The Daily Grind: What are you hoping for out of Guild Wars 2’s Cantha-ish expansion?

    
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I try not to get excessively overhyped about things in MMOs, especially things probably a year and a half or more away, but I can’t help it this time: The idea that we’re getting a slice of Guild Wars 1’s Factions campaign in Guild Wars 2 literally had me screaming happy profanities in MOP’s writer chat yesterday. Not only was ArenaNet finally announcing an expansion – something many of us believed the game and its depressed playerbase desperately needed – but that expansion is rather plainly set in Cantha, or at least part of Cantha, a chunk of the Guild Wars franchise map near and dear to my heart. ArenaNet couldn’t have announced something more like what I want if it’d tried.

The teaser pic in yesterday’s sly announcement post looks like Shing Jea, the starter island for that original campaign, and indeed the words “Shing Jea” appear in the website code too. I can’t help but wonder what beyond the island we might be getting. New classes? Wouldn’t you love to see Ritualists? (We already have something akin to the Assassin, of course!) What about playable Tengu, something long-wanted by the GW2 vets? Honestly, I’d be happy with new elites and new maps, but I assume ArenaNet is cooking up something big on the scale of mounts too. But what?

What are you hoping for out of Guild Wars 2’s Cantha-ish expansion?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Rachel Hutchings

For me to remember my log in details would be great! Mabey an easier way to reset my password too because if I can’t remember that I definitely can’t remember my characters names 🤣🤣🤣🤣🤣🤣

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Snacky

I am beyond excited about the Cantha expansion!

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Natalyia

So, we have an expansion, the (apparent) departure of the game director who wasn’t jazzed about expansions, the refocusing of the company onto GW2 and a new Living World “Saga”.

Living World seasons have (after they moved on from the “change the open world” idea for Season 1) set up the next expansion. Season 2 set up Heart of Thorns, and Season 3 set up Path of Fire. They were the “what happened between” the major story shifts. Season 4 didn’t do that. Season 4 felt a lot like a finale.

Spoilers for Season 4
Aurene becomes the Prismatic Eldar Dragon, brings balance to Tyria without the cycles of devastation the OG Eldar Dragons brought to the world, the Champion has prevailed, and Tyria is saved.

What it didn’t do – not even a little bit – is set up the “next thing”. At the time I felt it was a little odd, but given the news since then, it really feels like -as a company – they intended to put a bow on GW2 and move on to something else. NCSoft apparently objected and now the studio is on a different tack, with those who aren’t excited by that plan departing.

Which means the Icebrood Saga exists to do what Season 4 didn’t do – set up the next expansion, which we now know to be Cantha. Jormag has told us there are other threats, and that we’ll need her aid to face them. Trust it or not (I don’t) it doesn’t have to be lying about other threats. We’ve got one lurking in the oceans to the south, and Cantha is, after all, the “Empire of the Dragon”.

Cantha has a history with intelligent “Saltspray Dragons” as allies. If Glint was a scion of Kralkatorik, then perhaps Kuunavang, Albax and their ilk (and any others who survived Shiro’s Jade Wind) were likewise scions of the SeaDragon – saved by the ancient Canthans or some other agency.

So I’m now thinking that Icebrood Saga is leading to the reveal of the Deep Sea Dragon, and thence to Cantha.

Once there, I’m looking forward to seeing those amazing environments in the newer game, and attempting to convince the (legendarily) isolationist and bureaucratic Imperial Ministries to co-operate with the (also legendarily intractable) Kurzaks and Luxons to work together to help deal with the situation.

In terms of mechanics, I’m going to guess an undersea mount, and new elite specs (Ritualist for Revenant maybe?) And Canthan Masteries around the various cultures.

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Axetwin .

I keep seeing this and I don’t understand it. Why would Rev be given the Ritualist spec? They already have a spec that lets them summon stationary spirits in the form of Renegade. Adding a second class that does the same thing would feel redundant, especially since Renegade was added in PoF.

miol
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miol

I hope you ‘ll be able to use their lockboxes, as you always keep getting them, as toilet paper!

