The dev team of City of Titans has checked in with a quick update on what it’s working on next as well as a word on how they’re coping with the ongoing pandemic. For the most part, their usual development setup hasn’t changed since the team consisted of volunteers working remotely already, but the effects of things like school closures and team members who are essential workers has still had its challenges.
That said, work on the game is continuing in earnest. One of the first matters brought up is the game’s upgrade to Unreal Engine 4.24, which among other updates brings the Niagara visual effects system which also allows a new physics system to be used, tools to make map creation easier, and a Timesynth coding feature that makes it easier to sync audio cues.
The letter also mentions the use of a dungeon architect tool, which will allow the team to quickly create mission maps by simply entering in a set of parameters. This new tool will let the devs create approximately 90% of the mission maps within minutes.
“Most of what we’ve just discussed is work that needs to be done to build a solid foundation for the rest of the game,” explains the post. “We’re not able to show you much of what all that means until we can connect all the pieces together, but when we’re able to show you, we will.”
— @ArtStrongArts (@ArtStrongArts) May 1, 2020