Here’s a visual guide to the features that have been removed from Star Citizen alpha 3.9

    
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Here’s a visual guide to the features that have been removed from Star Citizen alpha 3.9

To be fair, alpha 3.9 of Star Citizen is still bringing a fair number of things to the sandbox side of the game, but when you put what is confirmed to be coming against what was originally planned, the contrast is pretty stark.

One redditor made a handy visual aid to illustrate the problem with scope that Star Citizen often has, lining up December 2019’s roadmap of features next to the feature list currently offered on April 17th, 2020. Some of the features that were removed in-between that time frame are hardly game-changing like an accounting app and improved shadows, but others like new weapons, the Cutlass Blue rework and the Drake Vulture, bounty hunter missions, improved death animations, and FPS weapon types were removed or rolled back. As one would expect, this illustration has caused no shortage of community disquiet.

What happened to most of these features? According to the latest roadmap roundup, PvP bounties were apparently added to the roadmap too early as preliminary work is being done but should be released in “a later quarter,” death animation improvements will slide to alpha 4.1 as work on dragging corpses around is on track for 4.0, and the Cutlass Blue is moved to 4.0.

On the bright side of things, what is coming to alpha 3.9 is mostly in the polishing phase, so yay for that?

sources: Reddit (thanks Eggbert!), official site (1, 2)

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Life_Isnt_Just_Dank_Memes

17 of 35 items are still on that roadmap!

That glass is half full!

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dsmart

Literally none of this matters because they’ve been doing this consistently.

No, THIS is the five fire alarm – 9 years + $340M later :

I wrote a blog in which I mentioned that they promised 106 star systems through pledges.

===
Aside from all that, this comes at a time when they were planning on releasing the first ever full planet, Hurston, its landing zone (Lorville), and its four moons. From the map above, so far in 3.2.x, only those three Crusader moons and a planetoid are in the game. Note that Crusader is a gas giant for which the game currently has no support. So you can’t enter or land (they were planning on adding floating landing zones) on it. If you have been keeping up with my articles, then you already know that for 3.0, they moved Delamar (a planetoid) from clean clear across the galaxy, to Stanton because they couldn’t add the tech that Crusader required.

But let’s wind back a bit. Back in 2012, via stretch goals, they promised 106 starsystems with literally hundreds of planets and moons.

$6M: 100 starsystems
$36M: Tamsa
$37M: Tanga
$38M: Cano
$39M: UDS-2943-01-22
$40M: Kabal & Oretani

Tech constraints aside, they have yet to build and release a single starsystem to completion. Here is the full proposed interactive starmap that went live a couple of years back. That’s what they claim they would build.
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By the end of 2020, they wouldn’t have delivered a SINGLE one.

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Joe Blobers

Nor you did DS with Last Outrageous Disaster, a ghost of “game” far superior to SC and planetside 2 together. Made by a small team as per you, of maximum 16 and 20M$ development costs.
Start to develop in 2009. Indeed the 15th or so iteration of the same crap you sold under different names over two decades.

Back in 2014, one of the rare article stated: “LOD developer Derek Smart defends $99 Early Access fee … removed from Early Access Steam in 2016… with no refund what so ever as DS hide behind Steam policy, a company he did selected himself knowing the advantage… for him only.
2020… no sign of a remorse, early backer has been literally steal and lured (again) by a long time space genre gamer community predator.

About SC number of systems, even a coder student would know that 100 systems can be delivered in a couple of quarter, in fact much less as ED for instance do use current astronomical data… with some four hundred billion stars, their planetary systems, and moons. PG is applied to add variation in size, color, light diffraction, surface variation. In short a seed of algorithms generations with, why not, trillions of systems CIG could create if they decide so tomorrow.

The difference is that SC is delivering much more handcrafted assets in one single system than ED have and will ever have…and this is fine because they are just offering two different game experience. I back both projects.

Patch 3.8 added the new planetary tech allowing to make 3 moons TechV4 in a month by 3 devs.
Knowing a system like Stanton is made of 4 planets, 12 moons, not counting caves, asteroids fields and stations, it is not hard to evaluate how many full systems with the them quality CIG can deliver…
The latest 3.9 (PTU) new baggage (one single location on one planet) is perfectly illustrating what is the difference with 400 billion seeded stars…

100 systems after SQ42 release? absolutely not unless downgrading the quality and uniqueness of all of them. Having 15 or 20by that times will be enough to let each backers have 100’s km of claim land in different place… not counting that all SQ42 assets will be injected in SC after release.

For those interested, here is the link of all SC systems in lore represented in a 3D map: ARK Starmap

But you perfectly know all that. The funnier is that all your prophecies of Doom failed. We came to “collapse 90 days top for sure!” in 2015, then in 2016, your own words:
fly off the planet surface and go into space without transitions, that sort of feature is decades away. Even SC with 75M$+ in funding can’t pull that off for the same reasons
I spare readers about pages of numerous others lies, misrepresentation and gross obfuscation, under the umbrella of “professional opinion” over the past 6 years…

You did not change and will never change. Toxic and liar to the whole gamer community you have been, toxic and liar you are….

