Magic Legends’ combat is going to make you ‘think on your feet’

    
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Can Magic Legends take the frenetic pace of action combat and introduce tactics into the mix? Cryptic says that, yes, it can do just that. The studio put out a new dev blog in which it said that instead of the random skill drawing system creating a chaotic fighting system, it will actually encourage players to adapt on the spot. Actually, that still sounds pretty chaotic, but the studio says that it’ll work. Somehow.

“The dynamic nature of this system requires players to think on their feet as their available tools and surrounding situation create an ever-changing moment-to-moment experience,” said Cryptic.

Part of this dynamic combat includes making judgment calls on how to expend mana and what card combos should be chased. To make things even more complex, there’s a “spark meter” that can be spent to increase mana generation or unleash ultimate powers.

“As we continue to expand the total collection of spells from hundreds to potentially thousands throughout the game’s lifetime, we aim to further deepen the identities of the colors and reinforce the importance of decision making with each spell players add to their deck,” the studio said.

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Ririrawr
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Ririrawr

Cryptic needs to get its advertising-game right already grrrr. all important info gets lost in their weird hype-but-not-hype-coz-itty-bitty-trinkle spam

mini rant

they announced that the cards themselves will not be monetized and available via gameplay. most ppl still speculate they gonna be completely monetized.

they announced card upgrades will be partially monetized, like upgrade-booster packs and stuff. most ppl still dunno card upgrades are gonna be a thing.

srsly hope they don’t go overboard with the card upgrades like they did with neverwinter’s gear upgrade cash-shop kaka.

neverwinter aside, Cryptic has been very good about (as grumpo phrased it) all ‘needed’ things for end game to be available for free via game-play and nearly all ‘wanted’ stuff being monetized, which is perfectly fine.

from all the gameplay vids so far, combat does not look hectic, which is good. hoping boss-types don’t have those (personally) annoying mechanics like neverwinter, etc. game-types.

also, liking the idea of card decks being small and manageable for ppl (like me) who generally don’t play any card based game. huge points for nearly everything being interchangeable. game needs to launch already!!!!!

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Hikari Kenzaki

The game is going to have to do a lot to get over my overwhelming dislike of top down ARPGs.

If they handle card combat like Amazing Eternals, that might help. I loved that sadly short-lived game.

Grab an Amazing Eternals beta key from Digital Extremes and MOP!

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Baron von Munchausen

Intense combat is fine, but not when it’s thrown at you MMO-style, which is to say every 10-15 seconds. Then it gets old, fast. See: Wildstar.

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Castagere Shaikura

I was thinking the same thing. I swear I just don’t know where devs get these ideas and think they will be popular. This game will be about selling card packs.

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Ashfyn Ninegold

I’m not feeling it.

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cursedseishi

… Can we just take the IP away from them, please?

It continues to stab me in my nostalgic nineties heart every time I see this game. You have a deck of 12 skills, so it won’t be random… but the biggest worry I can guess at an instant is people will stack a bunch of cheap and easily tossed spells that can be cycled through with the least amount of cost and effort to hit the one or two major combos their deck is based around.

Similarly… I found it rather telling they are looking into just tossing in more and more spells into the game. And for what reason? None, aside from just being able to add more trash to the drops and inevitable card-packs they sell.

The card game relies on cycling out older cards not just to keep the meta from getting stale and stagnating, but to also refresh what they can do with their next cards. There is only so many ways you can make a card that heals you, only so many ways to have a card that buffs creatures. It also just helps dump cards that were too powerful in a setting where you can’t patch things like that out on the fly.

So as they expand this to ‘thousands’ of cards, how the heck are they going to maintain any sort of identity? Especially without any mechanic like a ‘discard’ or ‘exile’ in play to permanently lock cards out during a game?

This game is just going to end up playing like the flailing about of several people in a group that a whoooole lot of dungeons in Neverwinter turned into–especially when healer/tanks weren’t enforced for group finders. Or… like a bunch of Discordway Necroes like in guild wars 1.

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Richard de Leon III

My biggest worry is monetization. From the sound of it, they are trying to inject the inherent monetization that ccgs have, as is stupid expensive.

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Armsbend

What to know how to chase arpg fans away? Make mana management a big part of the game.

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Saxon Myers

Still wondering how the character customization will be

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Bruno Brito

Sure. Because when i think of Cryptic games, i think of tight gameplay, good balance, and optimization.

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zuldar

The game sounds interesting but it seems like it would be ripe for monetization. I’m worried it’ll end up being Neverwinter all over again.

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Hikari Kenzaki

I mean… Magic invented pay to win in 1993. Of course, it’s going to be monetized like mad. (And I say this as someone who plays MtG Arena daily)

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Armsbend

Cards were mentioned in this article so I assume we’ll be opening packs of cards. Well, someone will who isn’t me – this game sounds boring and expensive.

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Richard de Leon III

agreed, the cost is what got me out of ccg games.

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Armsbend

I spend $50 a quarter on Arena – maybe $150 a year – I’m okay with that I play a lot so it’s worth it.

But on an action game? Not for me.

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Richard de Leon III

debating on trying arena, I spent way too much money on real MTG to dive into it again.

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Kurt Shadle

Money is a big reason I jumped to Arena over the physical cards. I’m able to play Arena just fine and have yet to put any money down. Now, I don’t have decks of all legendaries or anything but they’re good enough to play.

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Armsbend

Great game. every deck release they offer a deal for $50 for 50 packs and some swag like digital sleeves, pets etc. It gives you just enough of a leg up where you aren’t constantly behind the curve trying to catch up and enough extra money to play some extra games etc.

Ive played a lot of different magic games over the past decades – this is easily the best one by far.

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Bruno Brito

I made my vampire and my white weenies deck fully f2p. If you take an slow and steady approach to the game, you can go far.

Had a lot of fun.