Final Fantasy XIV previews patch 5.3, Reflections in Crystal

    
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Final Fantasy XIV previews patch 5.3, Reflections in Crystal

The upcoming patch 5.3 for Final Fantasy XIV might be taking a little longer to arrive than originally planned, but it’s still on the way for early July at the latest, and it’s going to be wrapping up the major story of the Shadowbringers expansion. What will that include? Well, a secret trial against an as-yet unrevealed opponent and a new dungeon, The Heroes’ Gauntlet, along with more quests to wrap up this bit of storytelling. And as we all know, when the identity of the trial is hidden, it’s going to be a big one.

Outside of that content, though, the next patch is still huge, featuring the next installment of the YoRHa raid in the Puppets’ Bunker, new Dwarf Beast Tribe quests for crafting, new custom deliveries, more Ishgard Restoration, a new large-scale instanced area for improving your relic weapons in the Bozja Southern Front, and so on. The patch is also revamping and streamlining the original MSQ, with many quests removed and many more made more streamlined, as well as adding flight to the old zones and now requiring completion of the Crystal Tower series. It’s only the first preview and players have a while longer to wait, but this should be enough to get people hyped up for the future when the patch arrives.

Source: Twitter, Reddit

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Ixchel Shadoweater

I don’t mind flight at all. However spending hours in a zone to find the aether currents is quite disheartening. Yeah there are maps online. Still it’s a mechanic that I don’t particularly care for.
I did the 100 quest after hitting 50 to get to HW content. I can see where changes from one expansion made gameplay a bit different. I’m pretty forgiving where games are concerned. Content being gated in this way, not so much.

Alyn
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Alyn

Compared to what we are put through in World of Warcraft, I much prefer hunting for aether currents and completing five or six aether quests. I have been able to complete way before I attain the top level for the current expansion.

In WoW it’s a infuriating grind for rep with factions and achievements-not fun at all.

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Ixchel Shadoweater

To each their own =)

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TherecDaMage .

Flight in the old world is so huge it makes me so freaking happy

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Switchie Console-tan

I know this might be weird but, having played since ps3 beta days and seeing many want to skip to the “interesting parts” but not learn on the way up, it’s easy to tell as a vet who just wants to get carried throughout content.

You learn basic mechanics and core skill play on the climb up, at least when it comes to dungeons, raids, trials and alliance. I understand about wanting to use trusts for MSQ dungeons for the climb up and first time clear, but for everything else? You’re lowering the skill ceiling even further since ShB became the casual mode by revamping everything when they didn’t need to.

Bereman
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Bereman

Those who have no interest in improving their performance in the game, particularly once near or at the level cap, have never been hampered in not improving, regardless of quests or dungeons on the way up, particularly in FFXIV. The dungeons and trials on the way to the level cap teach basics of certain mechanics – watch for aoe shapes, what a stack marker is, the icon that means look away, etc – but that’s really about it…and that’s generally all that’s needed to clear the vast majority of required content.

By the time you reach Trusts, you know almost all of the mechanical markers, and all Trusts do is show you the places to stand or move to for various mechanics for the dungeons in which they exist. Take that away and you learn the same thing from doing the dungeon or playing with others that tell you where to stand (when it’s not obvious).

Also? What they are revamping is the number of quests and the amount of objectives/requirements. They aren’t trimming out the dungeons or trials…so this silly gatekeeping that you’re engaging in isn’t even relevant, as you’re arguing against something that isn’t happening.

Random MMO fan
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Random MMO fan

It is good to see they are finally streamlining the original content. They need to do more than that, though. They also need to add NPC companions right as you unlock first dungeon. Let people progress in game the way they want to, especially since all content is gated by MSQ dungeons, if they want to go through dungeons without waiting in queue – let them do it, if they simply prefer to go through MSQ dungeons with NPC companions instead of players (there can be many reasons for that, from social anxiety to possibility of not completing the dungeon because they must pause or quit the game due to some emergency, all of them are valid) – let them also do that.

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Ravven

SO much agree with this. I’ve always done a ton of pugging in FFXIV due to the overall niceness of the community (I’d never pug in WoW, for example), but I’m a nervous and careful player. I watch videos prior to doing a new instance. I love that I can make newb mistakes on a new instance with the Trust system first, then go on to pug them when I’m confident.

