The Elder Scrolls Online tests adjustments to light and heavy attacks on PTS

    
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The Elder Scrolls Online tests adjustments to light and heavy attacks on PTS

It appears to be almost time for a combat meta shake-up in The Elder Scrolls Online. A forum post has unveiled a new PTS build which introduces some proposed changes to the way light and heavy attacks work in the game.

Previously, light attacks simply hurt things while heavy attacks restored resources. In this new build, light attacks now restore resources, with three consecutive light attacks providing the maximum benefit, while heavy attacks no longer restore resources but dish out more damage the longer the heavy attack button is held. Additionally, light attacks will deal less damage than they used to, and all attacks provide benefits when striking an enemy that is off-balance: light attacks grant five stacks of resource restoration, medium attacks (aka heavy attacks that are only held down a short while) deal more damage, while a fully-charged heavy attack deals more damage and stuns the target like usual.

This adjustment comes in the interest of narrowing the overall skill gap. While the devs believe mastery of weapons should still be something that players learn, they believe that the actions per minute gap between players is too wide. Additionally, the devs want to stop an over-reliance of weaving a single light attack in-between skill button presses, as well as remove the unintuitive mechanic of heavy attacks restoring resources.

Each weapon type provides different benefits, heavy attack damage output, and other adjustments, so players of ESO will want to check out the notes for the specific numbers. As for when these changes will go live, there’s no timeframe yet, as the devs are focused on improving performance to the live game.

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Ashfyn Ninegold

I’ve never liked ESO’s combat. I’ve never been able to put my finger on why, but it just doesn’t feel right. I like combat to make me look forward to the next mob, to try out new combat combinations or skills and ESO just doesn’t. Depending on the class, combat can be tedious, a completely subjective evaluation. But it’s what keeps me from playing more ESO and why I often take long breaks from the game.

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Bruno Brito

AC will still be in this game, and it’ll be more important than ever before.

If heavy attacks are now how you provide burst and dps, it means they’ll get cancelled into hardhitting skills. It will be a shitshow.

I’m starting to get the impression that Zenimax doesn’t know how to fix Animation Canceling, and they’re trying to convince their playerbase to just not bother.

Getting huge vibes of pure incompetence here.

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memitim

This sounds better but I’d still rather see animation canceling gone altogether, the comments about low APM players seem out of touch to me though, I can and do ani-cancel, I just don’t want to…it just isn’t fun in a game like this. It contributes to the combat feeling floaty and I’d rather see combat be more thoughtful and measured, you can’t block whenever you want without delay in Skyrim or Oblivion either so it’s not like it’s a mainstay of the series or anything.

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Vorender

Animation cancelling is the real problem with ESO’s combat. I hope they try to address it.

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Robert Mann

Ah, so now ‘anim-cancel/”weaving”‘ is even more important since you will resource gen with it.

Yeah, they should have just focused on making people consider when to use attacks instead of just cancelling everything to attack, block, and use skills all at the same time. XD

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Kvarin Sunermidst

Makes sense.. Jabs (light attacks) conserve energy while setting up your opponent for the stamina consuming haymaker (heavy attack) that’s really intended to do damage.

How did they even come to the conclusion that heavy attacks should be used to recoup stamina or essentially “rest”?

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squid

While the devs believe mastery of weapons should still be something that players learn

“Mastery of weapons” meaning animation cancelling, in this case.

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Sleepy

Any kind of animation cancelling should be flagged as a bug early on in development. No excuse for it still to exist at this stage.

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squid

It was a huge complaint in the post-launch beta (the year that PC players spent fixing the game before the console release), and Zenimax come right out and said they’d never fix it and to git gud.

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Robert Mann

ZoS gave up on fixing it, since every time they tried people complained about animations preventing actions like blocking.

In short, the idea of pushing people to actually consider what they wanted to do at any given time was dropped for spamming buttons.

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Java Jawa

God I hope this gets rid of animation canceling. That’s my biggest grip about the games combat engine.

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Kvarin Sunermidst

If only the game could have a combat experience like For Honor.

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Izanagi

Unfortunately it doesn’t matter what they change with combat or what new content ESO adds. The game is not functionally playable at a high end without experiencing terrible game performance.

PVP lag is worse than ever, and has been getting worse every “performance improvement” patch ZOS has released.

The desync and ability delay previously only really a problem (and a huge one) in PVP now also affects PVE.

Random Crashing and combat issues, such as hit LoS detection are completely broken.

As for a change, it has to be tested – it’s a positive that they are doing this before the Greymoor PTS, I honestly hope it helps and that this sort of mid patch testing isn’t a one time thing. However it honestly feels like they only did this because they want to avoid the negative backlash around the Greymoor PTS / Release had it come as a surprise then.

Edit: I don’t honestly understand the hostility behind animation cancelling or the complaint that ESO combat doesn’t feel ‘impactful’. For the majority of players who don’t want to play at the high end you don’t have to cancel and by the time players want to move to high end they should understand that ESO’s combat – when it works – is part of the thing which makes it fast paced and unique (and fun).

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The combat doesn’t feel impactful, because if you play melee, it feels like you’re hitting the enemies with inflatable swords.

If you play a caster class, it feels like there is a huge delay between using your skills and they just feel lame and weak, like the electric current a lighter can produce.

And if you use bows, it feels like you’re shooting pencils or straws, it just doesn’t feel right.

The sounds are off, the animations are off, the visual effects are off, it’s just pathetic and I don’t understand how this is still an issue 6 years after the game launched. Obviously they make enough money to be able to polish all aspects of the game, yet all they do is add more story and Crown Store content.

That’s the reason I quit the game. Animation cancellation has nothing to do with it – it’s the piss poor and janky combat.