Ashes of Creation’s Apocalypse ends its beleaguered early access

    
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Ashes of Creation’s Apocalypse battle royale spin-off is going dark, according to a post on the game’s site last night.

“On Tuesday, March 10, 2020 at 11:00 a.m. PDT, the Battle Royale servers for Ashes of Creation Apocalypse will be coming offline from Early Access testing. As we look forward to bringing you Alpha One in 2020, we are so grateful to our community for helping us test the crucial action combat and infrastructure systems that will be central to the Ashes of Creation MMORPG. From all of the bug reports to detailed feedback, your input has been instrumental in testing our persistent servers, patching process, and so much more!”

As MMO players will recall, Apocalypse was originally pitched as a quick-start PvP alpha for Ashes but morphed into battle royale to test the MMORPG’s hybrid action combat system last year. Last August, the mode hit Steam for a one-day F2P event whose negative reviews suggested that anger and confusion from MMORPG Kickstarter donors remain. Our own PvP columnist, Sam Kashani, tested the game and found it full of potential. It hit early access in September, and in spite of it apparently being a fun romp, MMORPG players grumpy over perceived betrayal review-bombed it into oblivion, such that it was functionally dead by December.

If you liked it, don’t fret – it’ll be back. “Testing for Castle Siege and Horde Mode [is] still planned for Apocalypse after Alpha One testing for the Ashes of Creation MMORPG,” the studio says. “Once the modes have undergone individual testing over the course of our MMORPG’s development, Apocalypse will be made available again with all modes for players to enjoy. You can expect these testing phases to pick up again after our Alpha One for the MMORPG has been released.” And of course, everything you earned in Apocalypse transfers over to Ashes.

Source: Official site. Thanks, Baroyek!

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Wendigo Runner

Oh. So THIS is how it’s going. LUL

shadanwolf
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shadanwolf

Yes we are supposed to believe slowing core development,focusing on other elements, actually speeds up core development.

Relmharver
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Relmharver

I haven’t been following AoC, so I entirely missed this spin-off. Let me guess, splitting development between AoC and this game was supposed to speed up development of AoC? Seems there’s a lot of that going around.

micedicetwice
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micedicetwice

They were “testing pvp balance”.

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Sorenthaz

Oh so Castle Siege is coming AFTER Alpha One now? Interesting. Wonder if that means Alpha 1’s coming before summer.

Also that’s probably for the best that they’re pulling it, then. They basically got about as much extra money as they were going to get out of it, and trying to push people to keep jumping in for time limited cosmetics while Castle Siege is (apparently?) some time away would’ve been a real good way to turn folks off. Plus it means that when they do bring it back to Steam, they can wipe the slate clean on the reviews and Castle Siege will be at the forefront of it rather than the BR mode which obviously got a lot of flak from people for multiple (some valid, others not so valid) reasons.

Also helps put across the image that they’re focusing everything on getting alpha one ready for testing before dabbling in testing other bits and bobs.

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losludvig

At this moment PUBG is the 7th best selling game on steam despite having a reviews rating of 51% recent, 52% overall positivity. I’m not sure just how much steam reviews actually do. On top of that, this game launched well after steam got the “off-topic” anti-review bombing tech.
The game might have been good, but with PUBG, Fortnite and APEX already fighting for people’s attention you have to be much more than just “good” to stay afloat in that genre

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Sorenthaz

Also it didn’t really grab much attention to folks who weren’t in the know about Ashes of Creation ahead of time. Shroud played it for a short bit which maybe helped a little bit didn’t last too long.

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cursedseishi

Reviews always play a part…

PUBG has a massive amount of name recognition, and the mixed scoring you’re seeing for it now isn’t indicative exactly of reception then. Once competition in the field starting appearing, PUBG’s standing started going down… but by then it still had enough of a base where its a major name still.

Apocalypse is likely different. It doesn’t have a major name to it, the studio didn’t exactly blow the marketing budget getting it out there, and while there might have been some big names touching on it a little? From day one just about the game was hit with negativity, and releasing into ‘negative’ reviews most definitely impact perception. It’s why no studio wants a game to come out weak at release, why games might have embargoes up until release date or even after–or jumping media here, why some movies simply don’t have a screening for critics to watch.

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Sorenthaz

Kinda sucks because Apocalypse actually would probably feel good for folks who liked early Realm Royale but got burned by HiRez being HiRez.

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Armsbend

Translation: I guess we have to make this goddamned game we said we would now. Is anyone still there?

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Crowe

That is… actually pretty funny.

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G I G A B E A R

I’m afraid it’ll be too late for that. This needed to be done 15+ months ago. Instead Mr. Shagrift purged a bunch of us who told him this was a huge mistake.

Well, we’re all vindicated, if still banned. He’ll see though. The BR may be gone, but the damage it did is terminal.