New World’s latest video dev diary covers weapons and specializations

Let's talk about real-time action combat purity tests.

    
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New World’s latest video dev diary covers weapons and specializations

If you’re eagerly looking forward to New World, you will want to watch the video below. Then you will hear the first words spoken in the video by Lead UX Designer Dan Henuber and you will probably pause for a moment, not sure whether you heard it quite right. But you did. As transcribed directly from the video:

“New World is an MMO, but unlike MMOs, our combat system is 100% real-time action combat.”

At that moment, several MMOs with action combat will look at the camera as if they were in The Office. You are invited to join them.

The video itself does go into some additional detail about the game’s combat system, showing off the ways that the different weapons work and how the weapon-based specialization works as a whole. But if you know a fair bit about MMOs on a whole and the genre’s history, there are… well, certain quotes that stand out as requiring a very thin reference pool to make any amount of sense. Still, you can watch the video for yourself just below.

Source: YouTube

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FormlessOne

Well, they’re hosed. This is a game in search of an audience – their original premise crashed and burned, so they’re hoping to take the pieces and reassemble a new, serviceable MMO out of what’s left.

The almost patronizing tone of the video is appalling, and reflective of the hubris demonstrated by the team.

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kjempff

100% real time combat…as opposed to? Turn based ? All mmos that are not turn based are 100% real time combat!

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Kanbe

Reading the article and comments make me want to watch the video for laughs but I’m afraid my brain may melt if I do.

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Hikari Kenzaki

It may just.

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Buddy Barlow

They took magic back out of the game, this game is so unfinished with 2 months left… id be scared to preorder this game.

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Dankey Kang

Action combat means nothing if the content is crap. We need a game that is the whole package.

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Utakata

…from my personal anecdote, I would be better at this game than I am at WoW in combat. But beyond that, the rest of the video is meaningless…much of which is tooting features that have been done in other MMO’s before.

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Dankey Kang

I think the real draw here is the “dark souls combat”. Even if the combat was exactly the same as DS though, unless there are (giant) monsters, dungeons and other exciting encounters to tackle with friends it will be utterly pointless. BDO is a perfect example of a great combat system squandered on a bad game.

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flying_dutchman

I don’t think BDO was a bad game exactly. It just seems to be a bunch of different systems that have little to do with each other someone slapped together into a game. Reminds me a GW2 like that.

There’s no overarching purpose to any of it’s systems. They’re all individually pretty decent but make no real since when stuck together.

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Lateris

So can I make load outs per weapon, level each weapon out, and eventually master every weapon in the game, and change the load out on the fly? APAC will love this game.

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Hikari Kenzaki

So, the first time I read the article, I couldn’t finish the video. I felt my brain cells being burned away.

I made myself watch it all the way through and it seems clear that they have no intention of selling this to anyone who has played an MMO before. Or if they have, it’s been 10-20 years.

Everything they talk about is so basic. Almost condescending to anyone who actually plays video games, ever.

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Arktouros

It’s really weird because they originally marketed/interviewed the game as a survival game basically blown up to massive scale. No one was doing that. Why make a 32 or 64 player server survival game when you could use our Lumberyard/AWS and make a 1000 player survival game instead? From that context it makes a lot of sense cause it’s somewhere not quite a MMO but more than just a small survival game server.

However now that they’ve moved away from that it’s like all the same marketing is there but it no longer has context. There’s no sandbox elements left at this point and it’s veering pretty hard towards themepark MMO territory (quest focused loot drops, random bind on pickup world drops, etc) which all of this kinda marketing just falls flat on. It’s all stuff we’ve seen dozens of times.

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Buddy Barlow

^^^

They added a mega ton of kill/fetch quest.. it’s just straight garbage

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ichi sakari

In our next episode, we’ll take a look at how surprised we were that out of endless customization options almost everyone went for the cookiecutter metabuilds, then we’ll discuss how flashy graphics and and a drum-laden soundtrack can replace a meaningful endgame

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Utakata

…but you made me watch it now so I can hear the drum-laden soundtrack. >.<

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Ironwu

Amazon seems determined to become the laughingstock of the industry and the players. Who is making the decisions regarding their press releases?

Have none of them ever heard of “Planetside”? A first person, real time MMO that came out 17 YEARS ago!

I just don’t get it. Who are they talking to, or think they are talking to?

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Armsbend

Streamers.

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Brazen Bondar

Ummm, we don’t dodge and evade in MMO’s? We don’t plan our sequence of attacks? We don’t have skills that help you master the weapon you’re using?! Seriously…wth?! Uh…TSW allowed you to master all weapons and switch what you wanted to use….

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Leiloni

Most MMO’s have dodge and evade based on stats. Even most action MMO’s you still get hit if you walk sideways and only dodge based on invulnerability frames. I think what they’re trying to say is you literally can just step sideways and avoid an attack, no iframes, and if skilled enough avoid all attacks. Essentially they’re more action than other games and more based on player skill. I understand what they’re saying but to most people who don’t have enough understanding of MMO combat, it probably sounds weird. I’m sure once we can try it it’ll make more sense.

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Vunak

Its nothing revolutionary and its hitbox detection is mediocre at best. I would put it under TERA in terms of combat, TERA flowed very nicely. NW is very clunky and feels super unfinished.

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Pepperzine

You know it’s bad when TSW is being used as a reference.