Camelot Unchained talks about expanding its current test build, crafting issues, and PvE

    
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Camelot Unchained talks about expanding its current test build, crafting issues, and PvE

As we’ve reported before, the current “slice” of Camelot Unchained is available to IT-level testers, and in a livestream this past Sunday, Mark Jacobs said that he hopes to get the build to alpha testers at some point this week; it might have gone out sooner, but an inventory bug effectively derailed those plans.

Later in the video, Jacobs talks about crafting in Camelot Unchained, with one player asking how crafting is coming along. Jacobs’ response: “Well and not well.” He admits that the majority of the development focus has been on classes, keeps, and combat, so the more pastoral forms of gameplay have gone on the back burner as a result. On the subject of classes, Jacobs brought up scout classes as the next trio of classes that will be worked on, though no specifics on them were brought up.

Another player question brought up the possibility of seeing PvE content in CU. Jacobs was non-committal here, mentioning that he likes PvE and wouldn’t mind it in his title but also bringing up the fact that he set out to make an RvR title. “Maybe one day I’ll do another PvE game, but I can guarantee you one thing: I won’t do it unless I have a finished engine ready to use,” he remarks.

The video was otherwise a round of questions and answers with viewers who often brought up questions of where CU stands now, bringing up the Colossus reveal, and even a suggestion to give out access to the game during the streams that Jacobs is holding. You can get the full video below or skim through this automated transcript if you don’t have an hour.

source: YouTube

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Golgothian

Mark, I requested a refund on the 1st of Feb.

Why don’t I have received my refund yet?

Also in the latest Youtube-Video you answered the question why it takes up to 90 days to refund, its for preventing people to pledge with the intention to refund right away, only to get a sneak peak at the game. I get that.

I made my pledge 2014, increased 2015 and 2018. I wasnt in for a sneak peak. And still I dont have my money back.

My name on the CU boards is Xerxex.
Thanks for your help not to make me wait any longer and upholding your offer to refund.

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Bruno Brito

I’m not a CU backer, but i really want this game, and MJ, to succeed.

That being said, it’s tiresome to even me when these drop like we all need to understand the concept of talking.

I can’t imagine how it must be for someone who actively paid for this.

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Mark Jacobs

Thanks BB. In terms of those chats, that’s all most of them are. Updates and chats are two different things. The Lazy Sunday ones are just a variant of the ones that I used to put on my blog.Take some questions (about anything) and talk with folks. Now if the updates were just like that I’d agree wholeheartedly with you but I’m sure you wouldn’t begrudge a dev taking some time of their “off day” (which I don’t really have at this point) just to chat with people.

And in terms of our Backers, as per below, they are getting a lot of play/test time this week. Like the next few days, all-day tests and hopefully one over the weekend.

Thanks for the good wishes, they are appreciated.

Time for me to hit the sack.

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Bruno Brito

I’m sure you wouldn’t begrudge a dev taking some time of their “off day” (which I don’t really have at this point) just to chat with people.

I don’t. You’re human.

I begrudge you because you had eight years of time off and on.

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Mark Jacobs

Seven, just to be technical. We started the KS in 2013 and even told people we had to build the engine from scratch and that we hadn’t done so yet. :)

But the point is should that disqualify me from talking with people about any subject BB? I didn’t send a PR announcement, make a big deal about it, I/we didn’t even tell MOP we were doing it, just started a stream and chatted with whoever wanted to come by.

The thing is that this is the sort of thing where if I don’t communicate, people complain that I/CSE don’t communicate. And if I/we communicate often, some people complain. And as we’ve seen as players over the years, devs not talking is usually a bad sign.

So, I’ll continue talking with Backers or anybody else who drops by while at the same time, continuing to do what I/we are doing with CU and FS:R. Hopefully it will end well for all of us. Add since I’m in the latest build with some players, flying high up and watching the engine/game do it’s thing, I’m pretty happy where we are at now even if its taken us a lot longer to get here than anybody thought it would.

Have a good day BB.

