Global Chat: High adventure in Dungeons and Dragons Online


If there was ever an MMO that was made for parties to adventure together, it is Dungeons and Dragons Online. Telwyn over at GamingSF had fun recalling recent adventures with a dedicated group that went all over Eberron in search of loot, stories, and conquests.

“This was another fun and rather complicated dungeon, consisting of a complex series of caves on several levels,” Telwyn said of a pirate-themed mission. “Who can resist a pirate ship in a cave? Ever since The Goonies, this has been an absolute classic scenario. The traps and locks proved a bit more of a challenge in this dungeon, but we got through all the challenges intact.”

Read on for more posts, including a fresh look at World of Warcraft Classic, some love for guilds, how Animal Crossing is keeping two sisters connected, and more!

MMO One Night a Week: World of Warcraft Classic as a casual player

Classic started well enough. I waited a few days to miss the rush and leveled my hunter just as I did when retail first went live (including the queues but without the lag).  Before long I started gathering things I couldn’t use and so that had me start recreating my other toons since I’ve always been a hoarder in WoW.”

Massively Multiplayer Fallout: Just one question for Trials of Ascension

Trials of Ascension looks like an EverQuest II prototype-era game. It is beyond my understanding why anyone would purchase such a tainted IP, let alone buy it with the hopes of turning it into a profitable business venture. At the very least you should have taken the assets, scrubbed the Trials of Ascension name from them, and continued development under a pseudonym hoping that nobody would see the connection.”

Going Commando: Guild love

“While more introverted people like me might feel encouraged to log on more often to get a small dose of socialisation, the same actually applies to the extroverts right now, as they suddenly don’t have anyone to hang out with other than their online friends, now that their various movie nights, parties and sports events are cancelled. (It makes us feel so loved!)”

Looking for some HELL PIT, baby, this evening

Neverwinter Thoughts: Uprising letdown

“Having just completed Uprising at the time of writing this post, I have to say that it has to be the laziest campaign that Cryptic has ever released, and lazy is not a word I use lightly in a context like this. It consists of nothing but a tiny new quest hub where an NPC gives you a mission to fetch four whatsits.”

Kaylriene: A Horrific Visions wrap-up post and retrospective

“Horrific Visions, I feel, are one of a few modes of play that are highly adjustable. You can take them from being vastly simple affairs to being intense, difficult matters with nailbiting moments of challenge, and just about anywhere in-between. The system has a learning curve built in, with multiple natural soft nerfs via familiarity, gearing, and increases to sanity drain resistance and the talent tree for inside the visions, and the Mask system lets you scale the difficulty up in selectable ways with both a modifier twist as well as a simple scaling up of health and damage.”

Aywren Sojourner: Animal Crossing New Horizons is bringing the smiles

“My sister and I both preordered the digital game with the intention of playing together before all the work at home started for me. I got the word that we’ll be out of the office until the end of April now. This doesn’t bother me a whole lot as I’m usually a homebody. But I have to admit that it’s nice to have a social outlet. The two of us hook up over Discord, sometimes including other friends and family, and we explore our islands and all the fun things Animal Crossing offers together, yet separately. Sometimes we visit, but a lot of our time is spent doing our own thing while just being on the other end of voice chat to talk about what changes have happened and what we’ve learned.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.

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It’s amazing DDO is still running.


I had been playing DDO as of late along with a couple more games. On DDO I made 3 toons from scratch and advancing them about same time one after the other(cleric, paladin and barbarian)

Bruno Brito

Question: How easy you find to play with the Cleric? I was considering playing a F2P Cleric in DDO, but the memorizing system for spells seems quite complicated.


Its not the easiest of the 3 I got since its the most dependant on spells of my chars, but its not hard especially since you can heal. The system doesnt seem that bad to me as I caught up memorize and pray for spells on early PC RPGs(SSI’s especially). Actually my first PC RPG I played in 1994, Eye of the Beholder, had it. It practically forces you to rest to recover “charges” of a spell. And despite you got “charges” you still use spell points in most spellcasters.

In DDOs case the Pray for Spells and the Memorize became Spell Preparation. The non cleric spells spellcasters though got an usual type of memorize where you basically choose a set of spells. For referance from DDO wiki:

many people confuse them in this game

Hikari Kenzaki

Mention of DDO and Neverwinter but no mention of our weekly D&D streams where MJ leads full teams through the games start to finish?

For shame! ;)

Seriously, we have a blast. If you have a bunch of friends who would like to get some D&D flavored fun but don’t want to mess with Roll20 or other virtual tabletop settings, DDO and Neverwinter are both great choices.

A full group for DDO is 6 and 5 for Neverwinter, but smaller teams work just fine.