Elder Scrolls Online previews Greymoor’s world-spanning, largely non-combat antiquities system

    
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With Greymoor now scheduled to launch May 26th, we’re less than a month away from Elder Scrolls Online’s next big thing, and probably the most interesting non-storyline bit is the new antiquities system, one of the more intriguing treasure hunting systems in the whole genre. It’s a web of non-combat mechanics that encourage players to explore the world and deep-dive the lore through travel and minigames, all over Tamriel, in exchange for special gear, housing decor, mounts, and so forth. If you’re sick of being just a murderhobo in MMOs, this system’s for you.

“Antiquities would well be described as something enjoyed over a cup of tea,” ZeniMax says in a new dev blog, clearly knowing the direct route to my heart. “The activities are short, puzzle-based bursts of gameplay. We wanted the system to be accessible to a wide variety of players, so we made sure these activities don’t require lightning-fast reflexes or a deep knowledge of combat.”

“We wanted to provide something for everyone. There are new adornments and costumes for roleplayers, the new Magicka Lance siege weapon for PvPers, new Motifs and a new Enchantment for Crafters, tons and tons of furnishings for housing players, and Mythic items designed to change builds.”

If you somehow missed our own Tamriel Infinium’s deep-dive into Elder Scrolls Online’s antiquities system back in March, then… wait. What else could you possibly have been doing at the end of March when we published that? Oh, right, yeah, that. Well, now you’ve got a hands-on to read, alongside the videos!

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elenie

I have 0 Skyrim nostalgia and a lot of ESO content still to do – so for me this system will decide if I buy this expansion at full price or not.
I do love that their adding to their non-combat systems, which has been one of thing things I enjoy the most about FFXIV so far. That said, I am totally expecting these digsites to be in the middle of mob areas (a la WoW archaeology, which is a big turnoff for me) – would be pleasantly surprised if not!

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Hurbster

I’ll take a ‘P’, please Bob.

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Darasimi Makinde

Looks interesting for sure! It would be amazing if this could somehow be integrated into their quest system. I’d love to go on an epic quest that involves the usual ESO storytelling as well as uncovering treasure through the antiquities system across the world

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I can’t imagine anything “epic” about ESO when the overworld content is so easy it makes you feel stupid.

They really ruined the game in the last few years by completely removing difficulty. I can play a brand new character on a brand new account and not die once to mobs while questing, even kite-kill some world bosses.

And if I’m on an old account and have CP points, I’m even more immortal, that just feels boring and insulting. I want to see my characters become strong through my own efforts, not being strong by default.

That’s like whole One Punch Man existential crisis – when you become the strongest, your whole existence becomes boring and meaningless.. that’s what it feels playing ESO is to me. Why should I bother playing when there is zero challenge and the only “challenge” are end game time sinks?

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Hurbster

So PvP and trials content not your bag then? The overland content is there to give a story. The difficult stuff is PvP, trials and DLC dungeons.

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PvP is too much gear-dependent. I had some fun until level 50, before going into CP, since before 50 it puts you with other people in the same level range 15-50 (I think) and they all have the same basic gear and similar stats. But after you level past 50 and start earning CP, it puts you in an entirely different pool of players and most of them are the highest CP, have remarkably better gear and you get 1-shot. It’s just not fun.

Trials mean as much to me as raids in WoW. The part I enjoy the most in an MMORPG is the leveling process, the questing and the overworld content. If that’s too easy then I can’t find enjoyment in that game.

When I bought ESO in 2015 it was an entirely different game from what it is now, overworld content was a lot more challenging and it was fun to be killed by regular mobs if not being careful… now even if I go and AFK next to a mob, it will probably die on its own so it doesn’t make me feel bad.

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esotericny

What you see here is the Greater Terran Curmudgeon. The GTC always has a “well but” for you when you try to explain that there are other things they can enjoy. They will also spend hours upon hours explaining why something you enjoy is trash and you are a care bear if you don’t agree.

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Darasimi Makinde

Sorry you think that buddy :( not really sure what your complaints have to do with desire to improve quest design by integrating the antiquities system but if you need to vent about your frustration with ESO at current, fair play.

I just meant that I like the world ESO has built and their approach to narratives in quests. I find playing quests more rewarding than I do in most MMOs and I just think it would be cool to have quests incorporate mechanics that are on display with the antiquities system :)

Considering the fact since the “One Tamriel” initiative, characters have been able to access the whole world regardless of their chosen faction I feel like it would be pretty epic to have quests that actually take you across the whole of Tamriel and it would feel that much cooler if elements of those quests involved the mechanics that the antuquities system has on display

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Simple – put that level scaling to good use and create a Hardcore mode where you create a character that has 25-50% reduced stats and the leveling becomes a lot more challenging… just think of the Hardcore modes in Diablo 2 and Path of Exile.. that kind of mechanic.

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Darasimi Makinde

We appear to be talking about different things here so I’ll be clear – I think the antiquities system looks cool and I’d like to see it integrated into quests somehow because that’s the kind of gameplay I’m after in my questing system. I’m not particularly fussed with the difficulty in terms of combat – I’m a pretty casual player so I’m actually quite happy with it as it is (sorry!). So making everything harder to kill won’t exactly satisfy me in the way it will satisfy you.

I think ESO’s setting, narrative structure and worldbuilding presents an opportunity to make quests feel epic in the sense of traveling across that world and doing challenges that don’t involve combat (such as what the antiquities system is proposing). Again, sorry that ESO’s combat difficulty seems to be doing it for you, and I still stuggle to see how your consternation in that department is really relevant to my initial remarks (albeit there does appear to be a misunderstanding between us there), but maybe ESO as it is just isn’t for you any more and that’s ok

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Bruno Brito

Maybe ESO is not the game for you?

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When I played the beta in 2014 and bought it in 2015, it was fun and challenging, but now they’ve ruined it and made the leveling into a casual trash of an experience. It’s so easy to progress that I’m having the opposite of fun.

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Rick Mills

Oo this looks intriguing….

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Jokerchyld

I’ve watched this video several times and I still dont understand scrying or antiquities.

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losludvig

Don’t worry, the ingame tutorials are so bad, it might be easier to learn the system without them

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esotericny

I was about to come here and disagree, but then I remember I did the starter tutorial on PTS and had to figure out on my own that you have to quickslot the scrying tool in order to use it. They literally do not tell you that.

rafael12104
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rafael12104

I’m in as long as group finder isn’t involved. Heh.

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Ashfyn Ninegold

Excellent.

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Java Jawa

Sounds fun!

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Bruno Brito

Maybe i’ll hunt a back equipment slot!

Heh.