Bereman
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Bereman

The Trust system is, imo, the ideal way to do it.

You can see the dungeon and how the mechanics are supposed to work, get some character moments, commentary, and other such stuff from NPCs, and it’s also intentionally designed to encourage playing with real players.

How does it do the last one? It’s hardcoded to take a certain amount of time, assuming the player is engaged in combat in a typical/normal fashion. If you’ve ever noticed that the NPCs sometimes do big ol’ bursts of damage to finish off an enemy, but otherwise do less noticeable contributions, that’s all part of keeping the run within a specific timeframe – approximately 40 minutes for every trust dungeon, give or take a few minutes.

A timeframe that is intentionally noticeably longer than your average dungeon run of the same place with a group of real players, which means going in with real players will always be the faster and ultimately more efficient use of time (even while waiting in queue as DPS you can be doing other things – 20 minutes in queue while doing other things, then around a 20 minute dungeon with players, versus a 40 minute dungeon that you get into immediately).

Unfortunately, doing it that right way takes longer to create, as each dungeon with Trusts is essentially a custom scenario mix of the AI handling that specific dungeons mechanics with the more basic AI elements (like certain healing spells being used when at certain health percentages), which is why we’re unfortunately not likely to see them added into the pre-Shadowbringers dungeons for a while…assuming they do have plans to eventually go back and add them.

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Dug From The Earth

This is the patch that will determine if I continue to play the game.

Twice now, Ive given the game a serious attempt at playing. I own all the expansions, but have NEVER gotten past the original games MSQ. Its absolutely absurd.

The first time through, there were no xp buffs or anything. I played through the games, following the MSQ and doing side quests. I got to level 46 before I was pretty much done.

The second time (back in december 2019), I ONLY focused on Main Story Quests and the quests needed to unlock things like dungeons and other game mechanics.

By the time I was level 50 (the max for the original game), I was still progressing through the level 40 Main Story quest line. By the time I got to the level 50 MSQ content, I was level 58. At this point, I found out that ALL the content that had been added to the game between the original games release and the first expansion, was “story” content that had to be complete before I could get into the expansion storyline.

This additional content was something like 100+ main story quest missions that had to be done. Hours and hours of pretty boring and awful content (compared to what people say about the greatness of the next expansions story content) just to get to content in the expansion (which I had nearly already out leveled!!!!

I have never played a game that blocked off their players from getting to newer content so drastically as FF14 does. At this point, im done… at least until 5.3 comes out. At which point, ill investigate to see how much “Streamlining” was actually done, and if I can actually start playing some of the improved, more interesting story content in the expansions.

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DG

I couldn’t agree with you more. I am not the best player and getting through the dungeons as part of the MSQ was daunting. I gave up the first round. Maybe this time?

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Yoshi Senpai

You are still going to have to do the dungeons and trials. It will just be less of the go and come back quests.

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Syran

I never quite understood why people keep singing Heavensward’s praises while dissing the post-ARR story. It was almost the opposite for me, I thought the story picked up nicely after ARR but got super slow again during some parts of Heavensward. Loved Stormblood and Shadowbringers though, so trying to make it to those is strongly recommended.

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Yoshi Senpai

I am kinda the same way.

All this stuff going on in Ul’dah and it hits this peak and then suddenly it is all dragons and heretics in a city of people I don’t like.

I am also not as big of a fan of Shadowbringers MSQ for the x.0 as I was with Stormblood. In Stormblood I was super invested because Zenos was a monster and I was genuinely concerned about who was going to die while trying to take him down whereas in ShB I was in a world I had no investment in and just wanted to finish so I can go back to our world.

John Artemus
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John Artemus

Wow,I feel the complete opposite of you. Heavensward was amazing and Shadowbringers is the best of the expansions. I felt Zenos was a contrived villain and had no emotional investment him. Compare him to Emet-Selch and…well… there’s actually no comparison.

In Stormblood I feel like a spectator, nothing more. In both Heavensward and Stormblood I felt like the main character and protagonist. Both has great writing and excellent storytelling.

To be fair, I don’t think Stormblood is as bad as some people say it is. I just think it pales in comparison to the other two.

But to each their own.

John Artemus
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John Artemus

I meant both Heavensward and Shadowbringers above, feeling like the main character.