Elite Dangerous fully reveals Fleet Carriers, launching in June

    
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Elite Dangerous is finally getting closer to the fleet carriers content that was originally meant to launch last year, with the reveal of the system in Frontier’s latest video.

“Fleet Carriers are massive ships used as a mobile base of operations, offering multiple hanger bays and various services controlled by you, the Commander,” the studio says. “Fleet Carriers can be customised to fit different playstyles by managing a number of onboard services, which the owner can tailor to fit their needs, and the needs of their fellow Commanders. With a 500ly jump range, Fleet Carriers provide new opportunities for expeditions and long-range travel, the ability to reload, refuel and repair for conflicts and campaigns, as well as tools and storage for mining operations far from home… and much, much more!”

Better hoard your coin, though: It’s gonna run your group 5 billion credits. Hardcore players should obviously read through the whole design doc; the launch is expected in June, with PC beta this month in April and a console beta in May.

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PhoenixDfire

Am I going to get one? Probably. I’ll probably spend 7 billion on it. 5 on the Carrier and then the rest on outfitting it and upkeep for at least a couple of years. Going to fly it out into the black and then leave it as a weigh station for explorers to come visit if they need repair. Even then 10 to 14 million credits a week is only an hour of Low Temp Diamond mining. One good haul would pay for a carrier for months.

The only issue I see with it, is the fact people can’t cash in their exploration data at a carrier (which could help with upkeep), that’s a shame because it would mean there would have been a big uptake in exploration. Still, the player trading and secure section trading, which could lead to player owned smuggling or even pirate bases, could open up emergent game play like never before. It’s going to be interesting.

Mind you, we might get players asking for ‘Donations’ just to keep their Carrier’s Going. Anyone want to start a Go Fund Me – Carrier page?

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laelgon

Is there still no way to transfer money between players in-game? These seem like they should be something for a group to work towards, but they’re making them purchased per-player.

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Loopy

As far as i know – no. You can transfer materials but not funds.

juani586
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juani586

> the fleet carriers content that was originally meant to launch last year

Actually it was supposed to launch two years ago.

> It’s gonna run your group 5 billion credits.

Actually this update is missing the group purchase feature Frontier previously advertised.

This update is another reminder that whoever’s in charge of ED development these days severely lacks understanding of both the game and its players. Reaction from players has been overwhelmingly negative and it would take a lot of work by Frontier to turn fleet carriers from the existing shallow reskin of stations into something that meaningfully improved the game. If Frontier ships this update in the current state, it will be dead on arrival just like previous updates CQC, Powerplay, Multicrew etc.

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dreamer

Half-assed, shallow, and stillborn just about sums up everything FDev manage to deliver for this game–if/when they manage to deliver something at all.

As it seems to have always been the case, the initial proposal for carriers was very interesting compared to what we got; different models depending on use, etc.

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3dom

> hanger bays

Hire iq90+ English-speaking editor and/or a technical writer maybe? I’m not even a native English speaker to see this typical amateur error.

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Blake

It was a direct quote from Frontier’s press release, so hope you’re not trying to call out Bree? That said in English the plural of bay is bays.

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dreamer

Hangar.

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3dom

I’ve checked the source, of course – the error is produced by the $40m/year profit company which saves money on literate writers.

In cases like this the quote should be accompanied by a note “the original spelling has been kept”.

juani586
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juani586

Frontier’s illiteracy is legendary. Who can forget those ED mission briefings for space explorers to collect astrological data?

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Jon Wax

This is sorta that grey area that turns fun into work.

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BalsBigBrother

These cost 5 billion credits to buy and if you want to keep it running for a year without having it decommissioned then that will be another 580 million in upkeep for a basic fleet carrier.

The basic part is important too, you see in the article it says that FC’s can be customised well that also increases the upkeep cost. Additional services include the ability to refuel and repair ships that dock on the FC. So you can’t even refuel your docked ships without paying a premium when the cost is already beyond silly.

This is the first bit of new “content” that Elite Dangerous has put out in well over a year and as it stands now it’s going to be out of reach for a lot of folks and just plain useless to others.

I wasn’t that bothered about them as I mostly decided that these were not something that I needed personally given how I play. However even with that in mind and my low expectations I am still disappointed with what Frontier have done.

If this is the level they are working to I am now a bit more worried about the “big” update that is supposed to follow later in the year.

FC’s are going to need one heck of a beta test for sure and I hope Frontier listen to all folks not just the ones saying what they want to hear.

Sigh 🙁

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styopa

Conceptually, it’s sort of a cool idea, I admit.
I’m not dialed-in to the ED economy, so I don’t know how backbreaking those cost numbers are. Logically it does seem reasonable that they SHOULD be staggeringly expensive….to a practical limit, though: why spend dev resources on things that 0.01% of the playerbase will ever employ? is that the best use of those resources to gain/keep players?

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BalsBigBrother

A lot of concepts sound cool it’s usually the execution that is lacking.

This is like having a content drought in an mmo like WOW, Blizzard telling you the wait will be worth it and then releasing a raid that a only a small percentage of the players will engage with on any regular basis.

Sigh ….. ignore me just feeling a bit grumpy I guess. I have had a lot of hours of fun with E:D but this just rubs me the wrong way.

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Emiliano Lozada

Agreed. I’m just waiting to see what the “Next Big Update” of 2020 that was started since last year is all about before I decide on going full SC or keep playing both.

juani586
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juani586

The stopped calling it an update a long time ago. They’e now calling it a “release”, which fits with it being the sequel game Elite Deadly and the fact they’ve made such big cutbacks to Elite Dangerous recently.

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dreamer

If this is true (and I suspect it is), then I can only see it as an admission that the game/engine they developed for Dangerous was completely incapable of delivering the game which Braben pitched to us years ago. So far, seeing as those videos are still pie-in-the-sky, it would surprise me if this weren’t the case.

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PhoenixDfire

It’s just for the last Eighteen months, the only thing Frontier have really been doing is concentrating on the new player experience. And although I personally found the interstellar Initiatives fun, there’s been no new mechanics for us veteran players in all that time (well, there has been bug fixes).

According to the stats we’ve got from fdev, about 7% of the player base could afford a FC right now. But it all depends what they’re going to do with them. If all 7% set it to solo use only, then it’s going to be pants for the rest of us. However, if the owners set to FC open access (and how else will they get the upkeep revenue otherwise), Fleet Carriers are the base tools for some emergent game-play which we can all get involved with.