Camelot Unchained’s latest mini-update is all about incoming testing and Devout classes

    
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Camelot Unchained’s latest mini-update is all about incoming testing and Devout classes

There’s still work being done on Camelot Unchained right now, and it’s the sort of work that requires some devotion. See, one of the major points of focus right now in development is on the Devout classes, with all of the Runes and the majority of the Shapes for these classes being either ready for testing or nearly ready. Once those portions are done, then it’s into the downhill sprint for that particular potion of the game, and if that finishes up ahead of schedule then the team is looking into moving the Spirit Mages up next.

This is a good milestone for eager testers, since almost-daily testing and weekend testing is planned to resume as the Devout classes wrap up. There’s also work being done on the scenario progression and on the new coastal flatlands biome, ability customization, materials in C.U.B.E., channeling technology, and other vital points of development. So you’ll need to wait a little longer to test these things, but it’s a good sign that steady progress is still ongoing.

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Zeneren

Sad that Warhammer online didn’t had that much time in the “oven”
to iron out stuff and add a lot what was planned ;(

On the CU i am patient, bacause game principles in this product are nearly all i wanted from it ;)

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fammy w

I fear by the time CU comes out, the visuals and server tech will be extremely outdated making the game appeal to a very small niche of players.

I try to stay hopeful since I loved DAoC and Warhammer but after so much time and so little information it’s hard for even the most devoted fans to be positive.

Petwussie
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Petwussie

CU is basically dead in the water. Great, they threw out another testing scenario and finally finished off another class trio. It doesn’t change the fact that after seven years of development, they are probably at least five years away from putting out a playable game.

They had to pitch the FS:R side project to get more investment money, and that’s probably gonna flop big time. It doesn’t look like fun at all. And their backers have been flooding them with so many refund requests that they can barely keep up. I really doubt their ability to get the game done before they run out of funding.

Relmharver
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Relmharver

Yeah, I don’t have much hope left for it releasing. Watching these micro-updates is like eating shite with a splinter.

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Armsbend

Mark’s development philosophy was an abject failure.

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Raimo Kangasniemi

This is all just rumour-mongering that has little to no basis in facts.

You don’t know how far they are from launch, how much they have had to refund and how the Ragnarok will do.

Did they score a PR own goal with the way they announced that one? Sure – but it’s should not be exaggerated either by the doormongers that come swarming around all games each time they hit trouble as all games being developed in the public eye eventually do.

Relmharver
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Relmharver

There might not be so many “rumors” floating around if Mark Jacobs wasn’t too chicken to drop the NDA on a game that’s in it’s 7th year of development. And if you don’t like the negativity, how about you provide some evidence to the contrary? Why? Because there isn’t any. Everything we know about the game points to it still being in an early state of development, still working on basic systems rather than any kind of cohesive game. If you know something to the contrary, please enlighten us. Without breaking that NDA, of course.

Petwussie
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Petwussie

Agreed. And we are only left to speculate about the release date because, after seven years of work, CSE is refusing to give any timelines. If the game is going to be ready in the next couple years, they would know and they would have no reason not to say so.

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Raimo Kangasniemi

Timelines get postponed and people complain about that – either companies have to push them back and/or trim them, and get attacked for that, or if they stick to them then they end up forcing out games that are not ready to limelight. And people complain then.

Petwussie
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Petwussie

It’s one thing to postpone a timeline, or give a vague or tentative timeline. It’s a completely different matter when a game is years behind schedule and the developer offers no timeline at all. That’s not a good sign.

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Raimo Kangasniemi

Little good has ever come from allowing testers to ‘report’ – or distort – on the current state of a game in development. NDAs are there for a purpose.

Any reports would be used to attack the game by dishonest people who would claim that this is what the game would be at launch condition – just look at the reactions to every alpha gameplay footage of any MMO ever released to realize this!

You can’t also really complain about NDA and then claim that “everything we know” and go on a speculative claims about its state of development.

The truth is that we don’t know the exact state of the game, or how far it is from a launch in a playable state that won’t be a disappointment.

Everyone who knows in what state WAR came out should be glad that CU is being given the time in development needed for it come out as a game that has staying power.

Petwussie
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Petwussie

Again, this might be reasonable for a game that was four or five years into development. But at year seven, people start to reasonably wonder what is going on.