Minecraftian sandbox MMO Hegemony launched, hit a snag, and delayed even more

    
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After its initial two-week delay, the sandbox MMORPG Hegemony went live this weekend, though not without issues such as instance crashing and database overloading, and while the devs fought to battle against the problems, one was ultimately deemed too challenging to do while the game was live, and so there will be another delay.

The issue is the saving of objectives, which are explained as task containers that award players with quest states when they complete tasks. While testing saw the system that saved objectives work with 200 people, the game’s launch saw 2,000, which overloaded the database. As a result, the devs have elected to shut Hegemony down once again and delay launch until Saturday, March 28th. Items, bank inventories, and skills will not be reset, though quests and ranks will be as a result of the fix.

So what’s next for the game? According to an earlier forum post, players can expect additional servers as needed, the ability to claim land after two weeks in order for new players to acquire the relevant social ranks needed to join in, additional quests and rank-up quests, and continued bug squashing.

As for how updates will work, the lead dev Hegemon promises that servers are restarted one at a time and players are moved to updated servers, which should allow the team to deploy updates and bug fixes without interrupting the player experience. Speaking of networking and servers, there was also a recent dev blog that outlined how Hegemony has built its network around the limitations of Minecraft, which should be an interesting read for the armchair developer.

If this is your first time hearing about Hegemony, it’s a “classic” sandbox MMORPG built on the bones of Minecraft. As mentioned earlier, it was due to arrive in the middle of February but had to delay its launch since two of its three-member team fell ill.

sources: official forums (1, 2, 3), Reddit, cheers LosLudvig and Ian!

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Rodrigo Dias Costa

I have to say, I was not expecting this kind of quality from basically a modded Minecraft server. Also not being a fan of Minecraft, I’m surprised I’m wanting to play this when it finally launches.

I hope everything goes well to them.

Magneticfish999
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Magneticfish999

This is worth the wait. The devs were working very hard to try and fix all the issues, but they needed to sleep eventually. It is better for them to wait than to release a server with some unappealing bugs.

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Rni

MMORPG Lovers

The server went live, players were hoarding in to kill the marmots. Me and my friends were rushing to the yeoman rank as soon as possible to buy our own house in Schönsee. Leveling up skills feels very rewarding. There is so much depth in every skill with new crafting recipes, tools and new locations to explore. It was absolutely a blast to play.

I’m hoping that the hard work the dev team puts in will be repaid, as I felt joy when I was playing Hegemony. And at first I did not expect anything near this type of quality through minecraft.

Looking forward to play at the 28th of March.

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Flamey McFlamefist

A side of some bugs, I really had a blast at launch and was immediately hooked on the game. They have a great product and they really want to get it right to give the players a great experience. The devs are working really hard and are keeping us up-to-date, no secrets at all and that’s a rare thing nowadays. It’s really worth the wait, since this is the game I was waiting unknowingly for my whole life.

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MSGNinja

I’m waiting patiently for them to fully work on the game. I understand their problem since they haven’t test it out on over thousand of players login at the same time. I know the devs are working extremely hard on it and fixing the problem as soon as possible. It’s really worth the wait.

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GoogleChrome

I’d rather wait patiently for a fully working game than have a broken one. The wait will be more than worth it I believe.

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VikalhT

Yeah it sucks that the game is delayed again no doubt, but I know the devs work really hard on this and I’ll always carry the same sentiment. I’d rather have a delayed product that I can actually enjoy then sifting through a buggy one in which I find issues all the time and get angry. More power to the devs to take as long as they need, personally I wouldn’t mind it if they took an even longer time to make sure it comes out nice and shiny.

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silverlock

So I’d have to dig up my Minecraft account to play this? And does it matter if it’s the Java version or the Microsoft version?

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GoogleChrome

I don’t think it does. They have a launcher avaliable for download on their website which is what I used to play for a bit.

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styopa

I am interested in the game (mainly because it was brought up here what, a couple of weeks ago) but “While testing saw the system that saved objectives work with 200 people, the game’s launch saw 2,000, which overloaded the database. ..” 2000 seems a pretty low bar to be seeing database failures?

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losludvig

The issues that show up testing 200 people playing have nothing on the issues when 2000 are playing. Any game jumping x10 in concurrent users will suffer, and this isn’t AAA with a big publisher backing them, but a couple of people who’ve been doing this part time till now.
Within 1 minute of the servers going live, the main dev went “I think we severely underpurchased servers” in discord, so I don’t think they expected this much attention at all.
I played a couple of hours before it got shut down and the game seems solid (bugs not withstanding). If you at any time enjoyed playing runescape, I would keep an eye out for it

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Tom316

It seems interesting to me and I will give it a shot. This just goes to show you really need to have a solid open beta period and then whatever number you get from that take it and shoot way higher or be prepared to scale up fast.

Granted database reading / writing is a field that most people and most programmers have very little know how in. Its one of those things that when you find good people that understand the proper way to use a database that you don’t let them people go. Sounds like they did not fully understand the ins and outs of using a database(s) in a scaling way.

Here is to hoping they can sort the issues out and not just try and throw more hardware at it like a lot of devs try to do. (That only gets you so far)

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losludvig

You should read the “dev blog” link in this article, it’s pretty interesting how they’re trying to solve making a giant mmo within the boundaries of minecraft. They mention specifically that throwing hardware at the problem does prety much nothing due to how minecraft is made, and this might be why the issues they have warrant such a long delay