The MOP Up: Fortnite’s players are spending more money than ever

Why are you supporting this?

Don’t think that the Fortnite craze has settled down quite yet. According to a new survey, player spending in the game is higher than it’s ever been, with the average player dropping over a hundred bucks on the game this year alone.

This comes from Lendedu, which took a survey of 1,000 Fortnite gamers to see how their spending habits have changed over the past two years. Around 77% of those polled said that they spent money on the game, with a 21% increase in purchases from 2018.

And this is just the beginning of the rest of the news! Read on for a roundup of other smaller MMO news stories and videos from this past week in this edition of The MOP Up (and if you don’t see a news story that we should have covered, drop us a tip)!

New World posted a “personality test” to see where you fall among the game’s three factions.

It’s the fourth anniversary for Nine Dragons, and you can claim a free gift box when you log into the game. Thanks Panagiotis!

“A Hearthstone Battlegrounds update is planned for Mar. 5 that removes Tirion Fordring, adds Queen Wagtoggle back into the Hero pool, and resolves a few other issues,” said Blizzard.

“This week kicks off Joker Madness, where we are greatly increasing both the drop rate and the number of Joker Tickets dropped from opposed missions for the month of March. We are also moving all of the shotgun stats that have been tested into all districts,” said APB Reloaded.

If you’re late with your rental storage fees in Prosperous Universe, there will be hell to pay.

Funcom’s co-op Conan Chop Chop got an interview in which the team said that it’ll be fun no matter how you approach it: “We’ve put a lot of effort into the random nature of how the world plays out each round you play and how you can combine weapons, charms and play style to have an interesting experience every time you play whether it’s on your own or with your friends.”

Kakao Games is investing $20 million in three studios: Second Dive, Ocean Drive Studio, and Pathfinder8. Second Drive is creating an “open world action RPG” while Pathfinder8 is making a sequel to its Kaiser mobile MMO.

More pictures and more development information was posted for Starbase fans. Among the notes is the fact that Hauling Hauls now allow for group instances.

A Pokemon Go raid was cancelled because Niantic was using map data from World War 2 that was… slightly… out of date.

Wakfu is giving you even more areas to color on your character. Get them crayons out!

The Battle for the Conqueror’s City is on in Conqueror’s Blade:

The Reds are coming to World of Warships Legends:

The MMO industry pumps out more and more news every year – no site could possibly cover everything. That’s why we gather together all the extras every week in The MOP Up, our a weekly compilation of MMO info we don’t want lost in the cracks of time. Send us your news bits through our tips line!

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Benjamin Sinnamon

That $102 figure comes from “in total” spending on the game. Of that $102, 58% was spent during the last 12 months (which comes out to ~$5/month).

Hilarious paragraph: “Interestingly, 35% Fortnite spenders from the 2020 survey admitted they were unaware that in-game purchases did not give them an advantage over other players. That percentage was only 20% in the 2018 study.”

The Weeb formerly known as Sray
The Weeb formerly known as Sray

I find that $100 per year spent by the average player rather interesting because it shows the difference between perception of F2P games, and reality.

When you break down that it’s just over $8 a month from the average “whale”, which is extremely different from the perception that these games are seeing almost all of their income from a exceedingly small group of mega-spenders (also generally, and falsely, perceived be a bunch of children going wild with their parents’ credit cards). While there’s no questioning that there are mega-spenders out there dropping hundreds of dollars per day, they generally are a very small portion of the paying customer base, and most F2P games could actually move along fine without them. Most of the income is actually coming from teens and adults spending a moderate amount on a regular basis.

As more F2P (and P2P) games embrace a “cosmetics only” cash shop policies, I think we’re going to see fewer and fewer mega-spenders, and a wider base of paying players in these games: more players spending moderate amounts on a semi-regular basis looks like it’s far more profitable than a small number dropping tons everyday.

Kickstarter Donor

Re: Fortnite Spending, come credit card statement time there are going to be a lot of very irate parents lol

Dankey Kang

There is no justice in this world.


Wouldn’t say Fortnite’s settled down but it is definitely quieter for the time being after all the crazy stuff they’ve already done. Guessing they’ll try to do other stuff in the future to draw more attention but at least for now it looks like the game already hit its peak and has been winding down.

James Crow

as every game.
you can reach the peak but then its all about saving good numbers.

the good thing about fortnite is that they can really use the models to add new modes and its be like a new game.

i think if they would make a mode with no building they could bring more peoples to the game, hell they could easily make arena heroes shooter cuz they already have the characters system in STW.
so its all depending about what epic want to do next, i can see fortnite as a franchise with other modes then just a battleroyal game.

i really like STW for example but they really need to some system improvement, STW is like Warframe but with afull ideas :D


STW really needs to just be revamped into something that is actually set up for success. It was such a clustertruck of mobile systems and time-gated progression on top of gacha mechanics that can be worked around by lots of grinding.

It had elements of a fun game but they just bogged it down with too many different systems (several of them mobile-oriented) that made it needlessly convoluted.

James Crow


I think some systems in Warframe would be good as revamp for STW.

Those are my ideas:

Gear and characters:
leveling by using.

User levels:
Can stay as it is, just exp for playing.

Power lv:
need to be based on your gear and characters levels and not those survivers thing.

Map & Missions:
Add Filters by missions and zone types.
Add matchmaking for:
Main mission
Map missions /zones

The collection book can be just auto when you got new item/character.

Beside that the game can stay as it is.
The gameplay is good and the crafting collection system is nice.