Warhammer Online rogue server Return of Reckoning WAAAGHs its way to success

    
35
Warhammer Online rogue server Return of Reckoning WAAAGHs its way to success

So let’s talk Warhammer Online for a few minutes, shall we? The cult MMORPG ran for six years from 2008 to 2014, at which point EA Mythic shut it down. However, WAR has seen a strong revival over the past year thanks to the Return of Reckoning rogue server.

Those craving RvR combat in the Warhammer Fantasy universe have been flocking to the server, which has been boasting impressive concurrency numbers north of 3,000 in recent weeks. In fact, earlier this month the team had to upgrade its server hardware “to be able to increase [its] supported player count.”

The team has been pushing out several events (including a double XP weekend and a Return to Nordland live event) and patches. This weekend’s update includes the addition of kill collector quests. It should be noted that if you’re thinking about checking out Return of Reckoning, there is a forum devoted to providing new and returning players with helpful guides to get them into this MMO.

And if you need visual proof of the server’s popularity:

Source: Return of Reckoning. Thanks Kanbe!

No posts to display

newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
flying_dutchman

Rolled up a KotBS last night. Was fun. Got some solid RVR action in.

Reader
Thanos K.

Bright wizzards killed the game. It took months before they nerf their aoe that could wipe a whole raid even when they were out of sight. Also this game introduced public quest system to the genre.

Reader
Aaron Weddle

I think it needed more PVE content to go with PVP content it was heavy on PVP and RVR and infact they used PVP and content replacement so they didn’t have to make content i think that’s just lazy

Reader
Raimo Kangasniemi

There was a lot of PvE content. You didn’t have to do RvR if you didn’t want to – although beyond public quests, the PvE content was mostly soloable.

Reader
Utakata

I think this game might had a better go originally if it wasn’t hyped as a WoW replacement and then rushed out the door. It had a lot of good and interesting elements that should of been allowed to shine out instead.

Reader
Raimo Kangasniemi

Just drives through the fact that even in its unfinished state the game could have been saved instead of being closed down by EA.

And perhaps with this recurrection success Games Workshop will be able/interested/aroused enough to get some company pick up a license to do a modern Warhammer MMO-RVR on computers (and why not consoles) instead of just one on mobiles.

Reader
Eamil

At the very least I’m sure Mark Jacobs would be interested in trying once CU releases and the circumstances are right. I’ve heard him talk about how much he enjoyed working on the IP and with Games Workshop.

Reader
Loopy

Lazy Peon’s recent video has absolutely exploded the population of the server. I play on it occasionally and it’s super fun.

Reader
Hurbster

In HD – faints.

war1.jpg
Reader
Hurbster

Well then…

screenshot_000.jpg
Reader
Jack Kerras

The real treasures here from a design perspective are twofold:

The Tome of Knowledge, which is neat, and it’s basically just achievements but it’s got cool rewards and things; it was one of the first games that really did that up right, and you can see other things picking up on it (WoW, Destiny, et al.), and

Wards.

Wards are one of the best pieces of MMO game design I’ve ever seen, and if game devs don’t study WAR just for that, it’s because they’re fools or ignorant.

It’s like keying, but it sucks in no way, which is precisely what keying for PvE stuff did in the original release (suck, that is, and in many ways). They fixed this the fuck up, and it’s a fabulous execution of an idea which has not yet hit the end of its headroom.

I haven’t seen the system again since, and it’s a shame.

Tizmah
Reader
Tizmah

I remember people hating this game years ago. MMORPG droughts really do wonders.

Reader
Eamil

As a living subscription MMO, it was never finished with the content they had to cut from launch and after launch EA cut the funding for it so hard that they added almost no new content to the game over its lifetime, which is a death sentence for an MMO’s public perception.

As a game you don’t have to pay for, it’s decent fun for what it is, especially if you enjoy PVP, and remains one of very few ways to place yourself in the Warhammer Fantasy world (Vermintide being the other). There was always some value in it, but not enough to justify maintaining a sub.

Reader
Raimo Kangasniemi

Competing with a WoW expansion didn’t do it any favours either.

They should have pushed it back a year, finished the other capitals and other lacking content and EA could still be making a decent amount of money out of it.

Reader
memitim

I checked in on this every now again since the project began but it was only a few months ago I noticed it was pretty much complete, there’s still a few bugs and quests that don’t work etc but the PVP is better than ever with the balance changes the devs have made, speaking of which big shoutout to the devs/GM’s who for no profit whatsoever provide a better service than any live game I’ve ever played, bots and cheaters are banned within an hour of being reported, after getting kicked out of the city recently we all rushed back to turn in our scenario quests and of course some asshats decide to try and block the npc with their mounts….after a couple of minutes of everyone complaining in chat they all found themselves teleported away by a GM! All public talk of corona virus is suspendable or bannable if you are already on a warning, I listen to that shit all day I don’t need to see chat flooded with it when I log on to a game to relax…take note live devs/publishers, this is how you run an MMO.