Guild Wars 2 fans have developed a cult following around the seasonal Super Adventure Box, but as much as some love it, others have been brought to tears by its tribulation mode. Jermai at Why I Game documented the personal suffering that this game mode evokes.
“One thing I’ve noticed over my time in WoW Classic is that I’ve been able to connect with a wider group of people than I ever did in LOTRO, SWTOR, or ESO. Yes, there’s retail WoW, but outside of the guild(s) in my retail years, there’s a diminishing return on reaching out to people outside of your guild.”
“Translation: Blizz doesn’t like the fact that players — in groups or solo — can efficiently dispatch the ever-growing number of mobs the devs keep surrounding everything in the game with. They have stuffed every dungeon and raid with literally hundreds of trash mobs — some of them in nearly endless waves — and now are a bit annoyed that players have had the temerity to use every AoE trick they have to zerg them down.”
“There’s so much more I could say about the Rogue Isles, and the ways in which the villain experience differs from its heroic counterpart, but for now I’ll just finish off by saying that, for me at least, having the villains of the game distinctly apart from the heroes works, and works well.”
“What I still love is how many styles you can collect and how much I can customize my character that way. Of course, when other players are hopping by, I hardly see what they’re wearing, but that’s not the point! I know what I am wearing and I know that with all the styles unlocked already, I have countless of fun colourful outfits that fit to my silly class.”
“Leveling a brand new character through questing and roaming around the world doing bite sized world quests for faction… those are both the sort of grind that sets my mind at ease and allows me to just go with the flow of the game ultimately relaxing me.”
“In modern PUGs if you are playing a tank you are basically a crappy DPS for most of an instance. Apart from boss fights, where at least some strategy is still the norm, the DPS are usually going to be tagging every mob in sight with their hardest hitting abilities like it’s last five seconds of the apocalypse. The only thing you are good for as a tank through 90% of an instance is getting mobs off the healer in a pinch, and even then only when your snap aggro abilities happen to be off cool down.”