In Cantha there will be also an epidemic, where also 1% of people are hoarding 90% of tp’s stock, but Canthians will invent and distribute free magic potions, that turn those gambleboxes into something people are actually in need!

;P

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McGuffn

If you’re going to do a new race that almost certainly means new voiceovers, including potentially for leveling content and all other content currently in the game.

I have no faith they will do that. There are ways around that however.

What the game needs is a rethink on its content and the ways it delivers it. I have absolutely no desire to play through “new” events that are 90% the same as every other event in the game. the other 10% being a new visual model for the enemy mobs.

Give us something new.

miol
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miol

If you’re going to do a new race that almost certainly means new voiceovers, including potentially for leveling content and all other content currently in the game.

When you start(ed?) as a Death Knight or as a Panda, you also just skip any older content in WoW, why shouldn’t Anet be allowed to do the same?!

But it does mean 20% more protagonist-voice-over-costs for any future content!
Or only +10%, if Tengu are also like classic dwarves with no gender dismorphia at all!

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Schmidt.Capela

I don’t really care at this point. Without making raiding completely optional — as in, make every bit of story content, and every reward, that is currently exclusive to raids also available for smaller groups and/or solo players, now and going forward — I won’t spend even a single cent more in the game.

Caveat: I don’t consider the outdoor group encounters that the game had at launch to be raids. I utterly hate raids; I loved those outdoor encounters (though I would have liked them more if it wasn’t such a pain in the ass to find the ones currently happening, and get there; disabling the closest waypoint to ongoing outdoor events certainly was among the worst ideas of the original team).

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TomTurtle

At the bare minimum I expect the beautiful landscapes of Cantha and new elite specs. I also expect some kind of new monetizable feature similar to how gliders and mounts made them money. It wouldn’t necessarily have to be about traversal either.

Two things I’d love to see the game add are proper personal housing and polymock. If I had to choose between the two, I’d definitely pick housing. Polymock at this point is kind of a murky idea with how a great number of miniatures are from the gem store alone rather than being achievable in appropriate gameplay.

I would also potentially welcome other new features to the game that change things up. Expansions tend to be better suited to upsetting the status quo, something that GW2 could really use lately with how stale its release format has gotten.

I don’t think I’d ever expect anything of the sort, but it’d be nice to see some kind of change that enables some semblance of emergent gameplay akin to what sandbox MMOs offer.

Or going with something more traditional, how about they improve their event design to make it somewhat closer to their launch goal of being dynamic. They always add new events, but they haven’t done much to the base design of that system.

And now if we’re really aiming for the stars, how about some serious engine optimization.

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Greaterdivinity

Cantha means nothing to me but I hope if it is Cantha it’s rad for fans.

I mostly want a lot more open world stuff to do, but gimme a fairly standard expansion (new continent/areas, new class/elite specs, new features etc.) and I’ll be pleased as punch.

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Toy Clown

There was a list of things that drove me away from GW2 overtime. The largest was how convoluted and difficult they made some of the main story quest solo fights. The fight in particular I remember was from Heart of Thorns and it was an excruciating hour and a half of torment on my hands. I was never able to move other characters past that point.

I quit the next day when I was unable to use my hands for much, but was excited about Path of Fire and returned, only to leave when the same thing happened again, never finishing the expansion. The Luxon side of Cantha was my favorite through the years I enjoyed the GW franchise, but wow… remembering the pain from that fight, I’m not sure I’ll bother, as much as I want to revel in the story again.

Tizmah
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Tizmah

Combat in general in GW2 is quite a random mess a lot of the time. Every boss fight I literally get knocked down 5 or 6 times, no matter how much dodging or buffs I try to have.

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BalsBigBrother

Not in a position to play GW2 so kind of hard for me personally to be excited.

That said I do hope that folks that are get a good and fun experience from whatever this turn out to be.