Corepunk’s quarterly update removes gender locks, talks business model and masteries

    
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Corepunk, the isometric MMORPG from Dutch developer Artificial Core, has shared its quarterly progress report, which has confirmed the removal of gender-locked hero choices, provided a peek at the mastery system and the game’s world, and offered details on the game’s business model.

Previously, gender locking was a temporary solution while the developers worked on the rest of the game, claiming that removing gender locks would represent “a significant amount of work.” After player feedback, however, the devs have somehow magically found a way to fit the removal of gender locks into their pipeline, letting players fully customize their character. The update also talks about a mastery system that lets players effectively choose weapon specializations like two-handed swords, sword and shield, or bows as an example. More details on this system will be provided in the next livestream, which is scheduled for sometime in early May.

The update also confirms that Corepunk will be a buy-to-play title with optional cosmetics from a battle pass and an in-game shop. The post assures players that there will not be any boosters or items that affect gameplay on offer. The quarterly update also provides a look at some fresh artwork for some of the game’s location and creatures. All in all, it’s a pretty informative chunk of information.

If you’ve perhaps forgotten about Corepunk, it’s an in-development MMO with various activities like solo and four-person dungeons, raids, a camp system, crafting and gathering, opt-in PvP, and guild features among other things. This promising bit of MMOARPG gaming has gotten our notice as one of 2020’s games to watch and is seeking to hit open beta by the end of this year.

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Random MMO fan

I know it is very trendy for hateful people to make fun of developers who put gender lock with “they are (insert gender here)-phobic, haha!” comments and veiled jokes which imply the same but plenty of developers do have various reasons for gender locking characters, including time it takes to remodel the characters and all the cosmetics (and PLEASE don’t tell me nonsense like “it takes 5 minutes to do this for me in Unity” unless you will show the video of you doing this as well as doing this with all cosmetic items and clothing available in game) and time it takes to replay the whole game to make sure everything works properly with new models.

And this is not only with small studios – take a look at Square Enix who have female only Viera and male only Hrothgar (and no, this is not because of lore reasons, lore can always be adjusted to fit characters with any gender).

So it is very possible that developers of Corepunk did figure out the way to spend extra time needed to bring this feature, not “magically” but by delaying plans for other game features or by hiring more artists. No need for sarcastic comments, especially if you do not know what exactly they did to speed up the development of this feature.

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Dug From The Earth

I have NEVER heard of that side of the story.

gender phobic insults for gender locked games? Ive been gaming for ages, through countless gender locked games that I read about, respond directly to, and play, and not ONCE have I ever heard an insult or reasoning for game gender locking being any sort of phobia… (unless you count workphobia lol )

You must be reporting on the extreme minority here.

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Eugene Kiver

It actually takes a lot of time. Thanks for your understanding on this. Basically it doubles on outfits we need to make for our heroes. In our case it didn’t happen magically. We had to sacrifice some features that we planned to implement earlier as well as to improve our pipeline. Voice overs take a lot of time too as well as QA, as you’ve mentioned.

Mewmew
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Mewmew

“After player feedback, however, the devs have somehow magically found a way to fit the removal of gender locks into their pipeline, letting players fully customize their character.”

But…how? Devs usually tell us that kind of thing is so much work that it’s almost impossible, especially those pesky female models. How did they possibly fit it in in such a short time? Magic? Selling their souls to the Devil? Or is it maybe not quite as impossibly difficult as companies often try to make out?

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Paragon Lost

Just can’t get into top down views anymore. :/

Mewmew
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Mewmew

Isn’t the entire game in a top-down view? Or do you mean that it used to let you shift it directly 100% overhead and now it doesn’t?

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angrakhan

I think he means he doesn’t like isometric “top down” games such as Diablo.