Blizzard’s Steve Danuser talks about the story development in World of Warcraft: Battle for Azeroth

    
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Mean elf.

Very few people are trying to defend the story of World of Warcraft: Battle for Azeroth at this point, with one of the more common accusations leveled at the story being that it is functionally identical in many parts to the path of Garrosh Hellscream as Warchief pasted onto Sylvanas Windrunner despite her having to act wildly out of character to hit plot points. According to a new interview with lead narrative designer Steve Danuser, however, this was all intentional. The idea was to start off with the two having a very similar arc, but then explore the nuance in the differences between them!

You can make your own evaluations about how well that works.

Danuser also discounts any talk about updating the stories for older zones at this point, claiming that the team is happier letting the stories exist as slivers of their time instead of trying to address timeline issues. He also explains that the goal for Shadowlands is to tell a single overarching story with stronger connective tissue than some of the individual moments in Battle for Azeroth. You can read through the full interview if you want a wider perspective on the plans and future developments for WoW in the narrative department, although if you are not on the “defend the story in this expansion” wagon it might leave you a touch enraged.

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Pepperzine
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Pepperzine

Lol

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Armsbend

I’d like to go ahead submit Pepper’s post to be pinned to this article.

Bree Royce
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Bree Royce

Granted. :P

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stormheim

You won it today, Dear Sir / Madam.
lmao.

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Bruno Brito

however, this was all intentional.

Ugh. Enough of this “we planned it all” crap.

Grimalkin
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Grimalkin

That guy is hilarious, and for all the wrong reasons.

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rosieposie

Well, that was infuriating. This guy has been in his job for way too long. The over inflated sense of importance and seriousness he apparently feels about the Warcraft story is completely at odds with how it comes off to the actual audiences. It seems to me that the writing team at Blizzard are a pretentious bunch of wankers, getting high on their own farts and congratulating one another on a job well done.

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Utakata

That source was a long noodley read. Not sure it was saying all too much. >.<

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Eamil

What gets me is that the story of Garrosh was dumb the first time they did it!

hurbster
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hurbster

It’s easy.

‘Sylvanus wins – lol’

There ya go.

And ‘buy the book – get some free nuance !’.

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Danny Smith

Rolled my eyes so hard at some of that story bunkum the doctors aren’t sure if i will recover.

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Dobablo

MMOs [clap] cannot [clap] do [clap] nuance.

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Nate Woodard

WoW’s story is terrible on a good day and absolute regurgitated trash all throughout BAFFLE. Yes. Baffle is the world I will use from now on to remember the blunders they committed with their most recent expansion. Same ole EA/Blizz though. Design something fun, rip it away, “It’s for the plot guys! Guys?! No seriously, we are the King of MMOs! Come back here!! Mom! They all left me. What do I do now? Oh! I know! Make another one!”

Honestly, I can’t even begin to think what they would have to do to get me to come back. I’m not even sure a WoW 2 would really entice me at the present.

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Zora

All in a day’s work, way too soon to admit they dun goofed even for the standards of days past… halfway through the next pack more like it, as was the case with Ghostcrawlers’ ramblings on actual system designs post-cataclysm.

With the caveat that now at that time in the future the current team might well have already forgotten what they did or why, possibly due to more rapid turnovers on personnel and a lot of outsourcing involved.

Where’s that old video about Money for Nothing by Dire Straits again…