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ProjectNeo

7 Years ago I backed this game because of my love for Dark Ages of Camelot. Hell, I still wear my shirt from when the DAOC crew came to NYC for an event in 2005. Now, I didn’t have much money at the time, but when I heard the folks behind a game I spent a huge chunk of my teenage years playing were going to make a sequel I was beyond ecstatic. I made sure I could give what I could, I even gave more money for a lesser backer reward ($55 instead of $50.)

Now its 7 Years later, I’ve got a good job, a family and a house so I won’t take my money back, frankly, you need it more then I do. But Mark, you and your team have seriously let me down. DAOC was my life for years, I met your devs, I spend all night dueling folks who wanted to meet a Valewalker the night old frontiers removed, I was amongst the first batch of ML10 players in the game and definitely the first ML 10 Valewalker.

But now… Now I’m just not excited about Camelot Unchained anymore, I doubt I’d even have enough time to play it now. It’s been 7 years and all we have is an IT Level alpha… And now I hear the team at City State is now working on a new game called Colossus. Hell, you haven’t even updated the kickstarter page since 2015… did you forget the password.

As a long time supporter, I feel betrayed.

Sorry for the rant all

-Xerecy Darkbook
Percival – Hibernia

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Mark Jacobs

Umm, just a few quick notes:

1) Our tests are open to Alpha, Betas or IT depending on the build quality. ITs get it first, then Alpha, then Beta (depending on level)

2) We’ve been communicating via emails since 2013, not Kickstarter and we’re very limited on what we can do via KS since they lock down the pages so projects can’t change them post-funding. You can update, but you can’t make wholesale changes.

3) We ran a test for Alphas today, will run one all workday tomorrow, and hopefully the rest of the week as well and then a long weekend test for all of our Backers.

Just thought you should know that in case your not on our email list for some reason and have been relying on Kickstarter for your information.

I think if you jump in one of the tests you’ll be pleasantly surprised by what you see. It’s not finished but it looks and feels more like a game than it ever has and not by a little bit.

And I thank you for your support, I hope you do decide to check out one of our tests. And if you aren’t in our email list, let me know and we can take care of that.

Have a good night and again, thanks for your support.

lordkrall
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lordkrall

So, is anyone still thinking this game will ever actually be officially released?

Relmharver
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Relmharver

No, especially if their new game flops.

Random MMO fan
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Random MMO fan

Judging by the fact they do not show any interesting gameplay in videos – there is a high chance it may never be released. Mark may say whatever he wants but talk is meaningless if there is nothing to back it up with. At the very least it definitely won’t release this year or the next one.

Relmharver
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Relmharver

My guess: All the money was burned on engine development, leaving very little left over for creation of the game itself. If Ragnarok flops, the whole thing goes under. Maybe they’ll prove me wrong.

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Mark Jacobs

FYI, we’re playing right now with any of our Alpha Backers who want to join us. We’ll be doing this all week and hopefully have it open this coming weekend for either all Alpha Backers or all Backers depending on how much we get done before then.

We’ll begin showing videos when we ready to stream and boost interest in the game. Until then, we’re not trying to push/hype/beg more people to buy into Camelot Unchained. If that was the case and we weren’t showing videos or didn’t have a server up all the time so people could see what they were really getting, I think we would be in the wrong. But since we’re not doing that, I think that we are under no obligation to post new videos until we’re ready. And as per above, the vast majority of our Backers will have access to the current build all week and hopefully on the weekend as well.

Oh, and by playing, I mean grouping/solo/etc. in PvP battles with/without siege equipment on a huge island with 11 keeps built by players in C.U.B.E. with forests, water, etc. not a small area like the Cherry Keep which was a small area designed to focus players around one keep. FPS isn’t where we want it to be but it’s still good, but not great. We’ll be getting a boost to it this week I hope from a fix Andrew is working on.

I’m hoping that we can fix a number of things over the next few days and have lots of folks play/break the build. As always, time will tell. Even if it’s a lot of time, as it is in our case.

Relmharver
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Relmharver

Good, I hope you prove all my doubts to be unfounded. Is FPS turning out to be a problem as more real players log in for these tests, as opposed to bots? At this point, how many players can be in a battle at one time and still maintain what you consider to be acceptable FPS?