Have a good day.

cmdr_cotic
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cmdr_cotic

Each quarter is costing $12 million – $15 million to keep the company running and this is what backers get in return.

Just lol.

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Armsman

Well, hey – at least Cloud Imperium Games has no issue with adding text ALONG with features to their game, unlike a certain OTHER company who can’t even do that any longer delayed ONE ship type for nearly a year, eh? ;)

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Joe Blobers

So weapons skins, more death animation and a few others “mandatory” items” pushed to another patch… to prioritize what backers are requesting (and needed to add more gameplay bringing mathematically more players in same instance): less desync and more stability.

… while multi-billion $ per year revenues publishers are announcing or delivering novelty for the next upcoming years: Crysis remaster, Age of Empire remaster, Command & Conquer Remaster, Medal of honor Remaster…. “whateverpastsequelofgames” remaster… :)

Now let’s internet expert provide their state of omniscience on how to make Triple-A plus the inevitable Joe is….

Ready? Go! :)

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Tee Parsley

That’s hilarious! Star Citizen is Freelancer redoux. He couldn’t produce that game on his own then, and he still can’t now, even with $400 mil or so in petty cash.

Roberts has never produced a triple AAA game outside of the Origin cocoon.

Now the marketing…they’ll talk about that for awhile. They may even mention your name…..

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Anthony Dixon

I can’t tell if you don’t know what star citizen is, or never played freelancer.

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Tee Parsley

They’ve been going on for years about how SC is the culmination of this idea that Roberts had from the way back. Like he tried to do with Freelancer, but failed miserably. Took Microsoft years to get a workable game out on that one.

The head of that Freelancer team went on record saying that he felt Roberts had used focus and money supposed to go to Freelancer instead to his wonderful movie…..

Roberts wants to do a great Space game, he’s just a shoddy project manager. He hasn’t released a game in something close to 25 years. And that will continue for awhile. The glass is not nearly full….

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Joe Blobers

Failed miserably? I enjoyed freelancer and was not alone. CR did managed to deliver the product space lovers was looking for… knowing Microsoft would have never intended to start the project first.

But story will not be complete and dramatic enough without someone “felting” a lake of focus… from the guy who delivered several good ambitious games before… again.

Erin is the Global Head of Production and the Studio Director. And looking at Citizencon panels videos, direction sounds both clear and clever with the right talented individual in place.

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Dementropy

From 2002:
https://www.ign.com/articles/2002/10/25/freelancer-interivew

“What’s Chris Roberts’ current connection to the development of Freelancer?”

Phil Wattenbarger: “Chris has no direct involvement. We have heard from him, though. He wants a copy of the Beta CD.”

Chris was moved off the project before Freelancer even went to beta. Microsoft had to salvage the project and put out a game to recuperate the losses incurred under Chris.

Meanwhile back in 2000:
https://www.ign.com/articles/2000/05/20/freelancer-interview

“What’s your next milestone?”

Chris Roberts: “Our next milestone is what Microsoft calls “code-complete” which is probably the end of September. The next milestone will be content-complete which is all the content in as well as all the code fully functional which is at the end of the year and after that it’s really going to be testing. So hopefully it’ll be out by spring of next year.”

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Joe Blobers

LOL. CR himself contacted Bill gates to let Microsoft get in.

It does not change the fact Freelancer would never have been created and developed till the point the project was viable by CR.
He left the company after the acquisition, abandoning the director position of, although he remained with the game in a consulting role for a while.

He is for a reason the creator of Freelancer together with others successful games, not released by Microsoft :)

So keep depicting him as a loser or incompetent as much as you want… together with his direct partner, Erin. They both did very well and consistently.

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Dementropy

I’m not depicting him as anything. His own actions (and inactions) speak for themselves louder than any of his promises or intentions.

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Joe Blobers

Facts (note the plural) said otherwise. Nice try.

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Dementropy

Don’t know what you’re getting at with that comment Joe. You’re becoming unhinged again.

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Joe Blobers

I am devastated @Dementropy :)

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Tee Parsley

Bet CR told the story of contacting Bill Gates. Roberts biggest job is pumping up Chris Roberts. Doubt you’ve got a Gates quote on that.

Freelancer was dead in the water, unplayable, unfinished, even after the first infusion of Microsoft money. So the game would never have come out with CR at the helm is pretty much a fact too. Especially since it took Microsoft three years to make something releasable. Once they jettisoned the dead weight.

‘Consulting role’ is another Roberts puff piece. Chris Roberts is the reason no in-house Digital Anvil game ever released. He’s also the reason Star Citizen is rolling in dough, but not anywhere near release. Erin at least, has produced games in this century. Of course, Chris’s core crew from DA are all at RSI. Riding that golden gravy train.

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Joe Blobers

S CR lie but PW don’t. Okay got it. You do use your magic “who tell the truth” ball :)
If Freelancer was what you describe, that’s not a couple years that would have been needed to polish gameplay but twice that amount.

