RIFT’s newest raid world bosses are basic creatures that are super-sized and super angry

    
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Taking out masses of basic creatures like squirrels and spiders in MMORPGs is generally an inconsequential part of the player character’s journey. Today it’s culling the local forest wildlife, tomorrow it’s fights against dragons or world-conquering supreme beings. In RIFT, however, the wanton slaughter of basic beasties will now carry a consequence in the form of new raid world bosses which are, effectively, very large and angry squirrels and spiders.

Despite these new bosses being larger versions of routine creatures, an FAQ explains that they will be challenging encounters that will require an entire server to work together as a team. Players can spawn these new bosses by killing “a lot of critters,” and once they do spawn, players have 45 minutes to take them down. The rewards for doing so include Champion’s Weapons and a new currency that will be traded for rewards in the future.

In addition to hyper-mean squirrels, the new update has made a couple of simple bug fixes. You can read up about what’s in the patch in the notes and can get a detailed guide about these new raid world bosses over at CADRIFT.

source: official forums (1, 2), thanks Leiloni for the tip!
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Crowe

So…. if I kill Giant Squirrels, do I get a Giant Squirrel Tear? (and presumably 20 Giant Squirrel Tears would get me some sort of cool title and a GST pet, right?)

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Greaterdivinity

So the notes are…

The boss. Two fixes.

The overview of the notes appear to be the full notes.

Does the game even have enough players to fill more than a single open world raid anymore?

The bosses have 53B life and don’t even scale based on how many players are engaged?

And it rewards a currency that can’t even be used yet?

This is…underwhelming : /

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Bruno Brito

This is…underwhelming

Which is RIFT’s entire legacy.

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Sorenthaz

At this point yes, only because they couldn’t go more than like two years without screwing everything up in a colossal fashion due to how they failed with literally every other game they tried to pick up and produce or publish (Defiance, End of Nations, Warface were the big three nails that created the steady bleed-out).

What I like to remember about RIFT though was the time before it went F2P and Trion went from probably the most beloved company to another generic F2P shillshow. It had some great systems that have left their mark on the MMO space, with things like FFXIV’s FATEs being inspired by the Rifts in RIFT for example (though Rifts were inspired by WAR’s public quests). Then there were some great/brilliant systems that I really hope we see in another MMO some day, from things like the artifacts to the zone puzzles and the zone invasions/events. The Dimensions system was also 10/10 with so much customization potential. Instant Adventures were such a cool/genius feature as well since it put you in the open world to do objectives with others. Then of course there was also AoE looting which became a staple, and the public grouping system where you could just hit a button to join a raid group was great as well.

Like if there’s one game that I really hope will get private servers one day after it’s long dead, RIFT is the one I really want to see a private server for. So many MMOs could benefit greatly from putting in more features that RIFT had.

Pepperzine
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Pepperzine

I would download Classic RIFT (not RIFT prime) in a heartbeat.

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Sorenthaz

Yeah Prime was a joke. It felt like a giant insult to be told that I couldn’t keep my account unlocks (mounts/titles/etc.) that I had gained/paid for back in the day. It was even more ludicrous that they then put some of those very same mounts (like the Collector’s Edition two-headed turtle mount) in the cash shop of Prime as if they actually believed folks would be willing to re-buy stuff they already owned in retail RIFT……..

*heavy sigh*

And of course it was like a lazy gutting of existing stuff and number tweak. It just didn’t feel anywhere close to the actual old days.

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Bruno Brito

Let’s be fair here, F2P wasn’t the issue, and even if RIFT was launched as a F2P, the issue was Trion monetizing it badly.

But i get your point.

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Sorenthaz

Yeah I guess that’s a good point. The monetization system was horrid and reeked of greed. Paying $15/month and not being able to ignore the cash shop because “it’s too difficult to add a monthly stipend” or whatever other weak excuses they made was the big nail in the coffin for me. I just wanted to be able to keep my sub up and ignore the F2P shenanigans. Instead the model was basically “sorry, that’s not good enough anymore”.

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Bruno Brito

I find that the issue with the F2P model is less the F2P itself and more that companies can’t really find a decent way of implementing it. They’re either too greedy ( normally ) and desperate, or too charitable ( rarely/Wildstar ) to keep a game affloat with it, so they tend to stagnate ( most f2p games right now ), or die.

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Crowe

Rift before F2P was awesome. That period of time after Storm Legion came out but before the actual F2P conversion was a lot of fun for my group.

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Sorenthaz

Yeah probably its best periods were in the “Chocolate Rift” (pre-SL/post-Ember Isle) days and then up until it went F2P. From F2P onward it steadily went downhill.