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Mark Jacobs

Me too RH!

Is FPS due to the players a problem? Not at all. We’ve run tests up to 3K (1.7K uniques if I remember correctly) with our networked ARCs/Bots and players at the same time and we handled it fine. This island is different as we’re telling art to push the look of the game by creating lots of new assets and getting them into the game. We’re also dealing with all the blocks from the buildings (Cherry Keep had 9.4m blocks, these buildings have a lot more combined). And with a draw distance of over 4 kilometers, a lot of stuff is being dealt with and BTW, we don’t cull players like most other games do so you can see them a wee bit down the road. BTW, the lower FPS (30) go away if I turn down my DD down a bit from totally insane to just BSC. :)

Andrew’s got a rendering improvement coming in hot this week or early next week and the art team is throwing even more stuff at it this week so we’ll see how things balance out. We want them to push the look as well as the engine so we can see what art/engineering needs to address now, not later.

As to the players, I doubt we’ll have any issues until you get into very large numbers in terms of the renderer (1K+) and we’ll just have to see how things work with the networking code. Once we get past the current 90-day play we’ll throw some more ARCs/Bots at it and look for things that need tweaking. And again, on the rendering side, just turning down the DD works well. A DD of 4km is nuts but it does make for a nice visual when you can see players coming at you from that distance. And for the LIVE game we’ll have the usual options to turn down ground clutter and other things that don’t affect gameplay but do affect FPS.

After a rocky start (my old character broke the build), the test went quite well. Lots of bugs being reported by players (YAY!) and people were excited to be in the game and seeing what we’ve been working on. A great way to end the day.

Relmharver
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Relmharver

Sounds promising. Do you have an ETA on when the NDA will be lifted so the general public can get their eyes on how things are progressing?

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Mark Jacobs

Promising? Yes, but after all this time that doesn’t mean all that much – we have to deliver on a fun, stable, gameloop for players. That’s what matters most now, not whether we can support 2K or 3K players which is why we haven’t been focusing on that lately. Now, 14M blocks worth of buildings, that’s another story because as MMOs with housing have proved, lots of people like to have a plot/house. Our last two updates + the tests show that gameplay, new classes, world beautification, and things like warbands, buildings have been a focus of the team for the last few months and we intend to continue sticking to that plan.

As to the NDA, once we have a 24×3 server up and running regularly we will have a partial NDA lift (no NDA for the 24×3 server, NDA in place for test servers).

Relmharver
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Relmharver

Also, Mark, why don’t you participate at MMORPG.com? There’s still a pretty big reader base there. Too negative towards CU?

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Mark Jacobs

LOL, no. It was pretty brutal here with the FS:R announcement and I’m still here. :)

I stopped posting on MMORPG a while back when things were still mostly good there. And with Bill Murphy gone from there, they haven’t seemed very interested in us (can’t blame them, we’re pretty late after all). I just don’t have the time to post on all the sites that I used to with my current workload. I’m running 80+ hours per week right now and it’s starting to take its toll even on me (I’m a confirmed workaholic). Like so much of the world Covid is making our life more difficult and that means more of my time going to things I didn’t have to worry about before.

I also like it here in general, even on some of the bad days. I have a lot of respect for the staff and while we don’t always agree, I also like the community here (even some of the folks that have been tough on me/us). I think the signal to noise ratio here is generally pretty good and I’ve read a number of insightful posts from posters and articles from the team. I just don’t have the time to spend on multiple sites these days. And it’s a shame. A number of CU Backers are on MMORPG and they do have some insightful members. Maybe once we get in Beta 2 and people’s fears are put to rest and we can focus just on the game’s development.

Time will tell of course.

Thanks for taking the time to post RH. I’m outta here for the night, been fighting a headache so I’m going to shut it down for a while.

Cya!

Random MMO fan
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Random MMO fan

Lots of talking and still nothing interesting in terms of gameplay to show on video. What’s the point of doing these livestreams at all? You can just do Reddit AmA in a game-specific subreddit.

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Chad Wells

That’s no kidding. The videos give him time to just ramble though.

Still wish the development well. But I’ve checked out on this one.