At least you try to see the light. Erin is there for a reason, called by CR to take the lead as Global Head of Production and Studio Director. But may be it is another story and he does not called him either :)

By the way Global Foundry is the largest studio by far with the largest responsibilities on cross-functional roadmap. One can’t success without the other.

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rePool

You seem to be ignoring the fact CR was kicked off Freelancer. I know that’s hard to understand, but he was running it to the ground.

Why are you so defensive of CR? You in love with him? It’s peculiar that you become incredibly defensive when confronted with facts.

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Joe Blobers

Lol… The Three Musketeers of the refund nest doing their daily job… With Beet Wagon as guest star who did (as mod of the nest) validated as true, fake refund of $10K’s… and proud of it…. and then trolling from site to site with Freelancer.

Nothing to add to what I already said to @Tee. You troll here like on other site with the same childish tactic.

Keep going :)

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Oleg Chebeneev

I think both

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Joe Blobers

Thanks @Tee.. we did not have to wait too much before receiving a Triple-A development course :)

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rePool

Still waiting for a source to your numbers. Take your time as you told others.

oruh
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oruh

I wasn’t aware this game still had fanbois.

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Oleg Chebeneev

A bunch of mad haters as well. So there is balance

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rePool

You’ve ignored my question on PCG 5 times now. You mocked someone and asked them for sources. I asked you for sources to backup your claims and you continue to deflect and ignore the question.

Can we assume you are a shill who has no idea what you’re talking about then?

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Joe Blobers

@Repool All sources have been given years ago and numerous times, especially known by the handful of guys you are part of.

You now switch to an harassing tactic, which is literally what you are doing by even counting how many you time you did it.

How to say that: It just depict how sordid and toxic your behavior is. Nothing more.

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Bruno Brito

That list reads like some kind of end credits for the game, lol.

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Beet Wagon

lmao

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Ashfyn Ninegold

Does this mean they are closer to release . . . or farther? Can’t quite read the tea leaves here.

laelgon
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laelgon

Release is always 2-3 years away, and there’s always one more piece of miraculous core technology needed before real progress starts.

Strykerx88
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Strykerx88

Queue Joe Blobers to tell us how this is actually a good thing and the product isn’t mismanaged and burning people’s money.

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jinarra

Oh, it’s absolutely mismanaged but not in the way people seem to think. I daresay most people don’t realize how tough it is to keep a game playable WHILE constantly building its systems, often from the ground up. Playtesting is all well and good but a good number of builds are not and should not be playable, especially at the alpha level, which is where Star Citizen is. That said it seems to be working for them.

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Bruno Brito

I daresay most people don’t realize how tough it is to keep a game playable WHILE constantly building its systems, often from the ground up.

I think it’s easy enough to conceive it, but it’s hard to feel bad for SC since they’re the epithome of feature creep.

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Tee Parsley

Despite the probable accuracy of your points, SC is still absolutely mismanaged in the way people think it is. The historical record is there.

StuartGT
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StuartGT

I saw a Jor Blobers posting a lot of comments to this PC Gamer article today: https://www.pcgamer.com/star-citizen-players-arent-pleased-with-recent-roadmap-changes/#comment-jump

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Dementropy

And other sites. He’s got his work cut out for him today.

He offers the type of “help” most companies don’t want.

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TherecDaMage .

Dear god does he have some sort of notification set up so he can white knight Star Citizen every time a new article is posted on a gaming site?

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Sleepy

Google Alerts probably. He’s either paid to do it or he has an obscene amount of money invested in the game.

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styopa

Why “or”?

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Joe Blobers

… as well as the handful of same refund nest guys: Dementropy, Beet Wagon… and soon a few more for sure :)

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rePool

Yeah, me. I’m from the “nest.” What a weird thing to say Joe. Also odd the public preception all feels the same about the development. Is this nest you speak of, the public?

Still waiting on sources to your numbers. You asked others for sources, I’m now waiting on yours. 5th time asking.

For now, until you answer.

Here is Joe Blobers hit list of naysayers.
http://archive.is/anE4Q

Not a joke either.

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Joe Blobers

I don’t even mention this link anymore (since years). It was done for a specific purpose and certainly not to pretend SC is the best ever game made by mankind or that no criticism can be done.

You are soooo smart than Beet and you copy/paste it 4 times in the same comment section this week…. calling it a list of enemies or your word: hit list.

Beet Wagon, mod of the refund nest explaining “we’re a subreddit for people who want their money back while at best 85% if not more of all new threads are not about people asking support but members reciting their prophecies of doom, how triple-A have to be done (because they are all expert) and consequently how incompetent is CR…

A mod who did validated himself refund of 10’s thousands $… before proven fake few hours later… and proud of it. His words: “ it’s funny watching you guys own yourself like this. As usual Repool, for source, use google :)

No enemies, no hit list (nobody is chasing you guys, lol), just a list of well know avatar who do follow the guy we do not name, throwing lies and obfuscation over years and taking since the spiritual lead with the same argument and behavior.

A list to remember who is who in this context and here to stay as those individuals have the very same toxic goal…. Proving again today there is a good reason to not shut it down :)