Magic: Legends details the mechanics of Artifacts

    
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Magic: Legends details the mechanics of Artifacts

In the traditional card game of Magic: The Gathering, Artifacts are special sorts of permanents that offer a variety of different effects for gameplay once you play them from your hand. And they will work similarly in Magic: Legends, just… not getting played from your hand. No, they’re a tiered form of equipment, with a variety of artifacts in Lesser, Greater, and Legendary varieties modifying your spells and creatures just by having them active.

Artifacts can also be steadily upgraded through valuable fragments, and several artifacts also sport particular synergies that encourage the use of various spell types or other gameplay elements. It’s another way to alter your gameplay style with your combination of deck and class, since two characters with the same class and similar decks might play entirely differently based on the artifact setup. Check out the full rundown for an early look at the system and possibly to have dreams about where you might get an Icy Manipulator or Howling Mine to fit into the layout.

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Leyaa1
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Leyaa1

After reading the official blog, the artifact system sounds has a very high potential for being monetized. ” every Artifact is a unique, random drop that a player can obtain from relic caches[…]“. Instead of relic caches, one could say lootboxes and Artifacts being a random drop just make it sound even more so.
Furthermore, “Each relic cache the player finds has a chance of either unlocking an Artifact or providing relic fragments. Relic fragments come in four levels of rarity – common, uncommon, rare, and mythic – and are used to upgrade Artifacts“. For everyone who has played a Cryptic game (MMO) before, this should sound familiar. It’s so very similar to the way they introduce mounts and pets in Neverwinter.

Cyclone Jack
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Cyclone Jack

That was my take as well; they all but stated “monetized lootboxes”.

Ririrawr
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Ririrawr

Neverwinter is the worst monetized of the three live titles. otoh…. this ALSO sounds similar enough to the gear upgrade system in STO and CO which isn’t monetized (none and barely, respectively)

Cryptic is pgood about not monetizing ‘needed’ character progression for content… except NW… buuuut NW and MtG are both WotC IPs, so i can’t say with confidence it won’t turn into a weird monetized blender just yet, either

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Raidervc

The more they reveal about this game, the more generic it sounds. They’re going to be investing heavily into streamers to try and sell people on this game.

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Kickstarter Donor
Greaterdivinity

So…it’s basically gear?

Man, my excitement for the new and interesting things they could do with the property is steadily dwindling as I’m seeing that they’re largely sticking to traditional designs.

Don’t get me wrong, I’m still interested, but significantly less so than I was when it was first announced. And my hopes for some wild and interesting systems seem mostly gone. Card based ability system is kinda cool at least, so there’s that : |

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PanagiotisLial1

Cryptic tends to do simple but fun games – just sometimes their management has lots to desire for every two good to great things they do(and they can be far more generous than average game dev – which is un-PWEish) someone in their marketing takes a bad decision to throw shades at it.

In short, I got confidence this will be a solid and fun diablo-like game with a small touch of innovation(dont expect a lot despite the IP) but how they handle the financing of the game worries me

Ririrawr
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Ririrawr

nice to know i’m not the only one that gets the constant vibe of upper management / PWE / whatever intentionally throwing out a sabotage-a-rang every now and then