New World’s director envisions an open world game where PvP and PvE players complement each other

    
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New World game director Scot Lane has checked in recently with an update from the game’s alpha in a new letter to the community which offers another look at just what the devs at Amazon Game Studios are attempting to accomplish with the title. In short, the devs are looking to mesh the seemingly disparate elements of sandbox and guided MMO gameplay, in an open world where PvP and PvE players coexist and even help one another out through their preferred playstyle.

Lane hopes to do this with a number of different systems working in concert like factions, crafting, town projects, town progression, war, corrupted breaches, influence, missions, and the upcoming addition of invasions. According to the letter, things like town progression, faction missions, and quests are giving PvE players things to do, while PvP players control space and earn higher tier rewards. These different systems are, reportedly, already helping to strike a PvPvE balance. In fact, players have already hit max level by exercising their options; the first max level player only completed 38 missions, while the second max level player completed over 700.

New features are in the works to further improve PvP gameplay, such as improved time to kill, coin rewards, refined PvP damage scaling which should be in the next update, and re-balancing of equipment. PvE players should soon see quest goals stay closer to home. And bridging the gap between the two are upcoming Influence War PvP missions, which the devs hope will coax PvE players into PvP along with the promise of higher tier rewards.

What will not be coming back is full loot open world PvP. “I’ve seen the discussions and want to be transparent and clear,” reads the letter. “The vision is a world where PvP and PvE players can coexist and complement each other, which could not be achieved with full loot open world PvP.” This reaffirmation of New World’s stance seems to counteract Lane’s remarks made during an interview, though the letter also effectively elaborates on the overall vision for the game mentioned in that same interview.

As for the alpha itself, new bugs and design opportunities are being found by the players and the devs, and there’s at lest one more content update due to New World before it moves into closed beta, which promises the addition of magic, more quests, and Corrupted Invasions. Timing on when this all arrives wasn’t provided.

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FormlessOne

He can “envision” what he likes, but the result has been an all-too-apparent failure from which they’re hoping to salvage something.

This, though, is just plain hubris. “Sure, players hate it when we make PvE players second-class citizens by gating high-end gear & abilities behind a PvP playwall, but this is Amazon – we can make it work!”

Their alpha became unplayable in short order, and it’s one of the prettiest games I’ve ever had to abandon – not just because of the rampant ganking, but also because of the “if you don’t like it, tough – you’re welcome to leave” attitude of the game team. Now that folks are leaving, they’re all, “…maybe we should rethink this a bit,” only to arrive at this stupidity?

Yeah. That game’s DOA, and it’s as much a problem of the people behind the game as that of the game’s mechanics.

Raleigh-St-Clair
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Raleigh-St-Clair

It’s WAY too late in development for them to be still stumbling over what they think the game can be… and still come out on time with a coherent game. This one has EPIC CAR CRASH written all over it.

Vaeris
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Vaeris

Shaking my head. The great thing about having played these games for 24 years now is the knowledge of seeing stuff that won’t work well and avoiding it. I can’t count how many times I’ve seen the “sucker PvE players into PvP by gating high end content behind it” angle. The only thing you do is piss PvE players off and they leave. I’ve not seen a single game where the bulk of PvE players went “Gee whiz this PvP thing is great now that high tier rewards are locked behind it!”

Hey, go ahead and try. It’s your money and time. I’m just wondering how many times are people going to fund this angle just to watch it fail. But hey, nie moje małpy, nie mój cyrk (not my monkeys, not my circus).

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Matt Comstock

Cautiously optimistic that they can succeed in their endeavor to have PvE and PvP complement each other. I appreciated the letter to the community, and it appears good things are in the works for launch.

kjempff
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kjempff

Everything sounded good up until this sentence

which the devs hope will coax PvE players into PvP along with the promise of higher tier rewards.

Is this the correct interpretation of what the developer said and wants? It sound too stupid to be correct. For all the the effort they put into convincing pve players that this is a game for them, a sentence like this destroy all that by putting pve players as exactly what they don’t want to be:
– second class citicens
– content for pvp players

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imayb1

This is where my brain went, too: “Sure, sign me up to be a second-class citizen in your ‘PvP winners’ game!” No thanks.

0EC0D3
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0EC0D3

Why does everyone think that players are pigeons, and need to be stored in specific holes?

That there are PvP or PvE players.

That you like PlayStation or Xbox.

That you either like football or soccer…

It’s dumb.

I, like the quiet majority, enjoy both PvP AND PvE.

Shocking as that may sound.

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HawkeWar

I’ll be laughing my ass off from the safe confines of FFXIV

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Aiun Tanks

Ahh, yes. That wonderful symbiosis where PVPers get sheep to feed upon to make themselves feel good and get buffs/benefits provided by PVE players, and from PVPers, the PVE’ers get… uh. Hm.
They get… uhhhhhhh. A feeling of excitement from danger that PVE doesn’t normally provide?

Yeah… that’s exactly what PVE’ers want. Good job with the insight, devs. You really know the audience. *slow clap*

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Arktouros

It’s really fascinating to see people draw and make conclusions that have no basis on any factual reality revealing their biases underneath.

There’s no non-consensual PvP in the game anymore. They even re-iterated it for the purposes of this article. There’s no feeding anyone to anyone nor any elevated senses of danger.

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Aiun Tanks

Where did I say there was non-consensual PVP?

People who don’t normally PVP or who aren’t good at it are being coerced into doing the thing they don’t like and/or aren’t good at for the sake of the higher-tier rewards. That absolutely makes them fodder for the PVPers to prey on.

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Arktouros

Saying things like being fed like sheep or an elevated sense of danger implies you have to PvP. You don’t, it was removed from the game and is now entirely optional.

I also probably wouldn’t make the assumption that because PvP missions give higher tier rewards than PvE missions that they’re the only way to acquire gear.

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EmberStar

No, a PVE player don’t have to PVP. They could, theoretically, just forego the entire endgame that’s gated behind it, and all the rewards, powers and upgrades that will undoubtedly go with it. So sure, it’s “totally” optional, as long as said PVE player is happy spending their time in a game that *blatantly* considers them to be second class players.

Or they could, you know, go play a game that doesn’t treat them like peasants and respects their time and interests as having *actual* value.

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warroth weill

Why do you need the best stuff if you dont pvp??

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imayb1

It doesn’t matter whether you NEED the best stuff. You can PvP without the best stuff too. What matters that you have no non-PvP access to it.

Now, if PvE had access to certain best stuff that PvPers didn’t, then there’s some parity. As it stands, there’s a built-in bias against PvErs.

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EmberStar

Because killing monsters more efficiently and/or having access to more impressive / effective powers is fun? Why do PVP’ers need “stuff” at all? They should be fighting each other on a constantly reset, totally level playing field. Such is in games like Fortnite, where everyone starts each match with exactly the same amount of nothing and knowing how to forage for gear without getting ambushed (or the best way to do the ambushing to get gear) is part of the skillset.

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Armsbend

Bethesda is looking ford to New World’s release – they can shed the skin of being the new worst MMORPG developed.

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TJ French

I’ll be surprised if this have actually gets released. They’ve cancelled or put on hold every other game they showed off. This looks like another disaster ready to happen.

I really had hope for them. This is very sad.