Elder Scrolls Online previews Greymoor’s world-spanning, largely non-combat antiquities system

    
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With Greymoor now scheduled to launch May 26th, we’re less than a month away from Elder Scrolls Online’s next big thing, and probably the most interesting non-storyline bit is the new antiquities system, one of the more intriguing treasure hunting systems in the whole genre. It’s a web of non-combat mechanics that encourage players to explore the world and deep-dive the lore through travel and minigames, all over Tamriel, in exchange for special gear, housing decor, mounts, and so forth. If you’re sick of being just a murderhobo in MMOs, this system’s for you.

“Antiquities would well be described as something enjoyed over a cup of tea,” ZeniMax says in a new dev blog, clearly knowing the direct route to my heart. “The activities are short, puzzle-based bursts of gameplay. We wanted the system to be accessible to a wide variety of players, so we made sure these activities don’t require lightning-fast reflexes or a deep knowledge of combat.”

“We wanted to provide something for everyone. There are new adornments and costumes for roleplayers, the new Magicka Lance siege weapon for PvPers, new Motifs and a new Enchantment for Crafters, tons and tons of furnishings for housing players, and Mythic items designed to change builds.”

If you somehow missed our own Tamriel Infinium’s deep-dive into Elder Scrolls Online’s antiquities system back in March, then… wait. What else could you possibly have been doing at the end of March when we published that? Oh, right, yeah, that. Well, now you’ve got a hands-on to read, alongside the videos!

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