Last Oasis declares that cheaters will not be tolerated within the game

Well, maybe there's another oasis where they like cheaters.

If you decide to cheat in Last Oasis, the developers do not like you. No, not if you’re just testing it out. No, not if you’re sorry you got caught. The latest post from the development team confirms that they’ve banned a triple-digit number of cheaters from the game and are dedicated to eradicating anyone who cheats from the servers or anyone who benefits from cheating as well.

Yes, that one is intentionally far-reaching. If you belong to a clan that has cheaters within it, the clan will be wiped out along with its belongings. If one of your sibling clans has cheaters within it? Same deal. The intent is obviously to create a culture wherein no one even wants to risk being associated with cheating, as the risks far outweigh the benefits. But the important thing here is to not cheat and not make friends with people who cheat. Oh, and to check out the latest improved wingsuit if you have not been cheating. (Cheaters don’t get to watch videos, either.)

Source: Steam

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GamersFirst declared the same thing with APB Online. All cheaters would be banned, and anyone that associated with them would be banned. Not only was nothing done, but cheating actually got worse.

I hope Donkey Crew and Last Oasis don’t share the same fate. Been enjoying it a lot with my friends.


Heard this before, rarely do the devs devote the resources to really putting a halt to cheating…but we’ll see.


I’m really impressed with this game. Fairly polished, beautiful, fun mechanics. Needs a little more variety but so far so good.

Robert Mann

I can foresee some people just cheating for lulz, and then there being massive fallout from everyone else paying the price.

These sort of systems… only really worked when you had some power over the other person. As in, the way they used to work was if you screwed up and everyone got punished you got beaten. That’s not something that really happens anywhere in the modernized world, much less with internet anonymity. Also, that’s exactly the sort of thing we don’t need everyone knowing each other’s name and address for, so it’s not even the anonymity that’s the primary problem with this idea.

Simply put, punishing others for something that was not their choice is wrong. There’s many layers to this, where sometimes they might know and embrace the advantage, and others where they really don’t reap any reward at all… but it doesn’t much matter. Require ID to get an account, ban the cheaters and ban their ID. Leave it there. Apply to other games too, because we certainly can benefit from companies saying “No” to the worst populations around gaming.

Lee Bailey

Don’t like an enemy clan? Make a new account, get into it, and cheat. I understand where the idea is coming from but half the time people cheating are just doing it to be malicious and not just gain for themselves.

Looking forward to seeing how this works out for them.

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This. Cracking down ruthlessly on cheaters usually just sees them getting more creative.