
Just in case you’re among those who are opining that MMORPGs are too easy and not hardcore enough, there’s another incoming title to serve your totally not-niche and absolutely correct tastes. It’s called High Treason, and it styles itself as a low-fantasy PvP MMO where players can complete quests, loot towns, caves, and dungeons, and, of course, hunt down one another. Gameplay can be performed solo or in groups, as one would expect.
One of High Treason’s unique bullet points is its item progression system, which requires specific tasks to be carried out in order to refine a given item. For example, some weapons may be bloodthirsty and demand kills, while others may need to be sharpened with a grinding stone or polished with a wolf pelt. Skills are tied to weapons as well, with shields having charge and swipe abilities and daggers offering a shadowstep skill as given examples.
Another unique feature of High Treason is an optional hardcore mode, which introduces permadeath to the game. For those who can survive in this mode the longest, there’s a leaderboard to let everyone else know of your accomplishment.
High Treason does not have a release date yet beyond soonâ„¢, but it can be wishlisted on Steam. That is, assuming you’re a bad enough dude to take it on.
I’ve just realized I’d be completely fine with perma-death and PvP if there was a massive looting-pillaging-etc. and any kind of “family” inheritance + rapid progression based on (purchased) eqipment.
Like EVE Online but with expendable humans instead of expendable ships.
Add Anthem / Black Desert quality of character visuals and animations and I’ll play such game forever (and buy tons of cosmetics, of course).
SLAP!
A PvP game with perma death mode? I’ll start making the popcorn. Don’t worry, I’ll go easy on the salt as plenty will be provided by the entertainment.
Hmmm, good luck to those who like these things?
I mean, if it wasn’t in what is definitely a gankbox style game the item progression system could be interesting. Everything else is just aimed at the wannabe virtual criminal/murderer.
Yep just like PvE games give way to a serial killers and animal abusers suppressed feelings of wanting to go on wanton slaughter fests of animals/people/monsters.
The difference is a relative certainty that there’s no sentient being on the other end.
If that wasn’t the case, I would certainly agree. As it is… I’d rather see a lot less combat, and a lot more world. In fact, I don’t mind not having combat as a feature in games if they do other things well.
More relevant would be the other forms of sinister behavior that people exhibit in PvE centric games. To which I would note a fair point, as such behavior certainly exists and needs to be addressed more reliably. Sadly all content has a fair share of jerks, and eventually it will come to a head in a way we shall likely all be displeased with. :(
I am surprised this doesn’t come with a physical cat o’ nine tails in the founders pack, so players can flog themselves if they feel they’re not preforming right while playing this game… >.<
What is it with the mockery of people that like a different kind of game than you?
No, it’s an observation of a type of game style that appears to lend it’s to self-masochism IMO. As I find other game styles, even those of different kinds from what I play, more wholesome. Nor does anything I say about it will stop those from playing it and/or enjoying it…
Or this an exercise of taking issue with people who have a different opinion to yours? This cuts both ways. Non?
It’s treason then.
oh ho ho! Never heard of and look forward to this one :) Thanks massivelyop :)
Did i just read permadeath? :D