Camelot Unchained details work on Devout classes, new crafted traps and barricades, and Soul Essence Shards

    
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In spite of a work-from-home policy, the folks at Camelot Unchained have been spectacularly busy. In the end of the month update for March, the Top Tenish is now a Top Thirty-Six that is loaded with a number of update details.

One of the primary development focus points continues to be the new Devout class, with work on a unique cauldron staff and continued design iteration for non-resurrection Runes and Shapes. On the subject of Shapes, which specify the delivery of Runes, the team at City State found that some components will need larger tech improvements and will need to be revisited in the future.

It’s not all Devout classes, though. The update also talks about some unique crafter-made items such as the Scrapwork Trap, which cobbles together a trap out of whatever spare materials they have in their inventory, and some new barricade items that crafters can put together.

Another big-ticket item in the list is concept work on Soul Essence Shards from defeated players. The idea is that these Shards provide a temporary boost to the health, damage, and healing power of the player that picks them up while also representing a demerit of those same stats to the player that was killed. Ideally, this will provide incentive for PvP and avoiding death, but what will likely happen is PvP fights will involve players rushing at one another, slapping each other like angry cats, and then running away with no gained ground.

The update has a large swath of development progress reports, including server improvements, better ragdoll physics, some new CUBE materials, a new Spawn Protection Bubble to hopefully limit spawn camping (yea, sure Jacobs), and a lot more. Again, there’s a Top Thirty-Six. There are also further development discussions in the game’s latest newsletter and a livestream embedded below.

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partiesplayin

Would be interested to know the state of the game since I started following it in 2018 apposed to it’s current state. Doesn’t seem like much progress has been made in 2 years but I have not been following too closely so if anyone who has can speak on the topic I would be interested to know.

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Armsbend

They were hard at work on a different game in secret for months while this one trudged on. The info is on older articles on MOP – but frankly, why bother?

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Dean Greenhoe

Good to know they are doing well and the game marches on. :)

Covynant001
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Covynant001

As always, so very busy, busy, busy, with nary a release date in site.

Yawn.

Relmharver
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Relmharver

Endless updates, minimal progress.

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Raimo Kangasniemi

Because release dates are the Alpha and Omega of game development?

People complain as long as a game doesn’t have one, and after one has been announced, they complain that the game won’t be finished enough for the launch to be successful – just look at New World.

Especially now launch date announcements are pointless. The impact on individual studios, publishers and the market overall can’t be predicted even on relatively modest timespans. “All that is solid melts into air.”

What if half the developers on a game get ill and couple of leading devs die? That may sound morbid, but it’s also a possibility.

Relmharver
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Relmharver

This game was dead in the water long before current circumstances. Years before.

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Raimo Kangasniemi

Just because nameless, faceless people claim something on the web without offering proof, it doesn’t make it true. Funny that.

Relmharver
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Relmharver

That goes both ways. Funny that.

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Raimo Kangasniemi

No it idoesn’t. On one side we have a studio with large staff which is working on a MMO and on the other side we have people who hide their identities claiming that the game is dead and has been for years.

Who to believe? Not a hard choice to make.

Relmharver
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Relmharver

Oh, I know who I believe. I’ve learned. Some people haven’t yet, and will continue to be used by dishonest developers. If you feel comfortable in that role, that’s on you.

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Raimo Kangasniemi

Yes, you believe unsubstantiated rumours. Good for you.

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Doulos

Great job as usual team!
That MacGyver trap is brilliant and hilarious.