
https://en.wikipedia.org/wiki/Duck_and_cover

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Fisty

I think it would have been better for immersion if they’d made you definitively pick a side with the faction.

Also, does, “all regions of Appalachia engaging for characters of all levels in the future.” mean they will be doing like an ESO thing where things will scale to level? Or that they mean to make each area will be less boring. The middle levels and areas seemed to need the same care earlier areas and “quests” got.

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McGuffn

it’s level scaling, and hopefully that means level scaling for the loot and xp side of things as well.

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losludvig

It will mean that you can get meaningful loot (and have meaningful encounters) from everywhere, so places like the SW aren’t completely worthless to 50+ players.